;(function() {
"use strict";
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* A component handler interface using the revealing module design pattern.
* More details on this design pattern here:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @author Jason Mayes.
*/
/* exported componentHandler */
// Pre-defining the componentHandler interface, for closure documentation and
// static verification.
var componentHandler = {
/**
* Searches existing DOM for elements of our component type and upgrades them
* if they have not already been upgraded.
*
* @param {string=} optJsClass the programatic name of the element class we
* need to create a new instance of.
* @param {string=} optCssClass the name of the CSS class elements of this
* type will have.
*/
upgradeDom: function(optJsClass, optCssClass) {},
/**
* Upgrades a specific element rather than all in the DOM.
*
* @param {!Element} element The element we wish to upgrade.
* @param {string=} optJsClass Optional name of the class we want to upgrade
* the element to.
*/
upgradeElement: function(element, optJsClass) {},
/**
* Upgrades a specific list of elements rather than all in the DOM.
*
* @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
* The elements we wish to upgrade.
*/
upgradeElements: function(elements) {},
/**
* Upgrades all registered components found in the current DOM. This is
* automatically called on window load.
*/
upgradeAllRegistered: function() {},
/**
* Allows user to be alerted to any upgrades that are performed for a given
* component type
*
* @param {string} jsClass The class name of the MDL component we wish
* to hook into for any upgrades performed.
* @param {function(!HTMLElement)} callback The function to call upon an
* upgrade. This function should expect 1 parameter - the HTMLElement which
* got upgraded.
*/
registerUpgradedCallback: function(jsClass, callback) {},
/**
* Registers a class for future use and attempts to upgrade existing DOM.
*
* @param {componentHandler.ComponentConfigPublic} config the registration configuration
*/
register: function(config) {},
/**
* Downgrade either a given node, an array of nodes, or a NodeList.
*
* @param {!Node|!Array<!Node>|!NodeList} nodes
*/
downgradeElements: function(nodes) {}
};
componentHandler = (function() {
'use strict';
/** @type {!Array<componentHandler.ComponentConfig>} */
var registeredComponents_ = [];
/** @type {!Array<componentHandler.Component>} */
var createdComponents_ = [];
var componentConfigProperty_ = 'mdlComponentConfigInternal_';
/**
* Searches registered components for a class we are interested in using.
* Optionally replaces a match with passed object if specified.
*
* @param {string} name The name of a class we want to use.
* @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with.
* @return {!Object|boolean}
* @private
*/
function findRegisteredClass_(name, optReplace) {
for (var i = 0; i < registeredComponents_.length; i++) {
if (registeredComponents_[i].className === name) {
if (typeof optReplace !== 'undefined') {
registeredComponents_[i] = optReplace;
}
return registeredComponents_[i];
}
}
return false;
}
/**
* Returns an array of the classNames of the upgraded classes on the element.
*
* @param {!Element} element The element to fetch data from.
* @return {!Array<string>}
* @private
*/
function getUpgradedListOfElement_(element) {
var dataUpgraded = element.getAttribute('data-upgraded');
// Use `['']` as default value to conform the `,name,name...` style.
return dataUpgraded === null ? [''] : dataUpgraded.split(',');
}
/**
* Returns true if the given element has already been upgraded for the given
* class.
*
* @param {!Element} element The element we want to check.
* @param {string} jsClass The class to check for.
* @returns {boolean}
* @private
*/
function isElementUpgraded_(element, jsClass) {
var upgradedList = getUpgradedListOfElement_(element);
return upgradedList.indexOf(jsClass) !== -1;
}
/**
* Searches existing DOM for elements of our component type and upgrades them
* if they have not already been upgraded.
*
* @param {string=} optJsClass the programatic name of the element class we
* need to create a new instance of.
* @param {string=} optCssClass the name of the CSS class elements of this
* type will have.
*/
function upgradeDomInternal(optJsClass, optCssClass) {
if (typeof optJsClass === 'undefined' &&
typeof optCssClass === 'undefined') {
for (var i = 0; i < registeredComponents_.length; i++) {
upgradeDomInternal(registeredComponents_[i].className,
registeredComponents_[i].cssClass);
}
} else {
var jsClass = /** @type {string} */ (optJsClass);
if (typeof optCssClass === 'undefined') {
var registeredClass = findRegisteredClass_(jsClass);
if (registeredClass) {
optCssClass = registeredClass.cssClass;
}
}
var elements = document.querySelectorAll('.' + optCssClass);
for (var n = 0; n < elements.length; n++) {
upgradeElementInternal(elements[n], jsClass);
}
}
}
/**
* Upgrades a specific element rather than all in the DOM.
*
* @param {!Element} element The element we wish to upgrade.
* @param {string=} optJsClass Optional name of the class we want to upgrade
* the element to.
*/
function upgradeElementInternal(element, optJsClass) {
// Verify argument type.
if (!(typeof element === 'object' && element instanceof Element)) {
throw new Error('Invalid argument provided to upgrade MDL element.');
}
var upgradedList = getUpgradedListOfElement_(element);
var classesToUpgrade = [];
// If jsClass is not provided scan the registered components to find the
// ones matching the element's CSS classList.
if (!optJsClass) {
var classList = element.classList;
registeredComponents_.forEach(function(component) {
// Match CSS & Not to be upgraded & Not upgraded.
if (classList.contains(component.cssClass) &&
classesToUpgrade.indexOf(component) === -1 &&
!isElementUpgraded_(element, component.className)) {
classesToUpgrade.push(component);
}
});
} else if (!isElementUpgraded_(element, optJsClass)) {
classesToUpgrade.push(findRegisteredClass_(optJsClass));
}
// Upgrade the element for each classes.
for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) {
registeredClass = classesToUpgrade[i];
if (registeredClass) {
// Mark element as upgraded.
upgradedList.push(registeredClass.className);
element.setAttribute('data-upgraded', upgradedList.join(','));
var instance = new registeredClass.classConstructor(element);
instance[componentConfigProperty_] = registeredClass;
createdComponents_.push(instance);
// Call any callbacks the user has registered with this component type.
for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) {
registeredClass.callbacks[j](element);
}
if (registeredClass.widget) {
// Assign per element instance for control over API
element[registeredClass.className] = instance;
}
} else {
throw new Error(
'Unable to find a registered component for the given class.');
}
var ev;
if ('CustomEvent' in window && typeof window.CustomEvent === 'function') {
ev = new CustomEvent('mdl-componentupgraded', {
bubbles: true, cancelable: false
});
} else {
ev = document.createEvent('Events');
ev.initEvent('mdl-componentupgraded', true, true);
}
element.dispatchEvent(ev);
}
}
/**
* Upgrades a specific list of elements rather than all in the DOM.
*
* @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
* The elements we wish to upgrade.
*/
function upgradeElementsInternal(elements) {
if (!Array.isArray(elements)) {
if (elements instanceof Element) {
elements = [elements];
} else {
elements = Array.prototype.slice.call(elements);
}
}
for (var i = 0, n = elements.length, element; i < n; i++) {
element = elements[i];
if (element instanceof HTMLElement) {
upgradeElementInternal(element);
if (element.children.length > 0) {
upgradeElementsInternal(element.children);
}
}
}
}
/**
* Registers a class for future use and attempts to upgrade existing DOM.
*
* @param {componentHandler.ComponentConfigPublic} config
*/
function registerInternal(config) {
// In order to support both Closure-compiled and uncompiled code accessing
// this method, we need to allow for both the dot and array syntax for
// property access. You'll therefore see the `foo.bar || foo['bar']`
// pattern repeated across this method.
var widgetMissing = (typeof config.widget === 'undefined' &&
typeof config['widget'] === 'undefined');
var widget = true;
if (!widgetMissing) {
widget = config.widget || config['widget'];
}
var newConfig = /** @type {componentHandler.ComponentConfig} */ ({
classConstructor: config.constructor || config['constructor'],
className: config.classAsString || config['classAsString'],
cssClass: config.cssClass || config['cssClass'],
widget: widget,
callbacks: []
});
registeredComponents_.forEach(function(item) {
if (item.cssClass === newConfig.cssClass) {
throw new Error('The provided cssClass has already been registered: ' + item.cssClass);
}
if (item.className === newConfig.className) {
throw new Error('The provided className has already been registered');
}
});
if (config.constructor.prototype
.hasOwnProperty(componentConfigProperty_)) {
throw new Error(
'MDL component classes must not have ' + componentConfigProperty_ +
' defined as a property.');
}
var found = findRegisteredClass_(config.classAsString, newConfig);
if (!found) {
registeredComponents_.push(newConfig);
}
}
/**
* Allows user to be alerted to any upgrades that are performed for a given
* component type
*
* @param {string} jsClass The class name of the MDL component we wish
* to hook into for any upgrades performed.
* @param {function(!HTMLElement)} callback The function to call upon an
* upgrade. This function should expect 1 parameter - the HTMLElement which
* got upgraded.
*/
function registerUpgradedCallbackInternal(jsClass, callback) {
var regClass = findRegisteredClass_(jsClass);
if (regClass) {
regClass.callbacks.push(callback);
}
}
/**
* Upgrades all registered components found in the current DOM. This is
* automatically called on window load.
*/
function upgradeAllRegisteredInternal() {
for (var n = 0; n < registeredComponents_.length; n++) {
upgradeDomInternal(registeredComponents_[n].className);
}
}
/**
* Check the component for the downgrade method.
* Execute if found.
* Remove component from createdComponents list.
*
* @param {?componentHandler.Component} component
*/
function deconstructComponentInternal(component) {
if (component) {
var componentIndex = createdComponents_.indexOf(component);
createdComponents_.splice(componentIndex, 1);
var upgrades = component.element_.getAttribute('data-upgraded').split(',');
var componentPlace = upgrades.indexOf(component[componentConfigProperty_].classAsString);
upgrades.splice(componentPlace, 1);
component.element_.setAttribute('data-upgraded', upgrades.join(','));
var ev;
if ('CustomEvent' in window && typeof window.CustomEvent === 'function') {
ev = new CustomEvent('mdl-componentdowngraded', {
bubbles: true, cancelable: false
});
} else {
ev = document.createEvent('Events');
ev.initEvent('mdl-componentdowngraded', true, true);
}
component.element_.dispatchEvent(ev);
}
}
/**
* Downgrade either a given node, an array of nodes, or a NodeList.
