/*
This file is part of Ext JS 4.2
Copyright (c) 2011-2013 Sencha Inc
Contact: http://www.sencha.com/contact
GNU General Public License Usage
This file may be used under the terms of the GNU General Public License version 3.0 as
published by the Free Software Foundation and appearing in the file LICENSE included in the
packaging of this file.
Please review the following information to ensure the GNU General Public License version 3.0
requirements will be met: http://www.gnu.org/copyleft/gpl.html.
If you are unsure which license is appropriate for your use, please contact the sales department
at http://www.sencha.com/contact.
Build date: 2013-05-16 14:36:50 (f9be68accb407158ba2b1be2c226a6ce1f649314)
*/
/**
* Implements buffered rendering of a grid, allowing users can scroll
* through thousands of records without the performance penalties of
* renderering all the records on screen at once.
*
* The number of rows rendered outside the visible area, and the
* buffering of pages of data from the remote server for immediate
* rendering upon scroll can be controlled by configuring the plugin.
*
* You can tell it to create a larger table to provide more scrolling
* before new rows need to be added to the leading edge of the table.
*
* var myStore = Ext.create('Ext.data.Store', {
* // ...
* pageSize: 100,
* // ...
* });
*
* var grid = Ext.create('Ext.grid.Panel', {
* // ...
* autoLoad: true,
* plugins: {
* ptype: 'bufferedrenderer',
* trailingBufferZone: 20, // Keep 20 rows rendered in the table behind scroll
* leadingBufferZone: 50 // Keep 50 rows rendered in the table ahead of scroll
* },
* // ...
* });
*
* ## Implementation notes
*
* This class monitors scrolling of the {@link Ext.view.Table
* TableView} within a {@link Ext.grid.Panel GridPanel} to render a small section of
* the dataset.
*
*/
Ext.define('Ext.grid.plugin.BufferedRenderer', {
extend: 'Ext.AbstractPlugin',
requires: [
'Ext.grid.plugin.BufferedRendererTableView',
'Ext.grid.plugin.BufferedRendererTreeView'
],
alias: 'plugin.bufferedrenderer',
lockableScope: 'both',
/**
* @cfg {Number}
* @deprecated This config is now ignored.
*/
percentageFromEdge: 0.35,
/**
* @cfg {Boolean} [variableRowHeight=false]
* Configure as `true` if the row heights are not all the same height as the first row. Only configure this is needed - this will be if the
* rows contain unpredictably sized data, or you have changed the cell's text overflow stype to `'wrap'`.
*/
variableRowHeight: false,
/**
* @cfg {Number}
* The zone which causes new rows to be appended to the view. As soon as the edge
* of the rendered grid is this number of rows from the edge of the viewport, the view is moved.
*/
numFromEdge: 8,
/**
* @cfg {Number}
* The number of extra rows to render on the trailing side of scrolling
* **outside the {@link #numFromEdge}** buffer as scrolling proceeds.
*/
trailingBufferZone: 10,
/**
* @cfg {Number}
* The number of extra rows to render on the leading side of scrolling
* **outside the {@link #numFromEdge}** buffer as scrolling proceeds.
*/
leadingBufferZone: 20,
/**
* @cfg {Boolean} [synchronousRender=true]
* By default, on detection of a scroll event which brings the end of the rendered table within
* `{@link #numFromEdge}` rows of the grid viewport, if the required rows are available in the Store,
* the BufferedRenderer will render rows from the Store *immediately* before returning from the event handler.
* This setting helps avoid the impression of whitespace appearing during scrolling.
*
* Set this to `true` to defer the render until the scroll event handler exits. This allows for faster
* scrolling, but also allows whitespace to be more easily scrolled into view.
*
*/
synchronousRender: true,
/**
* @cfg {Number}
* This is the time in milliseconds to buffer load requests when scrolling the PagingScrollbar.
*/
scrollToLoadBuffer: 200,
// private. Initial value of zero.
viewSize: 0,
// private. Start at default value
rowHeight: 21,
/**
* @property {Number} position
* Current pixel scroll position of the associated {@link Ext.view.Table View}.
*/
position: 0,
lastScrollDirection: 1,
bodyTop: 0,
// Initialize this as a plugin
init: function(grid) {
var me = this,
view = grid.view,
viewListeners = {
scroll: {
fn: me.onViewScroll,
element: 'el',
scope: me
},
boxready: me.onViewResize,
resize: me.onViewResize,
refresh: me.onViewRefresh,
scope: me,
destroyable: true
};
// If we are using default row heights, then do not sync row heights for efficiency
if (!me.variableRowHeight && grid.ownerLockable) {
grid.ownerLockable.syncRowHeight = false;
}
// If we are going to be handling a NodeStore then it's driven by node addition and removal, *not* refreshing.
