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File: Script/_server/library/PFBC/Resources/tiny_mce/plugins/example/editor_plugin_src.js

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  Classes of Pierre-Henry Soria   H2OGame PHP Game Engine   Script/_server/library/PFBC/Resources/tiny_mce/plugins/example/editor_plugin_src.js   Download  
File: Script/_server/library/PFBC/Resources/tiny_mce/plugins/example/editor_plugin_src.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: H2OGame PHP Game Engine
Application to manage an online games platform
Author: By
Last change:
Date: 2 years ago
Size: 3,446 bytes
 

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/** * editor_plugin_src.js * * Copyright 2009, Moxiecode Systems AB * Released under LGPL License. * * License: http://tinymce.moxiecode.com/license * Contributing: http://tinymce.moxiecode.com/contributing */ (function() { // Load plugin specific language pack tinymce.PluginManager.requireLangPack('example'); tinymce.create('tinymce.plugins.ExamplePlugin', { /** * Initializes the plugin, this will be executed after the plugin has been created. * This call is done before the editor instance has finished it's initialization so use the onInit event * of the editor instance to intercept that event. * * @param {tinymce.Editor} ed Editor instance that the plugin is initialized in. * @param {string} url Absolute URL to where the plugin is located. */ init : function(ed, url) { // Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample'); ed.addCommand('mceExample', function() { ed.windowManager.open({ file : url + '/dialog.htm', width : 320 + parseInt(ed.getLang('example.delta_width', 0)), height : 120 + parseInt(ed.getLang('example.delta_height', 0)), inline : 1 }, { plugin_url : url, // Plugin absolute URL some_custom_arg : 'custom arg' // Custom argument }); }); // Register example button ed.addButton('example', { title : 'example.desc', cmd : 'mceExample', image : url + '/img/example.gif' }); // Add a node change handler, selects the button in the UI when a image is selected ed.onNodeChange.add(function(ed, cm, n) { cm.setActive('example', n.nodeName == 'IMG'); }); }, /** * Creates control instances based in the incomming name. This method is normally not * needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons * but you sometimes need to create more complex controls like listboxes, split buttons etc then this * method can be used to create those. * * @param {String} n Name of the control to create. * @param {tinymce.ControlManager} cm Control manager to use inorder to create new control. * @return {tinymce.ui.Control} New control instance or null if no control was created. */ createControl : function(n, cm) { return null; }, /** * Returns information about the plugin as a name/value array. * The current keys are longname, author, authorurl, infourl and version. * * @return {Object} Name/value array containing information about the plugin. */ getInfo : function() { return { longname : 'Example plugin', author : 'Some author', authorurl : 'http://tinymce.moxiecode.com', infourl : 'http://wiki.moxiecode.com/index.php/TinyMCE:Plugins/example', version : "1.0" }; } }); // Register plugin tinymce.PluginManager.add('example', tinymce.plugins.ExamplePlugin); })();