*
* @param {!Node|!Array<!Node>|!NodeList} nodes
*/
function downgradeNodesInternal(nodes) {
/**
* Auxiliary function to downgrade a single node.
* @param {!Node} node the node to be downgraded
*/
var downgradeNode = function(node) {
createdComponents_.filter(function(item) {
return item.element_ === node;
}).forEach(deconstructComponentInternal);
};
if (nodes instanceof Array || nodes instanceof NodeList) {
for (var n = 0; n < nodes.length; n++) {
downgradeNode(nodes[n]);
}
} else if (nodes instanceof Node) {
downgradeNode(nodes);
} else {
throw new Error('Invalid argument provided to downgrade MDL nodes.');
}
}
// Now return the functions that should be made public with their publicly
// facing names...
return {
upgradeDom: upgradeDomInternal,
upgradeElement: upgradeElementInternal,
upgradeElements: upgradeElementsInternal,
upgradeAllRegistered: upgradeAllRegisteredInternal,
registerUpgradedCallback: registerUpgradedCallbackInternal,
register: registerInternal,
downgradeElements: downgradeNodesInternal
};
})();
/**
* Describes the type of a registered component type managed by
* componentHandler. Provided for benefit of the Closure compiler.
*
* @typedef {{
* constructor: Function,
* classAsString: string,
* cssClass: string,
* widget: (string|boolean|undefined)
* }}
*/
componentHandler.ComponentConfigPublic; // jshint ignore:line
/**
* Describes the type of a registered component type managed by
* componentHandler. Provided for benefit of the Closure compiler.
*
* @typedef {{
* constructor: !Function,
* className: string,
* cssClass: string,
* widget: (string|boolean),
* callbacks: !Array<function(!HTMLElement)>
* }}
*/
componentHandler.ComponentConfig; // jshint ignore:line
/**
* Created component (i.e., upgraded element) type as managed by
* componentHandler. Provided for benefit of the Closure compiler.
*
* @typedef {{
* element_: !HTMLElement,
* className: string,
* classAsString: string,
* cssClass: string,
* widget: string
* }}
*/
componentHandler.Component; // jshint ignore:line
// Export all symbols, for the benefit of Closure compiler.
// No effect on uncompiled code.
componentHandler['upgradeDom'] = componentHandler.upgradeDom;
componentHandler['upgradeElement'] = componentHandler.upgradeElement;
componentHandler['upgradeElements'] = componentHandler.upgradeElements;
componentHandler['upgradeAllRegistered'] =
componentHandler.upgradeAllRegistered;
componentHandler['registerUpgradedCallback'] =
componentHandler.registerUpgradedCallback;
componentHandler['register'] = componentHandler.register;
componentHandler['downgradeElements'] = componentHandler.downgradeElements;
window.componentHandler = componentHandler;
window['componentHandler'] = componentHandler;
window.addEventListener('load', function() {
'use strict';
/**
* Performs a "Cutting the mustard" test. If the browser supports the features
* tested, adds a mdl-js class to the <html> element. It then upgrades all MDL
* components requiring JavaScript.
*/
if ('classList' in document.createElement('div') &&
'querySelector' in document &&
'addEventListener' in window && Array.prototype.forEach) {
document.documentElement.classList.add('mdl-js');
componentHandler.upgradeAllRegistered();
} else {
/**
* Dummy function to avoid JS errors.
*/
componentHandler.upgradeElement = function() {};
/**
* Dummy function to avoid JS errors.
*/
componentHandler.register = function() {};
}
});
// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
// Adapted from https://gist.github.com/paulirish/1579671 which derived from
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller.
// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
// MIT license
if (!Date.now) {
/**
* Date.now polyfill.
* @return {number} the current Date
*/
Date.now = function () {
return new Date().getTime();
};
Date['now'] = Date.now;
}
var vendors = [
'webkit',
'moz'
];
for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
var vp = vendors[i];
window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame'];
window['requestAnimationFrame'] = window.requestAnimationFrame;
window['cancelAnimationFrame'] = window.cancelAnimationFrame;
}
if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
var lastTime = 0;
/**
* requestAnimationFrame polyfill.
* @param {!Function} callback the callback function.
*/
window.requestAnimationFrame = function (callback) {
var now = Date.now();
var nextTime = Math.max(lastTime + 16, now);
return setTimeout(function () {
callback(lastTime = nextTime);
}, nextTime - now);
};
window.cancelAnimationFrame = clearTimeout;
window['requestAnimationFrame'] = window.requestAnimationFrame;
window['cancelAnimationFrame'] = window.cancelAnimationFrame;
}
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Button MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialButton = function MaterialButton(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialButton'] = MaterialButton;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialButton.prototype.Constant_ = {};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialButton.prototype.CssClasses_ = {
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_CONTAINER: 'mdl-button__ripple-container',
RIPPLE: 'mdl-ripple'
};
/**
* Handle blur of element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialButton.prototype.blurHandler_ = function (event) {
if (event) {
this.element_.blur();
}
};
// Public methods.
/**
* Disable button.
*
* @public
*/
MaterialButton.prototype.disable = function () {
this.element_.disabled = true;
};
MaterialButton.prototype['disable'] = MaterialButton.prototype.disable;
/**
* Enable button.
*
* @public
*/
MaterialButton.prototype.enable = function () {
this.element_.disabled = false;
};
MaterialButton.prototype['enable'] = MaterialButton.prototype.enable;
/**
* Initialize element.
*/
MaterialButton.prototype.init = function () {
if (this.element_) {
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
this.rippleElement_ = document.createElement('span');
this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(this.rippleElement_);
this.boundRippleBlurHandler = this.blurHandler_.bind(this);
this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
this.element_.appendChild(rippleContainer);
}
this.boundButtonBlurHandler = this.blurHandler_.bind(this);
this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialButton,
classAsString: 'MaterialButton',
cssClass: 'mdl-js-button',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Checkbox MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialCheckbox = function MaterialCheckbox(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialCheckbox'] = MaterialCheckbox;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialCheckbox.prototype.CssClasses_ = {
INPUT: 'mdl-checkbox__input',
BOX_OUTLINE: 'mdl-checkbox__box-outline',
FOCUS_HELPER: 'mdl-checkbox__focus-helper',
TICK_OUTLINE: 'mdl-checkbox__tick-outline',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked',
IS_UPGRADED: 'is-upgraded'
};
/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onChange_ = function (event) {
this.updateClasses_();
};
/**
* Handle focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialCheckbox.prototype.onMouseUp_ = function (event) {
this.blur_();
};
/**
* Handle class updates.
*
* @private
*/
MaterialCheckbox.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
};
/**
* Add blur.
*
* @private
*/
MaterialCheckbox.prototype.blur_ = function () {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function () {
this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Check the inputs toggle state and update display.
*
* @public
*/
MaterialCheckbox.prototype.checkToggleState = function () {
if (this.inputElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
MaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState;
/**
* Check the inputs disabled state and update display.
*
* @public
*/
MaterialCheckbox.prototype.checkDisabled = function () {
if (this.inputElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
};
MaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled;
/**
* Disable checkbox.
*
* @public
*/
MaterialCheckbox.prototype.disable = function () {
this.inputElement_.disabled = true;
this.updateClasses_();
};
MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable;
/**
* Enable checkbox.
*
* @public
*/
MaterialCheckbox.prototype.enable = function () {
this.inputElement_.disabled = false;
this.updateClasses_();
};
MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable;
/**
* Check checkbox.
*
* @public
*/
MaterialCheckbox.prototype.check = function () {
this.inputElement_.checked = true;
this.updateClasses_();
};
MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check;
/**
* Uncheck checkbox.
*
* @public
*/
MaterialCheckbox.prototype.uncheck = function () {
this.inputElement_.checked = false;
this.updateClasses_();
};
MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck;
/**
* Initialize element.
*/
MaterialCheckbox.prototype.init = function () {
if (this.element_) {
this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
var boxOutline = document.createElement('span');
boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
var tickContainer = document.createElement('span');
tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
var tickOutline = document.createElement('span');
tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
boxOutline.appendChild(tickOutline);
this.element_.appendChild(tickContainer);
this.element_.appendChild(boxOutline);
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
this.rippleContainerElement_ = document.createElement('span');
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
this.boundRippleMouseUp = this.onMouseUp_.bind(this);
this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
this.rippleContainerElement_.appendChild(ripple);
this.element_.appendChild(this.rippleContainerElement_);
}
this.boundInputOnChange = this.onChange_.bind(this);
this.boundInputOnFocus = this.onFocus_.bind(this);
this.boundInputOnBlur = this.onBlur_.bind(this);
this.boundElementMouseUp = this.onMouseUp_.bind(this);
this.inputElement_.addEventListener('change', this.boundInputOnChange);
this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
this.element_.addEventListener('mouseup', this.boundElementMouseUp);
this.updateClasses_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialCheckbox,
classAsString: 'MaterialCheckbox',
cssClass: 'mdl-js-checkbox',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for icon toggle MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialIconToggle = function MaterialIconToggle(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialIconToggle'] = MaterialIconToggle;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialIconToggle.prototype.CssClasses_ = {
INPUT: 'mdl-icon-toggle__input',
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked'
};
/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onChange_ = function (event) {
this.updateClasses_();
};
/**
* Handle focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialIconToggle.prototype.onMouseUp_ = function (event) {
this.blur_();
};
/**
* Handle class updates.
*
* @private
*/
MaterialIconToggle.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
};
/**
* Add blur.
*
* @private
*/
MaterialIconToggle.prototype.blur_ = function () {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function () {
this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Check the inputs toggle state and update display.
*
* @public
*/
MaterialIconToggle.prototype.checkToggleState = function () {
if (this.inputElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
MaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState;
/**
* Check the inputs disabled state and update display.