// The view overrides required above change the view's onAdd and onRemove behaviour to call onDataRefresh when necessary.
if (grid.isTree || grid.ownerLockable && grid.ownerLockable.isTree) {
view.blockRefresh = false;
view.loadMask = true;
}
if (view.positionBody) {
viewListeners.refresh = me.onViewRefresh;
}
me.grid = grid;
me.view = view;
view.bufferedRenderer = me;
view.preserveScrollOnRefresh = true;
me.bindStore(view.dataSource);
view.getViewRange = function() {
return me.getViewRange();
};
me.position = 0;
me.gridListeners = grid.on('reconfigure', me.onReconfigure, me);
me.viewListeners = view.on(viewListeners);
},
bindStore: function(store) {
var me = this;
if (me.store) {
me.unbindStore();
}
me.storeListeners = store.on({
scope: me,
clear: me.onStoreClear,
destroyable: true
});
me.store = store;
// If the view has acquired a size, calculate a new view size and scroll range when the store changes.
if (me.view.componentLayout.layoutCount) {
me.onViewResize(me.view, 0, me.view.getHeight());
}
},
onReconfigure: function(grid, store){
if (store && store !== this.store) {
this.bindStore(store);
}
},
unbindStore: function() {
this.storeListeners.destroy();
this.store = null;
},
onStoreClear: function() {
var me = this;
// Do not do anything if view is not rendered, or if the reason for cache clearing is store destruction
if (me.view.rendered && !me.store.isDestroyed) {
// Temporarily disable scroll monitoring until the scroll event caused by any following *change* of scrollTop has fired.
// Otherwise it will attempt to process a scroll on a stale view
if (me.scrollTop !== 0) {
me.ignoreNextScrollEvent = true;
me.view.el.dom.scrollTop = me.bodyTop = me.scrollTop = 0;
}
me.position = me.scrollHeight = 0;
me.lastScrollDirection = me.scrollOffset = null;
// MUST delete, not null out because the calculation checks hasOwnProperty
delete me.rowHeight;
}
},
onViewRefresh: function() {
var me = this,
view = me.view,
oldScrollHeight = me.scrollHeight,
scrollHeight;
// View has rows, delete the rowHeight property to trigger a recalculation when scrollRange is calculated
if (view.all.getCount()) {
// We need to calculate the table size based upon the new viewport size and current row height
// It tests hasOwnProperty so must delete the property to make it recalculate.
delete me.rowHeight;
}
// Calculates scroll range. Also calculates rowHeight if we do not have an own rowHeight property.
// That will be the case if the view contains some rows.
scrollHeight = me.getScrollHeight();
if (!oldScrollHeight || scrollHeight != oldScrollHeight) {
me.stretchView(view, scrollHeight);
}
if (me.scrollTop !== view.el.dom.scrollTop) {
// The view may have refreshed and scrolled to the top, for example
// on a sort. If so, it's as if we scrolled to the top, so we'll simulate
// it here.
me.onViewScroll();
} else {
me.setBodyTop(me.bodyTop);
// With new data, the height may have changed, so recalculate the rowHeight and viewSize.
if (view.all.getCount()) {
me.viewSize = 0;
me.onViewResize(view, null, view.getHeight());
}
}
},
onViewResize: function(view, width, height, oldWidth, oldHeight) {
// Only process first layout (the boxready event) or height resizes.
if (!oldHeight || height !== oldHeight) {
var me = this,
newViewSize;
// Recalculate the view size in rows now that the grid view has changed height
newViewSize = Math.ceil(height / me.rowHeight) + me.trailingBufferZone + me.leadingBufferZone;
me.viewSize = me.setViewSize(newViewSize);
}
},
stretchView: function(view, scrollRange) {
var me = this,
recordCount = (me.store.buffered ? me.store.getTotalCount() : me.store.getCount());
if (me.stretcher) {
me.stretcher.dom.style.marginTop = (scrollRange - 1) + 'px';
} else {
var el = view.el;
// If the view has already been refreshed by the time we get here (eg, the grid, has undergone a reconfigure operation - which performs a refresh),
// keep it informed of fixed nodes which it must leave alone on refresh.
if (view.refreshCounter) {
view.fixedNodes++;
}
// If this is the last page, correct the scroll range to be just enough to fit.
if (recordCount && (me.view.all.endIndex === recordCount - 1)) {
scrollRange = me.bodyTop + view.body.dom.offsetHeight;
}
this.stretcher = el.createChild({
style: {
width: '1px',
height: '1px',
'marginTop': (scrollRange - 1) + 'px',
left: 0,
position: 'absolute'
}
}, el.dom.firstChild);
}
},
setViewSize: function(viewSize) {
if (viewSize !== this.viewSize) {
// Must be set for getFirstVisibleRowIndex to work
this.scrollTop = this.view.el.dom.scrollTop;
var me = this,
store = me.store,
elCount = me.view.all.getCount(),
start, end,
lockingPartner = me.lockingPartner;
me.viewSize = store.viewSize = viewSize;
// If a store loads before we have calculated a viewSize, it loads me.defaultViewSize records.