*
* @public
*/
MaterialIconToggle.prototype.checkDisabled = function () {
if (this.inputElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
};
MaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled;
/**
* Disable icon toggle.
*
* @public
*/
MaterialIconToggle.prototype.disable = function () {
this.inputElement_.disabled = true;
this.updateClasses_();
};
MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable;
/**
* Enable icon toggle.
*
* @public
*/
MaterialIconToggle.prototype.enable = function () {
this.inputElement_.disabled = false;
this.updateClasses_();
};
MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable;
/**
* Check icon toggle.
*
* @public
*/
MaterialIconToggle.prototype.check = function () {
this.inputElement_.checked = true;
this.updateClasses_();
};
MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check;
/**
* Uncheck icon toggle.
*
* @public
*/
MaterialIconToggle.prototype.uncheck = function () {
this.inputElement_.checked = false;
this.updateClasses_();
};
MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck;
/**
* Initialize element.
*/
MaterialIconToggle.prototype.init = function () {
if (this.element_) {
this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
this.rippleContainerElement_ = document.createElement('span');
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
this.boundRippleMouseUp = this.onMouseUp_.bind(this);
this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
this.rippleContainerElement_.appendChild(ripple);
this.element_.appendChild(this.rippleContainerElement_);
}
this.boundInputOnChange = this.onChange_.bind(this);
this.boundInputOnFocus = this.onFocus_.bind(this);
this.boundInputOnBlur = this.onBlur_.bind(this);
this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
this.inputElement_.addEventListener('change', this.boundInputOnChange);
this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
this.updateClasses_();
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialIconToggle,
classAsString: 'MaterialIconToggle',
cssClass: 'mdl-js-icon-toggle',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for dropdown MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialMenu = function MaterialMenu(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialMenu'] = MaterialMenu;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialMenu.prototype.Constant_ = {
// Total duration of the menu animation.
TRANSITION_DURATION_SECONDS: 0.3,
// The fraction of the total duration we want to use for menu item animations.
TRANSITION_DURATION_FRACTION: 0.8,
// How long the menu stays open after choosing an option (so the user can see
// the ripple).
CLOSE_TIMEOUT: 150
};
/**
* Keycodes, for code readability.
*
* @enum {number}
* @private
*/
MaterialMenu.prototype.Keycodes_ = {
ENTER: 13,
ESCAPE: 27,
SPACE: 32,
UP_ARROW: 38,
DOWN_ARROW: 40
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialMenu.prototype.CssClasses_ = {
CONTAINER: 'mdl-menu__container',
OUTLINE: 'mdl-menu__outline',
ITEM: 'mdl-menu__item',
ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE: 'mdl-ripple',
// Statuses
IS_UPGRADED: 'is-upgraded',
IS_VISIBLE: 'is-visible',
IS_ANIMATING: 'is-animating',
// Alignment options
BOTTOM_LEFT: 'mdl-menu--bottom-left',
// This is the default.
BOTTOM_RIGHT: 'mdl-menu--bottom-right',
TOP_LEFT: 'mdl-menu--top-left',
TOP_RIGHT: 'mdl-menu--top-right',
UNALIGNED: 'mdl-menu--unaligned'
};
/**
* Initialize element.
*/
MaterialMenu.prototype.init = function () {
if (this.element_) {
// Create container for the menu.
var container = document.createElement('div');
container.classList.add(this.CssClasses_.CONTAINER);
this.element_.parentElement.insertBefore(container, this.element_);
this.element_.parentElement.removeChild(this.element_);
container.appendChild(this.element_);
this.container_ = container;
// Create outline for the menu (shadow and background).
var outline = document.createElement('div');
outline.classList.add(this.CssClasses_.OUTLINE);
this.outline_ = outline;
container.insertBefore(outline, this.element_);
// Find the "for" element and bind events to it.
var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');
var forEl = null;
if (forElId) {
forEl = document.getElementById(forElId);
if (forEl) {
this.forElement_ = forEl;
forEl.addEventListener('click', this.handleForClick_.bind(this));
forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this));
}
}
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this);
this.boundItemClick_ = this.handleItemClick_.bind(this);
for (var i = 0; i < items.length; i++) {
// Add a listener to each menu item.
items[i].addEventListener('click', this.boundItemClick_);
// Add a tab index to each menu item.
items[i].tabIndex = '-1';
// Add a keyboard listener to each menu item.
items[i].addEventListener('keydown', this.boundItemKeydown_);
}
// Add ripple classes to each item, if the user has enabled ripples.
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
for (i = 0; i < items.length; i++) {
var item = items[i];
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
item.appendChild(rippleContainer);
item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
}
}
// Copy alignment classes to the container, so the outline can use them.
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
}
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
}
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
}
if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
}
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
this.outline_.classList.add(this.CssClasses_.UNALIGNED);
}
container.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
/**
* Handles a click on the "for" element, by positioning the menu and then
* toggling it.
*
* @param {Event} evt The event that fired.
* @private
*/
MaterialMenu.prototype.handleForClick_ = function (evt) {
if (this.element_ && this.forElement_) {
var rect = this.forElement_.getBoundingClientRect();
var forRect = this.forElement_.parentElement.getBoundingClientRect();
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
// Position below the "for" element, aligned to its right.
this.container_.style.right = forRect.right - rect.right + 'px';
this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
// Position above the "for" element, aligned to its left.
this.container_.style.left = this.forElement_.offsetLeft + 'px';
this.container_.style.bottom = forRect.bottom - rect.top + 'px';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
// Position above the "for" element, aligned to its right.
this.container_.style.right = forRect.right - rect.right + 'px';
this.container_.style.bottom = forRect.bottom - rect.top + 'px';
} else {
// Default: position below the "for" element, aligned to its left.
this.container_.style.left = this.forElement_.offsetLeft + 'px';
this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
}
}
this.toggle(evt);
};
/**
* Handles a keyboard event on the "for" element.
*
* @param {Event} evt The event that fired.
* @private
*/
MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {
if (this.element_ && this.container_ && this.forElement_) {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
evt.preventDefault();
items[items.length - 1].focus();
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
evt.preventDefault();
items[0].focus();
}
}
}
};
/**
* Handles a keyboard event on an item.
*
* @param {Event} evt The event that fired.
* @private
*/
MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {
if (this.element_ && this.container_) {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
evt.preventDefault();
if (currentIndex > 0) {
items[currentIndex - 1].focus();
} else {
items[items.length - 1].focus();
}
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
evt.preventDefault();
if (items.length > currentIndex + 1) {
items[currentIndex + 1].focus();
} else {
items[0].focus();
}
} else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
evt.preventDefault();
// Send mousedown and mouseup to trigger ripple.
var e = new MouseEvent('mousedown');
evt.target.dispatchEvent(e);
e = new MouseEvent('mouseup');
evt.target.dispatchEvent(e);
// Send click.
evt.target.click();
} else if (evt.keyCode === this.Keycodes_.ESCAPE) {
evt.preventDefault();
this.hide();
}
}
}
};
/**
* Handles a click event on an item.
*
* @param {Event} evt The event that fired.
* @private
*/
MaterialMenu.prototype.handleItemClick_ = function (evt) {
if (evt.target.hasAttribute('disabled')) {
evt.stopPropagation();
} else {
// Wait some time before closing menu, so the user can see the ripple.
this.closing_ = true;
window.setTimeout(function (evt) {
this.hide();
this.closing_ = false;
}.bind(this), this.Constant_.CLOSE_TIMEOUT);
}
};
/**
* Calculates the initial clip (for opening the menu) or final clip (for closing
* it), and applies it. This allows us to animate from or to the correct point,
* that is, the point it's aligned to in the "for" element.
*
* @param {number} height Height of the clip rectangle
* @param {number} width Width of the clip rectangle
* @private
*/
MaterialMenu.prototype.applyClip_ = function (height, width) {
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
// Do not clip.
this.element_.style.clip = '';
} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
// Clip to the top right corner of the menu.
this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
// Clip to the bottom left corner of the menu.
this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)';
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
// Clip to the bottom right corner of the menu.
this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)';
} else {
// Default: do not clip (same as clipping to the top left corner).
this.element_.style.clip = '';
}
};
/**
* Cleanup function to remove animation listeners.
*
* @param {Event} evt
* @private
*/
MaterialMenu.prototype.removeAnimationEndListener_ = function (evt) {
evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING);
};
/**
* Adds an event listener to clean up after the animation ends.
*
* @private
*/
MaterialMenu.prototype.addAnimationEndListener_ = function () {
this.element_.addEventListener('transitionend', this.removeAnimationEndListener_);
this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_);
};
/**
* Displays the menu.
*
* @public
*/
MaterialMenu.prototype.show = function (evt) {
if (this.element_ && this.container_ && this.outline_) {
// Measure the inner element.
var height = this.element_.getBoundingClientRect().height;
var width = this.element_.getBoundingClientRect().width;
// Apply the inner element's size to the container and outline.
this.container_.style.width = width + 'px';
this.container_.style.height = height + 'px';
this.outline_.style.width = width + 'px';
this.outline_.style.height = height + 'px';
var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION;
// Calculate transition delays for individual menu items, so that they fade
// in one at a time.
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
for (var i = 0; i < items.length; i++) {
var itemDelay = null;
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's';
} else {
itemDelay = items[i].offsetTop / height * transitionDuration + 's';
}
items[i].style.transitionDelay = itemDelay;
}
// Apply the initial clip to the text before we start animating.
this.applyClip_(height, width);
// Wait for the next frame, turn on animation, and apply the final clip.
// Also make it visible. This triggers the transitions.
window.requestAnimationFrame(function () {
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
}.bind(this));
// Clean up after the animation is complete.
this.addAnimationEndListener_();
// Add a click listener to the document, to close the menu.
var callback = function (e) {
// Check to see if the document is processing the same event that
// displayed the menu in the first place. If so, do nothing.
// Also check to see if the menu is in the process of closing itself, and
// do nothing in that case.
// Also check if the clicked element is a menu item
// if so, do nothing.
if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) {
document.removeEventListener('click', callback);
this.hide();
}
}.bind(this);
document.addEventListener('click', callback);
}
};
MaterialMenu.prototype['show'] = MaterialMenu.prototype.show;
/**
* Hides the menu.
*
* @public
*/
MaterialMenu.prototype.hide = function () {
if (this.element_ && this.container_ && this.outline_) {
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
// Remove all transition delays; menu items fade out concurrently.
for (var i = 0; i < items.length; i++) {
items[i].style.removeProperty('transition-delay');
}
// Measure the inner element.
var rect = this.element_.getBoundingClientRect();
var height = rect.height;
var width = rect.width;
// Turn on animation, and apply the final clip. Also make invisible.
// This triggers the transitions.
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
this.applyClip_(height, width);
this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
// Clean up after the animation is complete.
this.addAnimationEndListener_();
}
};
MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide;
/**
* Displays or hides the menu, depending on current state.
*
* @public
*/
MaterialMenu.prototype.toggle = function (evt) {
if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
this.hide();
} else {
this.show(evt);
}
};
MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle;
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialMenu,
classAsString: 'MaterialMenu',
cssClass: 'mdl-js-menu',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Progress MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialProgress = function MaterialProgress(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialProgress'] = MaterialProgress;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialProgress.prototype.Constant_ = {};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' };
/**
* Set the current progress of the progressbar.
*
* @param {number} p Percentage of the progress (0-100)
* @public
*/
MaterialProgress.prototype.setProgress = function (p) {
if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
return;
}
this.progressbar_.style.width = p + '%';
};
MaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress;
/**
* Set the current progress of the buffer.
*
* @param {number} p Percentage of the buffer (0-100)
* @public
*/
MaterialProgress.prototype.setBuffer = function (p) {
this.bufferbar_.style.width = p + '%';
this.auxbar_.style.width = 100 - p + '%';
};
MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer;
/**
* Initialize element.
*/
MaterialProgress.prototype.init = function () {
if (this.element_) {
var el = document.createElement('div');
el.className = 'progressbar bar bar1';
this.element_.appendChild(el);
this.progressbar_ = el;
el = document.createElement('div');
el.className = 'bufferbar bar bar2';
this.element_.appendChild(el);
this.bufferbar_ = el;
el = document.createElement('div');
el.className = 'auxbar bar bar3';
this.element_.appendChild(el);
this.auxbar_ = el;
this.progressbar_.style.width = '0%';
this.bufferbar_.style.width = '100%';
this.auxbar_.style.width = '0%';
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialProgress,
classAsString: 'MaterialProgress',
cssClass: 'mdl-js-progress',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Radio MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialRadio = function MaterialRadio(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialRadio'] = MaterialRadio;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialRadio.prototype.CssClasses_ = {
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked',
IS_UPGRADED: 'is-upgraded',
JS_RADIO: 'mdl-js-radio',
RADIO_BTN: 'mdl-radio__button',
RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple'
};
/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onChange_ = function (event) {
// Since other radio buttons don't get change events, we need to look for
// them to update their classes.
var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
for (var i = 0; i < radios.length; i++) {
var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
// Different name == different group, so no point updating those.
if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
radios[i]['MaterialRadio'].updateClasses_();
}
}
};
/**
* Handle focus.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onMouseup_ = function (event) {
this.blur_();
};
/**
* Update classes.
*
* @private
*/
MaterialRadio.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
};
/**
* Add blur.
*
* @private
*/
MaterialRadio.prototype.blur_ = function () {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function () {
this.btnElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Check the components disabled state.
*
* @public
*/
MaterialRadio.prototype.checkDisabled = function () {
if (this.btnElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
};
MaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled;
/**
* Check the components toggled state.
*
* @public
*/
MaterialRadio.prototype.checkToggleState = function () {
if (this.btnElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
MaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState;
/**
* Disable radio.
*
* @public
*/
MaterialRadio.prototype.disable = function () {
this.btnElement_.disabled = true;
this.updateClasses_();
};
MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable;
/**
* Enable radio.
*
* @public
*/
MaterialRadio.prototype.enable = function () {
this.btnElement_.disabled = false;
this.updateClasses_();
};
MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable;
/**
* Check radio.
*
* @public
*/
MaterialRadio.prototype.check = function () {
this.btnElement_.checked = true;
this.onChange_(null);
};
MaterialRadio.prototype['check'] = MaterialRadio.prototype.check;
/**
* Uncheck radio.
*
* @public
*/
MaterialRadio.prototype.uncheck = function () {
this.btnElement_.checked = false;
this.onChange_(null);
};
MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck;
/**
* Initialize element.
*/
MaterialRadio.prototype.init = function () {
if (this.element_) {
this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN);
this.boundChangeHandler_ = this.onChange_.bind(this);
this.boundFocusHandler_ = this.onChange_.bind(this);
this.boundBlurHandler_ = this.onBlur_.bind(this);
this.boundMouseUpHandler_ = this.onMouseup_.bind(this);
var outerCircle = document.createElement('span');
outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
var innerCircle = document.createElement('span');
innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
this.element_.appendChild(outerCircle);
this.element_.appendChild(innerCircle);
var rippleContainer;
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
rippleContainer = document.createElement('span');
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
this.element_.appendChild(rippleContainer);
}
this.btnElement_.addEventListener('change', this.boundChangeHandler_);
this.btnElement_.addEventListener('focus', this.boundFocusHandler_);
this.btnElement_.addEventListener('blur', this.boundBlurHandler_);
this.element_.addEventListener('mouseup', this.boundMouseUpHandler_);
this.updateClasses_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialRadio,
classAsString: 'MaterialRadio',
cssClass: 'mdl-js-radio',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Slider MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialSlider = function MaterialSlider(element) {
this.element_ = element;
// Browser feature detection.
this.isIE_ = window.navigator.msPointerEnabled;
// Initialize instance.
this.init();
};
window['MaterialSlider'] = MaterialSlider;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialSlider.prototype.Constant_ = {};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialSlider.prototype.CssClasses_ = {
IE_CONTAINER: 'mdl-slider__ie-container',
SLIDER_CONTAINER: 'mdl-slider__container',
BACKGROUND_FLEX: 'mdl-slider__background-flex',
BACKGROUND_LOWER: 'mdl-slider__background-lower',
BACKGROUND_UPPER: 'mdl-slider__background-upper',
IS_LOWEST_VALUE: 'is-lowest-value',
IS_UPGRADED: 'is-upgraded'
};
/**
* Handle input on element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialSlider.prototype.onInput_ = function (event) {
this.updateValueStyles_();
};
/**
* Handle change on element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialSlider.prototype.onChange_ = function (event) {
this.updateValueStyles_();
};
/**
* Handle mouseup on element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialSlider.prototype.onMouseUp_ = function (event) {
event.target.blur();
};
/**
* Handle mousedown on container element.
* This handler is purpose is to not require the use to click
* exactly on the 2px slider element, as FireFox seems to be very
* strict about this.
*
* @param {Event} event The event that fired.
* @private
* @suppress {missingProperties}
*/
MaterialSlider.prototype.onContainerMouseDown_ = function (event) {
// If this click is not on the parent element (but rather some child)
// ignore. It may still bubble up.
if (event.target !== this.element_.parentElement) {
return;
}
// Discard the original event and create a new event that
// is on the slider element.
event.preventDefault();
var newEvent = new MouseEvent('mousedown', {
target: event.target,
buttons: event.buttons,
clientX: event.clientX,
clientY: this.element_.getBoundingClientRect().y
});
this.element_.dispatchEvent(newEvent);
};
/**
* Handle updating of values.
*
* @private
*/
MaterialSlider.prototype.updateValueStyles_ = function () {
// Calculate and apply percentages to div structure behind slider.
var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min);
if (fraction === 0) {
this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
} else {
this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
}
if (!this.isIE_) {
this.backgroundLower_.style.flex = fraction;
this.backgroundLower_.style.webkitFlex = fraction;
this.backgroundUpper_.style.flex = 1 - fraction;
this.backgroundUpper_.style.webkitFlex = 1 - fraction;
}
};
// Public methods.
/**
* Disable slider.
*
* @public
*/
MaterialSlider.prototype.disable = function () {
this.element_.disabled = true;
};
MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable;
/**
* Enable slider.
*
* @public
*/
MaterialSlider.prototype.enable = function () {
this.element_.disabled = false;
};
MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable;
/**
* Update slider value.
*
* @param {number} value The value to which to set the control (optional).
* @public
*/
MaterialSlider.prototype.change = function (value) {
if (typeof value !== 'undefined') {
this.element_.value = value;
}
this.updateValueStyles_();
};
MaterialSlider.prototype['change'] = MaterialSlider.prototype.change;
/**
* Initialize element.
*/
MaterialSlider.prototype.init = function () {
if (this.element_) {
if (this.isIE_) {
// Since we need to specify a very large height in IE due to
// implementation limitations, we add a parent here that trims it down to
// a reasonable size.
var containerIE = document.createElement('div');
containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
this.element_.parentElement.insertBefore(containerIE, this.element_);
this.element_.parentElement.removeChild(this.element_);
containerIE.appendChild(this.element_);
} else {
// For non-IE browsers, we need a div structure that sits behind the
// slider and allows us to style the left and right sides of it with
// different colors.
var container = document.createElement('div');
container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
this.element_.parentElement.insertBefore(container, this.element_);
this.element_.parentElement.removeChild(this.element_);
container.appendChild(this.element_);
var backgroundFlex = document.createElement('div');
backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
container.appendChild(backgroundFlex);
this.backgroundLower_ = document.createElement('div');
this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
backgroundFlex.appendChild(this.backgroundLower_);
this.backgroundUpper_ = document.createElement('div');
this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
backgroundFlex.appendChild(this.backgroundUpper_);
}
this.boundInputHandler = this.onInput_.bind(this);
this.boundChangeHandler = this.onChange_.bind(this);
this.boundMouseUpHandler = this.onMouseUp_.bind(this);
this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
this.element_.addEventListener('input', this.boundInputHandler);
this.element_.addEventListener('change', this.boundChangeHandler);
this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
this.updateValueStyles_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialSlider,
classAsString: 'MaterialSlider',
cssClass: 'mdl-js-slider',
widget: true
});
/**
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Snackbar MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialSnackbar = function MaterialSnackbar(element) {
this.element_ = element;
this.textElement_ = this.element_.querySelector('.' + this.cssClasses_.MESSAGE);
this.actionElement_ = this.element_.querySelector('.' + this.cssClasses_.ACTION);
if (!this.textElement_) {
throw new Error('There must be a message element for a snackbar.');
}
if (!this.actionElement_) {
throw new Error('There must be an action element for a snackbar.');
}
this.active = false;
this.actionHandler_ = undefined;
this.message_ = undefined;
this.actionText_ = undefined;
this.queuedNotifications_ = [];
this.setActionHidden_(true);
};
window['MaterialSnackbar'] = MaterialSnackbar;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialSnackbar.prototype.Constant_ = {
// The duration of the snackbar show/hide animation, in ms.