// This may be larger or smaller than the final viewSize so the store needs adjusting when the view size is calculated.
if (elCount) {
start = me.view.all.startIndex;
end = Math.min(start + viewSize - 1, (store.buffered ? store.getTotalCount() : store.getCount()) - 1);
// While rerendering our range, the locking partner must not sync
if (lockingPartner) {
lockingPartner.disable();
}
me.renderRange(start, end);
if (lockingPartner) {
lockingPartner.enable();
}
}
}
return viewSize;
},
getViewRange: function() {
var me = this,
rows = me.view.all,
store = me.store;
if (store.data.getCount()) {
return store.getRange(rows.startIndex, rows.startIndex + (me.viewSize || me.store.defaultViewSize) - 1);
} else {
return [];
}
},
/**
* Scrolls to and optionlly selects the specified row index **in the total dataset**.
*
* @param {Number} recordIdx The zero-based position in the dataset to scroll to.
* @param {Boolean} doSelect Pass as `true` to select the specified row.
* @param {Function} callback A function to call when the row has been scrolled to.
* @param {Number} callback.recordIdx The resulting record index (may have changed if the passed index was outside the valid range).
* @param {Ext.data.Model} callback.record The resulting record from the store.
* @param {Object} scope The scope (`this` reference) in which to execute the callback. Defaults to this BufferedRenderer.
*
*/
scrollTo: function(recordIdx, doSelect, callback, scope) {
var me = this,
view = me.view,
viewDom = view.el.dom,
store = me.store,
total = store.buffered ? store.getTotalCount() : store.getCount(),
startIdx, endIdx,
targetRec,
targetRow,
tableTop;
// Sanitize the requested record
recordIdx = Math.min(Math.max(recordIdx, 0), total - 1);
// Calculate view start index
startIdx = Math.max(Math.min(recordIdx - ((me.leadingBufferZone + me.trailingBufferZone) / 2), total - me.viewSize + 1), 0);
tableTop = startIdx * me.rowHeight;
endIdx = Math.min(startIdx + me.viewSize - 1, total - 1);
store.getRange(startIdx, endIdx, {
callback: function(range, start, end) {
me.renderRange(start, end, true);
targetRec = store.data.getRange(recordIdx, recordIdx)[0];
targetRow = view.getNode(targetRec, false);
view.body.dom.style.top = tableTop + 'px';
me.position = me.scrollTop = viewDom.scrollTop = tableTop = Math.min(Math.max(0, tableTop - view.body.getOffsetsTo(targetRow)[1]), viewDom.scrollHeight - viewDom.clientHeight);
// https://sencha.jira.com/browse/EXTJSIV-7166 IE 6, 7 and 8 won't scroll all the way down first time
if (Ext.isIE) {
viewDom.scrollTop = tableTop;
}
if (doSelect) {
view.selModel.select(targetRec);
}
if (callback) {
callback.call(scope||me, recordIdx, targetRec);
}
}
});
},
onViewScroll: function(e, t) {
var me = this,
store = me.store,
totalCount = (store.buffered ? store.getTotalCount() : store.getCount()),
vscrollDistance,
scrollDirection,
scrollTop = me.scrollTop = me.view.el.dom.scrollTop,
scrollHandled = false;
// Flag set when the scrollTop is programatically set to zero upon cache clear.
// We must not attempt to process that as a scroll event.
if (me.ignoreNextScrollEvent) {
me.ignoreNextScrollEvent = false;
return;
}
// Only check for nearing the edge if we are enabled, and if there is overflow beyond our view bounds.