ANIMATION_LENGTH: 250
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialSnackbar.prototype.cssClasses_ = {
SNACKBAR: 'mdl-snackbar',
MESSAGE: 'mdl-snackbar__text',
ACTION: 'mdl-snackbar__action',
ACTIVE: 'mdl-snackbar--active'
};
/**
* Display the snackbar.
*
* @private
*/
MaterialSnackbar.prototype.displaySnackbar_ = function () {
this.element_.setAttribute('aria-hidden', 'true');
if (this.actionHandler_) {
this.actionElement_.textContent = this.actionText_;
this.actionElement_.addEventListener('click', this.actionHandler_);
this.setActionHidden_(false);
}
this.textElement_.textContent = this.message_;
this.element_.classList.add(this.cssClasses_.ACTIVE);
this.element_.setAttribute('aria-hidden', 'false');
setTimeout(this.cleanup_.bind(this), this.timeout_);
};
/**
* Show the snackbar.
*
* @param {Object} data The data for the notification.
* @public
*/
MaterialSnackbar.prototype.showSnackbar = function (data) {
if (data === undefined) {
throw new Error('Please provide a data object with at least a message to display.');
}
if (data['message'] === undefined) {
throw new Error('Please provide a message to be displayed.');
}
if (data['actionHandler'] && !data['actionText']) {
throw new Error('Please provide action text with the handler.');
}
if (this.active) {
this.queuedNotifications_.push(data);
} else {
this.active = true;
this.message_ = data['message'];
if (data['timeout']) {
this.timeout_ = data['timeout'];
} else {
this.timeout_ = 2750;
}
if (data['actionHandler']) {
this.actionHandler_ = data['actionHandler'];
}
if (data['actionText']) {
this.actionText_ = data['actionText'];
}
this.displaySnackbar_();
}
};
MaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar;
/**
* Check if the queue has items within it.
* If it does, display the next entry.
*
* @private
*/
MaterialSnackbar.prototype.checkQueue_ = function () {
if (this.queuedNotifications_.length > 0) {
this.showSnackbar(this.queuedNotifications_.shift());
}
};
/**
* Cleanup the snackbar event listeners and accessiblity attributes.
*
* @private
*/
MaterialSnackbar.prototype.cleanup_ = function () {
this.element_.classList.remove(this.cssClasses_.ACTIVE);
setTimeout(function () {
this.element_.setAttribute('aria-hidden', 'true');
this.textElement_.textContent = '';
if (!Boolean(this.actionElement_.getAttribute('aria-hidden'))) {
this.setActionHidden_(true);
this.actionElement_.textContent = '';
this.actionElement_.removeEventListener('click', this.actionHandler_);
}
this.actionHandler_ = undefined;
this.message_ = undefined;
this.actionText_ = undefined;
this.active = false;
this.checkQueue_();
}.bind(this), this.Constant_.ANIMATION_LENGTH);
};
/**
* Set the action handler hidden state.
*
* @param {boolean} value
* @private
*/
MaterialSnackbar.prototype.setActionHidden_ = function (value) {
if (value) {
this.actionElement_.setAttribute('aria-hidden', 'true');
} else {
this.actionElement_.removeAttribute('aria-hidden');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialSnackbar,
classAsString: 'MaterialSnackbar',
cssClass: 'mdl-js-snackbar',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Spinner MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @param {HTMLElement} element The element that will be upgraded.
* @constructor
*/
var MaterialSpinner = function MaterialSpinner(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialSpinner'] = MaterialSpinner;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 };
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialSpinner.prototype.CssClasses_ = {
MDL_SPINNER_LAYER: 'mdl-spinner__layer',
MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
MDL_SPINNER_LEFT: 'mdl-spinner__left',
MDL_SPINNER_RIGHT: 'mdl-spinner__right'
};
/**
* Auxiliary method to create a spinner layer.
*
* @param {number} index Index of the layer to be created.
* @public
*/
MaterialSpinner.prototype.createLayer = function (index) {
var layer = document.createElement('div');
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
var leftClipper = document.createElement('div');
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
var gapPatch = document.createElement('div');
gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
var rightClipper = document.createElement('div');
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
var circleOwners = [
leftClipper,
gapPatch,
rightClipper
];
for (var i = 0; i < circleOwners.length; i++) {
var circle = document.createElement('div');
circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
circleOwners[i].appendChild(circle);
}
layer.appendChild(leftClipper);
layer.appendChild(gapPatch);
layer.appendChild(rightClipper);
this.element_.appendChild(layer);
};
MaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer;
/**
* Stops the spinner animation.
* Public method for users who need to stop the spinner for any reason.
*
* @public
*/
MaterialSpinner.prototype.stop = function () {
this.element_.classList.remove('is-active');
};
MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop;
/**
* Starts the spinner animation.
* Public method for users who need to manually start the spinner for any reason
* (instead of just adding the 'is-active' class to their markup).
*
* @public
*/
MaterialSpinner.prototype.start = function () {
this.element_.classList.add('is-active');
};
MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start;
/**
* Initialize element.
*/
MaterialSpinner.prototype.init = function () {
if (this.element_) {
for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
this.createLayer(i);
}
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialSpinner,
classAsString: 'MaterialSpinner',
cssClass: 'mdl-js-spinner',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Checkbox MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialSwitch = function MaterialSwitch(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialSwitch'] = MaterialSwitch;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialSwitch.prototype.CssClasses_ = {
INPUT: 'mdl-switch__input',
TRACK: 'mdl-switch__track',
THUMB: 'mdl-switch__thumb',
FOCUS_HELPER: 'mdl-switch__focus-helper',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked'
};
/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onChange_ = function (event) {
this.updateClasses_();
};
/**
* Handle focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus of element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialSwitch.prototype.onMouseUp_ = function (event) {
this.blur_();
};
/**
* Handle class updates.
*
* @private
*/
MaterialSwitch.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkToggleState();
};
/**
* Add blur.
*
* @private
*/
MaterialSwitch.prototype.blur_ = function () {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function () {
this.inputElement_.blur();
}.bind(this), this.Constant_.TINY_TIMEOUT);
};
// Public methods.
/**
* Check the components disabled state.
*
* @public
*/
MaterialSwitch.prototype.checkDisabled = function () {
if (this.inputElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
};
MaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled;
/**
* Check the components toggled state.
*
* @public
*/
MaterialSwitch.prototype.checkToggleState = function () {
if (this.inputElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
MaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState;
/**
* Disable switch.
*
* @public
*/
MaterialSwitch.prototype.disable = function () {
this.inputElement_.disabled = true;
this.updateClasses_();
};
MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable;
/**
* Enable switch.
*
* @public
*/
MaterialSwitch.prototype.enable = function () {
this.inputElement_.disabled = false;
this.updateClasses_();
};
MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable;
/**
* Activate switch.
*
* @public
*/
MaterialSwitch.prototype.on = function () {
this.inputElement_.checked = true;
this.updateClasses_();
};
MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on;
/**
* Deactivate switch.
*
* @public
*/
MaterialSwitch.prototype.off = function () {
this.inputElement_.checked = false;
this.updateClasses_();
};
MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off;
/**
* Initialize element.
*/
MaterialSwitch.prototype.init = function () {
if (this.element_) {
this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
var track = document.createElement('div');
track.classList.add(this.CssClasses_.TRACK);
var thumb = document.createElement('div');
thumb.classList.add(this.CssClasses_.THUMB);
var focusHelper = document.createElement('span');
focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
thumb.appendChild(focusHelper);
this.element_.appendChild(track);
this.element_.appendChild(thumb);
this.boundMouseUpHandler = this.onMouseUp_.bind(this);
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
this.rippleContainerElement_ = document.createElement('span');
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
this.rippleContainerElement_.appendChild(ripple);
this.element_.appendChild(this.rippleContainerElement_);
}
this.boundChangeHandler = this.onChange_.bind(this);
this.boundFocusHandler = this.onFocus_.bind(this);
this.boundBlurHandler = this.onBlur_.bind(this);
this.inputElement_.addEventListener('change', this.boundChangeHandler);
this.inputElement_.addEventListener('focus', this.boundFocusHandler);
this.inputElement_.addEventListener('blur', this.boundBlurHandler);
this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
this.updateClasses_();
this.element_.classList.add('is-upgraded');
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialSwitch,
classAsString: 'MaterialSwitch',
cssClass: 'mdl-js-switch',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Tabs MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {Element} element The element that will be upgraded.
*/
var MaterialTabs = function MaterialTabs(element) {
// Stores the HTML element.
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialTabs'] = MaterialTabs;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string}
* @private
*/
MaterialTabs.prototype.Constant_ = {};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialTabs.prototype.CssClasses_ = {
TAB_CLASS: 'mdl-tabs__tab',
PANEL_CLASS: 'mdl-tabs__panel',
ACTIVE_CLASS: 'is-active',
UPGRADED_CLASS: 'is-upgraded',
MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
MDL_RIPPLE: 'mdl-ripple',
MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
};
/**
* Handle clicks to a tabs component
*
* @private
*/
MaterialTabs.prototype.initTabs_ = function () {
if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
}
// Select element tabs, document panels
this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
// Create new tabs for each tab element
for (var i = 0; i < this.tabs_.length; i++) {
new MaterialTab(this.tabs_[i], this);
}
this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
};
/**
* Reset tab state, dropping active classes
*
* @private
*/
MaterialTabs.prototype.resetTabState_ = function () {
for (var k = 0; k < this.tabs_.length; k++) {
this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
};
/**
* Reset panel state, droping active classes
*
* @private
*/
MaterialTabs.prototype.resetPanelState_ = function () {
for (var j = 0; j < this.panels_.length; j++) {
this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
}
};
/**
* Initialize element.
*/
MaterialTabs.prototype.init = function () {
if (this.element_) {
this.initTabs_();
}
};
/**
* Constructor for an individual tab.
*
* @constructor
* @param {Element} tab The HTML element for the tab.
* @param {MaterialTabs} ctx The MaterialTabs object that owns the tab.
*/
function MaterialTab(tab, ctx) {
if (tab) {
if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
var ripple = document.createElement('span');
ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
rippleContainer.appendChild(ripple);
tab.appendChild(rippleContainer);
}
tab.addEventListener('click', function (e) {
e.preventDefault();
var href = tab.href.split('#')[1];
var panel = ctx.element_.querySelector('#' + href);
ctx.resetTabState_();
ctx.resetPanelState_();
tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
});
}
}
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialTabs,
classAsString: 'MaterialTabs',
cssClass: 'mdl-js-tabs'
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Textfield MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialTextfield = function MaterialTextfield(element) {
this.element_ = element;
this.maxRows = this.Constant_.NO_MAX_ROWS;
// Initialize instance.
this.init();
};
window['MaterialTextfield'] = MaterialTextfield;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialTextfield.prototype.Constant_ = {
NO_MAX_ROWS: -1,
MAX_ROWS_ATTRIBUTE: 'maxrows'
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialTextfield.prototype.CssClasses_ = {
LABEL: 'mdl-textfield__label',
INPUT: 'mdl-textfield__input',
IS_DIRTY: 'is-dirty',
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_INVALID: 'is-invalid',
IS_UPGRADED: 'is-upgraded',
HAS_PLACEHOLDER: 'has-placeholder'
};
/**
* Handle input being entered.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialTextfield.prototype.onKeyDown_ = function (event) {
var currentRowCount = event.target.value.split('\n').length;
if (event.keyCode === 13) {
if (currentRowCount >= this.maxRows) {
event.preventDefault();
}
}
};
/**
* Handle focus.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialTextfield.prototype.onFocus_ = function (event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialTextfield.prototype.onBlur_ = function (event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle reset event from out side.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialTextfield.prototype.onReset_ = function (event) {
this.updateClasses_();
};
/**
* Handle class updates.
*
* @private
*/
MaterialTextfield.prototype.updateClasses_ = function () {
this.checkDisabled();
this.checkValidity();
this.checkDirty();
this.checkFocus();
};
// Public methods.
/**
* Check the disabled state and update field accordingly.
*
* @public
*/
MaterialTextfield.prototype.checkDisabled = function () {
if (this.input_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
};
MaterialTextfield.prototype['checkDisabled'] = MaterialTextfield.prototype.checkDisabled;
/**
* Check the focus state and update field accordingly.
*
* @public
*/
MaterialTextfield.prototype.checkFocus = function () {
if (Boolean(this.element_.querySelector(':focus'))) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
}
};
MaterialTextfield.prototype['checkFocus'] = MaterialTextfield.prototype.checkFocus;
/**
* Check the validity state and update field accordingly.
*
* @public
*/
MaterialTextfield.prototype.checkValidity = function () {
if (this.input_.validity) {
if (this.input_.validity.valid) {
this.element_.classList.remove(this.CssClasses_.IS_INVALID);
} else {
this.element_.classList.add(this.CssClasses_.IS_INVALID);
}
}
};
MaterialTextfield.prototype['checkValidity'] = MaterialTextfield.prototype.checkValidity;
/**
* Check the dirty state and update field accordingly.
*
* @public
*/
MaterialTextfield.prototype.checkDirty = function () {
if (this.input_.value && this.input_.value.length > 0) {
this.element_.classList.add(this.CssClasses_.IS_DIRTY);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
}
};
MaterialTextfield.prototype['checkDirty'] = MaterialTextfield.prototype.checkDirty;
/**
* Disable text field.
*
* @public
*/
MaterialTextfield.prototype.disable = function () {
this.input_.disabled = true;
this.updateClasses_();
};
MaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable;
/**
* Enable text field.
*
* @public
*/
MaterialTextfield.prototype.enable = function () {
this.input_.disabled = false;
this.updateClasses_();
};
MaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable;
/**
* Update text field value.
*
* @param {string} value The value to which to set the control (optional).
* @public
*/
MaterialTextfield.prototype.change = function (value) {
this.input_.value = value || '';
this.updateClasses_();
};
MaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change;
/**
* Initialize element.
*/
MaterialTextfield.prototype.init = function () {
if (this.element_) {
this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
if (this.input_) {
if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
if (isNaN(this.maxRows)) {
this.maxRows = this.Constant_.NO_MAX_ROWS;
}
}
if (this.input_.hasAttribute('placeholder')) {
this.element_.classList.add(this.CssClasses_.HAS_PLACEHOLDER);
}
this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
this.boundFocusHandler = this.onFocus_.bind(this);
this.boundBlurHandler = this.onBlur_.bind(this);
this.boundResetHandler = this.onReset_.bind(this);
this.input_.addEventListener('input', this.boundUpdateClassesHandler);
this.input_.addEventListener('focus', this.boundFocusHandler);
this.input_.addEventListener('blur', this.boundBlurHandler);
this.input_.addEventListener('reset', this.boundResetHandler);
if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
// TODO: This should handle pasting multi line text.
// Currently doesn't.
this.boundKeyDownHandler = this.onKeyDown_.bind(this);
this.input_.addEventListener('keydown', this.boundKeyDownHandler);
}
var invalid = this.element_.classList.contains(this.CssClasses_.IS_INVALID);
this.updateClasses_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
if (invalid) {
this.element_.classList.add(this.CssClasses_.IS_INVALID);
}
if (this.input_.hasAttribute('autofocus')) {
this.element_.focus();
this.checkFocus();
}
}
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialTextfield,
classAsString: 'MaterialTextfield',
cssClass: 'mdl-js-textfield',
widget: true
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Tooltip MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialTooltip = function MaterialTooltip(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialTooltip'] = MaterialTooltip;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialTooltip.prototype.Constant_ = {};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialTooltip.prototype.CssClasses_ = {
IS_ACTIVE: 'is-active',
BOTTOM: 'mdl-tooltip--bottom',
LEFT: 'mdl-tooltip--left',
RIGHT: 'mdl-tooltip--right',
TOP: 'mdl-tooltip--top'
};
/**
* Handle mouseenter for tooltip.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialTooltip.prototype.handleMouseEnter_ = function (event) {
var props = event.target.getBoundingClientRect();
var left = props.left + props.width / 2;
var top = props.top + props.height / 2;
var marginLeft = -1 * (this.element_.offsetWidth / 2);
var marginTop = -1 * (this.element_.offsetHeight / 2);
if (this.element_.classList.contains(this.CssClasses_.LEFT) || this.element_.classList.contains(this.CssClasses_.RIGHT)) {
left = props.width / 2;
if (top + marginTop < 0) {
this.element_.style.top = '0';
this.element_.style.marginTop = '0';
} else {
this.element_.style.top = top + 'px';
this.element_.style.marginTop = marginTop + 'px';
}
} else {
if (left + marginLeft < 0) {
this.element_.style.left = '0';
this.element_.style.marginLeft = '0';
} else {
this.element_.style.left = left + 'px';
this.element_.style.marginLeft = marginLeft + 'px';
}
}
if (this.element_.classList.contains(this.CssClasses_.TOP)) {
this.element_.style.top = props.top - this.element_.offsetHeight - 10 + 'px';
} else if (this.element_.classList.contains(this.CssClasses_.RIGHT)) {
this.element_.style.left = props.left + props.width + 10 + 'px';
} else if (this.element_.classList.contains(this.CssClasses_.LEFT)) {
this.element_.style.left = props.left - this.element_.offsetWidth - 10 + 'px';
} else {
this.element_.style.top = props.top + props.height + 10 + 'px';
}
this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
};
/**
* Hide tooltip on mouseleave or scroll
*
* @private
*/
MaterialTooltip.prototype.hideTooltip_ = function () {
this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
};
/**
* Initialize element.
*/
MaterialTooltip.prototype.init = function () {
if (this.element_) {
var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');
if (forElId) {
this.forElement_ = document.getElementById(forElId);
}
if (this.forElement_) {
// It's left here because it prevents accidental text selection on Android
if (!this.forElement_.hasAttribute('tabindex')) {
this.forElement_.setAttribute('tabindex', '0');
}
this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
this.boundMouseLeaveAndScrollHandler = this.hideTooltip_.bind(this);
this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false);
this.forElement_.addEventListener('touchend', this.boundMouseEnterHandler, false);
this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveAndScrollHandler, false);
window.addEventListener('scroll', this.boundMouseLeaveAndScrollHandler, true);
window.addEventListener('touchstart', this.boundMouseLeaveAndScrollHandler);
}
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialTooltip,
classAsString: 'MaterialTooltip',
cssClass: 'mdl-tooltip'
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Layout MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialLayout = function MaterialLayout(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialLayout'] = MaterialLayout;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialLayout.prototype.Constant_ = {
MAX_WIDTH: '(max-width: 1024px)',
TAB_SCROLL_PIXELS: 100,
RESIZE_TIMEOUT: 100,
MENU_ICON: '',
CHEVRON_LEFT: 'chevron_left',
CHEVRON_RIGHT: 'chevron_right'
};
/**
* Keycodes, for code readability.
*
* @enum {number}
* @private
*/
MaterialLayout.prototype.Keycodes_ = {
ENTER: 13,
ESCAPE: 27,
SPACE: 32
};
/**
* Modes.
*
* @enum {number}
* @private
*/
MaterialLayout.prototype.Mode_ = {
STANDARD: 0,
SEAMED: 1,
WATERFALL: 2,
SCROLL: 3
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialLayout.prototype.CssClasses_ = {
CONTAINER: 'mdl-layout__container',
HEADER: 'mdl-layout__header',
DRAWER: 'mdl-layout__drawer',
CONTENT: 'mdl-layout__content',
DRAWER_BTN: 'mdl-layout__drawer-button',
ICON: 'material-icons',
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
RIPPLE: 'mdl-ripple',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
HEADER_SEAMED: 'mdl-layout__header--seamed',
HEADER_WATERFALL: 'mdl-layout__header--waterfall',
HEADER_SCROLL: 'mdl-layout__header--scroll',
FIXED_HEADER: 'mdl-layout--fixed-header',
OBFUSCATOR: 'mdl-layout__obfuscator',
TAB_BAR: 'mdl-layout__tab-bar',
TAB_CONTAINER: 'mdl-layout__tab-bar-container',
TAB: 'mdl-layout__tab',
TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
PANEL: 'mdl-layout__tab-panel',
HAS_DRAWER: 'has-drawer',
HAS_TABS: 'has-tabs',
HAS_SCROLLING_HEADER: 'has-scrolling-header',
CASTING_SHADOW: 'is-casting-shadow',
IS_COMPACT: 'is-compact',
IS_SMALL_SCREEN: 'is-small-screen',
IS_DRAWER_OPEN: 'is-visible',
IS_ACTIVE: 'is-active',
IS_UPGRADED: 'is-upgraded',
IS_ANIMATING: 'is-animating',
ON_LARGE_SCREEN: 'mdl-layout--large-screen-only',
ON_SMALL_SCREEN: 'mdl-layout--small-screen-only'
};
/**
* Handles scrolling on the content.
*
* @private
*/
MaterialLayout.prototype.contentScrollHandler_ = function () {
if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {
return;
}
var headerVisible = !this.element_.classList.contains(this.CssClasses_.IS_SMALL_SCREEN) || this.element_.classList.contains(this.CssClasses_.FIXED_HEADER);
if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
this.header_.classList.add(this.CssClasses_.IS_COMPACT);
if (headerVisible) {
this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
}
} else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
if (headerVisible) {
this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
}
}
};
/**
* Handles a keyboard event on the drawer.
*
* @param {Event} evt The event that fired.
* @private
*/
MaterialLayout.prototype.keyboardEventHandler_ = function (evt) {
// Only react when the drawer is open.
if (evt.keyCode === this.Keycodes_.ESCAPE && this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
this.toggleDrawer();
}
};
/**
* Handles changes in screen size.
*
* @private
*/
MaterialLayout.prototype.screenSizeHandler_ = function () {
if (this.screenSizeMediaQuery_.matches) {
this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
} else {
this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
// Collapse drawer (if any) when moving to a large screen size.
if (this.drawer_) {
this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
this.obfuscator_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
}
}
};
/**
* Handles events of drawer button.
*
* @param {Event} evt The event that fired.
* @private
*/
MaterialLayout.prototype.drawerToggleHandler_ = function (evt) {
if (evt && evt.type === 'keydown') {
if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
// prevent scrolling in drawer nav
evt.preventDefault();
} else {
// prevent other keys
return;
}
}
this.toggleDrawer();
};
/**
* Handles (un)setting the `is-animating` class
*
* @private
*/
MaterialLayout.prototype.headerTransitionEndHandler_ = function () {
this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);
};
/**
* Handles expanding the header on click
*
* @private
*/
MaterialLayout.prototype.headerClickHandler_ = function () {
if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
}
};
/**
* Reset tab state, dropping active classes
*
* @private
*/
MaterialLayout.prototype.resetTabState_ = function (tabBar) {
for (var k = 0; k < tabBar.length; k++) {
tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
}
};
/**
* Reset panel state, droping active classes
*
* @private
*/
MaterialLayout.prototype.resetPanelState_ = function (panels) {
for (var j = 0; j < panels.length; j++) {
panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
}
};
/**
* Toggle drawer state
*
* @public
*/
MaterialLayout.prototype.toggleDrawer = function () {
var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
this.obfuscator_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
// Set accessibility properties.
if (this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
this.drawer_.setAttribute('aria-hidden', 'false');
drawerButton.setAttribute('aria-expanded', 'true');
} else {
this.drawer_.setAttribute('aria-hidden', 'true');
drawerButton.setAttribute('aria-expanded', 'false');
}
};
MaterialLayout.prototype['toggleDrawer'] = MaterialLayout.prototype.toggleDrawer;
/**
* Initialize element.
*/
MaterialLayout.prototype.init = function () {
if (this.element_) {
var container = document.createElement('div');
container.classList.add(this.CssClasses_.CONTAINER);
var focusedElement = this.element_.querySelector(':focus');
this.element_.parentElement.insertBefore(container, this.element_);
this.element_.parentElement.removeChild(this.element_);
container.appendChild(this.element_);
if (focusedElement) {
focusedElement.focus();
}
var directChildren = this.element_.childNodes;
var numChildren = directChildren.length;
for (var c = 0; c < numChildren; c++) {
var child = directChildren[c];
if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) {
this.header_ = child;
}
if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) {
this.drawer_ = child;
}
if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) {
this.content_ = child;
}
}
window.addEventListener('pageshow', function (e) {
if (e.persisted) {
// when page is loaded from back/forward cache
// trigger repaint to let layout scroll in safari
this.element_.style.overflowY = 'hidden';
requestAnimationFrame(function () {
this.element_.style.overflowY = '';
}.bind(this));
}
}.bind(this), false);
if (this.header_) {
this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
}
var mode = this.Mode_.STANDARD;
if (this.header_) {
if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
mode = this.Mode_.SEAMED;
} else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) {
mode = this.Mode_.WATERFALL;
this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this));
this.header_.addEventListener('click', this.headerClickHandler_.bind(this));
} else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) {
mode = this.Mode_.SCROLL;
container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
}
if (mode === this.Mode_.STANDARD) {
this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
if (this.tabBar_) {
this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
}
} else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
if (this.tabBar_) {
this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
}
} else if (mode === this.Mode_.WATERFALL) {
// Add and remove shadows depending on scroll position.
// Also add/remove auxiliary class for styling of the compact version of
// the header.
this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this));
this.contentScrollHandler_();
}
}
// Add drawer toggling button to our layout, if we have an openable drawer.
if (this.drawer_) {
var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
if (!drawerButton) {
drawerButton = document.createElement('div');
drawerButton.setAttribute('aria-expanded', 'false');
drawerButton.setAttribute('role', 'button');
drawerButton.setAttribute('tabindex', '0');
drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
var drawerButtonIcon = document.createElement('i');
drawerButtonIcon.classList.add(this.CssClasses_.ICON);
drawerButtonIcon.innerHTML = this.Constant_.MENU_ICON;
drawerButton.appendChild(drawerButtonIcon);
}
if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
//If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
} else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
//If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
}
drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this));
drawerButton.addEventListener('keydown', this.drawerToggleHandler_.bind(this));
// Add a class if the layout has a drawer, for altering the left padding.
// Adds the HAS_DRAWER to the elements since this.header_ may or may
// not be present.
this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
// If we have a fixed header, add the button to the header rather than
// the layout.
if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
this.header_.insertBefore(drawerButton, this.header_.firstChild);
} else {
this.element_.insertBefore(drawerButton, this.content_);
}
var obfuscator = document.createElement('div');
obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
this.element_.appendChild(obfuscator);
obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this));
this.obfuscator_ = obfuscator;
this.drawer_.addEventListener('keydown', this.keyboardEventHandler_.bind(this));
this.drawer_.setAttribute('aria-hidden', 'true');
}
// Keep an eye on screen size, and add/remove auxiliary class for styling
// of small screens.
this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
this.screenSizeHandler_();
// Initialize tabs, if any.
if (this.header_ && this.tabBar_) {
this.element_.classList.add(this.CssClasses_.HAS_TABS);
var tabContainer = document.createElement('div');
tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
this.header_.insertBefore(tabContainer, this.tabBar_);
this.header_.removeChild(this.tabBar_);
var leftButton = document.createElement('div');
leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
var leftButtonIcon = document.createElement('i');
leftButtonIcon.classList.add(this.CssClasses_.ICON);
leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
leftButton.appendChild(leftButtonIcon);
leftButton.addEventListener('click', function () {
this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
}.bind(this));
var rightButton = document.createElement('div');
rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
var rightButtonIcon = document.createElement('i');
rightButtonIcon.classList.add(this.CssClasses_.ICON);
rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
rightButton.appendChild(rightButtonIcon);
rightButton.addEventListener('click', function () {
this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
}.bind(this));
tabContainer.appendChild(leftButton);
tabContainer.appendChild(this.tabBar_);
tabContainer.appendChild(rightButton);
// Add and remove tab buttons depending on scroll position and total
// window size.
var tabUpdateHandler = function () {
if (this.tabBar_.scrollLeft > 0) {
leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
} else {
leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
}
if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
} else {
rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
}
}.bind(this);
this.tabBar_.addEventListener('scroll', tabUpdateHandler);
tabUpdateHandler();
// Update tabs when the window resizes.
var windowResizeHandler = function () {
// Use timeouts to make sure it doesn't happen too often.
if (this.resizeTimeoutId_) {
clearTimeout(this.resizeTimeoutId_);
}
this.resizeTimeoutId_ = setTimeout(function () {
tabUpdateHandler();
this.resizeTimeoutId_ = null;
}.bind(this), this.Constant_.RESIZE_TIMEOUT);
}.bind(this);
window.addEventListener('resize', windowResizeHandler);
if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
}
// Select element tabs, document panels
var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
// Create new tabs for each tab element
for (var i = 0; i < tabs.length; i++) {
new MaterialLayoutTab(tabs[i], tabs, panels, this);
}
}
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
/**
* Constructor for an individual tab.
*
* @constructor
* @param {HTMLElement} tab The HTML element for the tab.
* @param {!Array<HTMLElement>} tabs Array with HTML elements for all tabs.
* @param {!Array<HTMLElement>} panels Array with HTML elements for all panels.
* @param {MaterialLayout} layout The MaterialLayout object that owns the tab.
*/
function MaterialLayoutTab(tab, tabs, panels, layout) {
/**
* Auxiliary method to programmatically select a tab in the UI.
*/
function selectTab() {
var href = tab.href.split('#')[1];
var panel = layout.content_.querySelector('#' + href);
layout.resetTabState_(tabs);
layout.resetPanelState_(panels);
tab.classList.add(layout.CssClasses_.IS_ACTIVE);
panel.classList.add(layout.CssClasses_.IS_ACTIVE);
}
if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) {
var rippleContainer = document.createElement('span');
rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
var ripple = document.createElement('span');
ripple.classList.add(layout.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
tab.appendChild(rippleContainer);
}
tab.addEventListener('click', function (e) {
if (tab.getAttribute('href').charAt(0) === '#') {
e.preventDefault();
selectTab();
}
});
tab.show = selectTab;
}
window['MaterialLayoutTab'] = MaterialLayoutTab;
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialLayout,
classAsString: 'MaterialLayout',
cssClass: 'mdl-js-layout'
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Data Table Card MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {Element} element The element that will be upgraded.
*/
var MaterialDataTable = function MaterialDataTable(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialDataTable'] = MaterialDataTable;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialDataTable.prototype.Constant_ = {};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialDataTable.prototype.CssClasses_ = {
DATA_TABLE: 'mdl-data-table',
SELECTABLE: 'mdl-data-table--selectable',
SELECT_ELEMENT: 'mdl-data-table__select',
IS_SELECTED: 'is-selected',
IS_UPGRADED: 'is-upgraded'
};
/**
* Generates and returns a function that toggles the selection state of a
* single row (or multiple rows).
*
* @param {Element} checkbox Checkbox that toggles the selection state.
* @param {Element} row Row to toggle when checkbox changes.
* @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
* @private
*/
MaterialDataTable.prototype.selectRow_ = function (checkbox, row, opt_rows) {
if (row) {
return function () {
if (checkbox.checked) {
row.classList.add(this.CssClasses_.IS_SELECTED);
} else {
row.classList.remove(this.CssClasses_.IS_SELECTED);
}
}.bind(this);
}
if (opt_rows) {
return function () {
var i;
var el;
if (checkbox.checked) {
for (i = 0; i < opt_rows.length; i++) {
el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
el['MaterialCheckbox'].check();
opt_rows[i].classList.add(this.CssClasses_.IS_SELECTED);
}
} else {
for (i = 0; i < opt_rows.length; i++) {
el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
el['MaterialCheckbox'].uncheck();
opt_rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
}
}
}.bind(this);
}
};
/**
* Creates a checkbox for a single or or multiple rows and hooks up the
* event handling.
*
* @param {Element} row Row to toggle when checkbox changes.
* @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
* @private
*/
MaterialDataTable.prototype.createCheckbox_ = function (row, opt_rows) {
var label = document.createElement('label');
var labelClasses = [
'mdl-checkbox',
'mdl-js-checkbox',
'mdl-js-ripple-effect',
this.CssClasses_.SELECT_ELEMENT
];
label.className = labelClasses.join(' ');
var checkbox = document.createElement('input');
checkbox.type = 'checkbox';
checkbox.classList.add('mdl-checkbox__input');
if (row) {
checkbox.checked = row.classList.contains(this.CssClasses_.IS_SELECTED);
checkbox.addEventListener('change', this.selectRow_(checkbox, row));
} else if (opt_rows) {
checkbox.addEventListener('change', this.selectRow_(checkbox, null, opt_rows));
}
label.appendChild(checkbox);
componentHandler.upgradeElement(label, 'MaterialCheckbox');
return label;
};
/**
* Initialize element.
*/
MaterialDataTable.prototype.init = function () {
if (this.element_) {
var firstHeader = this.element_.querySelector('th');
var bodyRows = Array.prototype.slice.call(this.element_.querySelectorAll('tbody tr'));
var footRows = Array.prototype.slice.call(this.element_.querySelectorAll('tfoot tr'));
var rows = bodyRows.concat(footRows);
if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
var th = document.createElement('th');
var headerCheckbox = this.createCheckbox_(null, rows);
th.appendChild(headerCheckbox);
firstHeader.parentElement.insertBefore(th, firstHeader);
for (var i = 0; i < rows.length; i++) {
var firstCell = rows[i].querySelector('td');
if (firstCell) {
var td = document.createElement('td');
if (rows[i].parentNode.nodeName.toUpperCase() === 'TBODY') {
var rowCheckbox = this.createCheckbox_(rows[i]);
td.appendChild(rowCheckbox);
}
rows[i].insertBefore(td, firstCell);
}
}
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialDataTable,
classAsString: 'MaterialDataTable',
cssClass: 'mdl-js-data-table'
});
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Class constructor for Ripple MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialRipple = function MaterialRipple(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialRipple'] = MaterialRipple;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialRipple.prototype.Constant_ = {
INITIAL_SCALE: 'scale(0.0001, 0.0001)',
INITIAL_SIZE: '1px',
INITIAL_OPACITY: '0.4',
FINAL_OPACITY: '0',
FINAL_SCALE: ''
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialRipple.prototype.CssClasses_ = {
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE: 'mdl-ripple',
IS_ANIMATING: 'is-animating',
IS_VISIBLE: 'is-visible'
};
/**
* Handle mouse / finger down on element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRipple.prototype.downHandler_ = function (event) {
if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {
var rect = this.element_.getBoundingClientRect();
this.boundHeight = rect.height;
this.boundWidth = rect.width;
this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;
this.rippleElement_.style.width = this.rippleSize_ + 'px';
this.rippleElement_.style.height = this.rippleSize_ + 'px';
}
this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
if (event.type === 'mousedown' && this.ignoringMouseDown_) {
this.ignoringMouseDown_ = false;
} else {
if (event.type === 'touchstart') {
this.ignoringMouseDown_ = true;
}
var frameCount = this.getFrameCount();
if (frameCount > 0) {
return;
}
this.setFrameCount(1);
var bound = event.currentTarget.getBoundingClientRect();
var x;
var y;
// Check if we are handling a keyboard click.
if (event.clientX === 0 && event.clientY === 0) {
x = Math.round(bound.width / 2);
y = Math.round(bound.height / 2);
} else {
var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
x = Math.round(clientX - bound.left);
y = Math.round(clientY - bound.top);
}
this.setRippleXY(x, y);
this.setRippleStyles(true);
window.requestAnimationFrame(this.animFrameHandler.bind(this));
}
};
/**
* Handle mouse / finger up on element.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRipple.prototype.upHandler_ = function (event) {
// Don't fire for the artificial "mouseup" generated by a double-click.
if (event && event.detail !== 2) {
// Allow a repaint to occur before removing this class, so the animation
// shows for tap events, which seem to trigger a mouseup too soon after
// mousedown.
window.setTimeout(function () {
this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
}.bind(this), 0);
}
};
/**
* Initialize element.
*/
MaterialRipple.prototype.init = function () {
if (this.element_) {
var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE);
this.frameCount_ = 0;
this.rippleSize_ = 0;
this.x_ = 0;
this.y_ = 0;
// Touch start produces a compat mouse down event, which would cause a
// second ripples. To avoid that, we use this property to ignore the first
// mouse down after a touch start.
this.ignoringMouseDown_ = false;
this.boundDownHandler = this.downHandler_.bind(this);
this.element_.addEventListener('mousedown', this.boundDownHandler);
this.element_.addEventListener('touchstart', this.boundDownHandler);
this.boundUpHandler = this.upHandler_.bind(this);
this.element_.addEventListener('mouseup', this.boundUpHandler);
this.element_.addEventListener('mouseleave', this.boundUpHandler);
this.element_.addEventListener('touchend', this.boundUpHandler);
this.element_.addEventListener('blur', this.boundUpHandler);
/**
* Getter for frameCount_.
* @return {number} the frame count.
*/
this.getFrameCount = function () {
return this.frameCount_;
};
/**
* Setter for frameCount_.
* @param {number} fC the frame count.
*/
this.setFrameCount = function (fC) {
this.frameCount_ = fC;
};
/**
* Getter for rippleElement_.
* @return {Element} the ripple element.
*/
this.getRippleElement = function () {
return this.rippleElement_;
};
/**
* Sets the ripple X and Y coordinates.
* @param {number} newX the new X coordinate
* @param {number} newY the new Y coordinate
*/
this.setRippleXY = function (newX, newY) {
this.x_ = newX;
this.y_ = newY;
};
/**
* Sets the ripple styles.
* @param {boolean} start whether or not this is the start frame.
*/
this.setRippleStyles = function (start) {
if (this.rippleElement_ !== null) {
var transformString;
var scale;
var size;
var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
if (start) {
scale = this.Constant_.INITIAL_SCALE;
size = this.Constant_.INITIAL_SIZE;
} else {
scale = this.Constant_.FINAL_SCALE;
size = this.rippleSize_ + 'px';
if (recentering) {
offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';
}
}
transformString = 'translate(-50%, -50%) ' + offset + scale;
this.rippleElement_.style.webkitTransform = transformString;
this.rippleElement_.style.msTransform = transformString;
this.rippleElement_.style.transform = transformString;
if (start) {
this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
} else {
this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
}
}
};
/**
* Handles an animation frame.
*/
this.animFrameHandler = function () {
if (this.frameCount_-- > 0) {
window.requestAnimationFrame(this.animFrameHandler.bind(this));
} else {
this.setRippleStyles(false);
}
};
}
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialRipple,
classAsString: 'MaterialRipple',
cssClass: 'mdl-js-ripple-effect',
widget: false
});
}());
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