// If there is no paging to be done (Store's dataset is all in memory) we will be disabled.
if (!(me.disabled || totalCount < me.viewSize)) {
vscrollDistance = scrollTop - me.position;
scrollDirection = vscrollDistance > 0 ? 1 : -1;
// Moved at leat 20 pixels, or cvhanged direction, so test whether the numFromEdge is triggered
if (Math.abs(vscrollDistance) >= 20 || (scrollDirection !== me.lastScrollDirection)) {
me.lastScrollDirection = scrollDirection;
me.handleViewScroll(me.lastScrollDirection);
scrollHandled = true;
}
}
// Keep other side synced immediately if there was no rendering work to do.
if (!scrollHandled) {
if (me.lockingPartner && me.lockingPartner.scrollTop !== scrollTop) {
me.lockingPartner.view.el.dom.scrollTop = scrollTop;
}
}
},
handleViewScroll: function(direction) {
var me = this,
rows = me.view.all,
store = me.store,
viewSize = me.viewSize,
totalCount = (store.buffered ? store.getTotalCount() : store.getCount()),
requestStart,
requestEnd;
// We're scrolling up
if (direction == -1) {
// If table starts at record zero, we have nothing to do
if (rows.startIndex) {
if ((me.getFirstVisibleRowIndex() - rows.startIndex) < me.numFromEdge) {
requestStart = Math.max(0, me.getLastVisibleRowIndex() + me.trailingBufferZone - viewSize);
}
}
}
// We're scrolling down
else {
// If table ends at last record, we have nothing to do
if (rows.endIndex < totalCount - 1) {
if ((rows.endIndex - me.getLastVisibleRowIndex()) < me.numFromEdge) {
requestStart = Math.max(0, me.getFirstVisibleRowIndex() - me.trailingBufferZone);
}
}
}
// We scrolled close to the edge and the Store needs reloading
if (requestStart != null) {
requestEnd = Math.min(requestStart + viewSize - 1, totalCount - 1);
// If calculated view range has moved, then render it
if (requestStart !== rows.startIndex || requestEnd !== rows.endIndex) {
me.renderRange(requestStart, requestEnd);
return;
}
}
// If we did not have to render, then just sync the partner's scroll position
if (me.lockingPartner && me.lockingPartner.view.el && me.lockingPartner.scrollTop !== me.scrollTop) {
me.lockingPartner.view.el.dom.scrollTop = me.scrollTop;
}
},
renderRange: function(start, end, forceSynchronous) {
var me = this,
store = me.store;
// If range is avaliable synchronously, process it now.
if (store.rangeCached(start, end)) {
me.cancelLoad();
if (me.synchronousRender || forceSynchronous) {
me.onRangeFetched(null, start, end);
} else {
if (!me.renderTask) {
me.renderTask = new Ext.util.DelayedTask(me.onRangeFetched, me, null, false);
}
// Render the new range very soon after this scroll event handler exits.
// If scrolling very quickly, a few more scroll events may fire before
// the render takes place. Each one will just *update* the arguments with which
// the pending invocation is called.
me.renderTask.delay(1, null, null, [null, start, end]);
}
}
// Required range is not in the prefetch buffer. Ask the store to prefetch it.
else {
me.attemptLoad(start, end);
}
},
onRangeFetched: function(range, start, end, fromLockingPartner) {
var me = this,
view = me.view,
oldStart,
rows = view.all,
removeCount,
increment = 0,
calculatedTop = start * me.rowHeight,
top,
lockingPartner = me.lockingPartner;
// View may have been destroyed since the DelayedTask was kicked off.
if (view.isDestroyed) {
return;
}
// If called as a callback from the Store, the range will be passed, if called from renderRange, it won't
if (!range) {
range = me.store.getRange(start, end);
// Store may have been cleared since the DelayedTask was kicked off.
if (!range) {
return;
}
}
// No overlapping nodes, we'll need to render the whole range
if (start > rows.endIndex || end < rows.startIndex) {
rows.clear(true);
top = calculatedTop;
}
if (!rows.getCount()) {
view.doAdd(range, start);
}
// Moved down the dataset (content moved up): remove rows from top, add to end
else if (end > rows.endIndex) {
removeCount = Math.max(start - rows.startIndex, 0);
// We only have to bump the table down by the height of removed rows if rows are not a standard size
if (me.variableRowHeight) {
increment = rows.item(rows.startIndex + removeCount, true).offsetTop;
}
rows.scroll(Ext.Array.slice(range, rows.endIndex + 1 - start), 1, removeCount, start, end);
// We only have to bump the table down by the height of removed rows if rows are not a standard size
if (me.variableRowHeight) {
// Bump the table downwards by the height scraped off the top
top = me.bodyTop + increment;
} else {
top = calculatedTop;
}
}
// Moved up the dataset: remove rows from end, add to top
else {
removeCount = Math.max(rows.endIndex - end, 0);
oldStart = rows.startIndex;
rows.scroll(Ext.Array.slice(range, 0, rows.startIndex - start), -1, removeCount, start, end);
// We only have to bump the table up by the height of top-added rows if rows are not a standard size
if (me.variableRowHeight) {
// Bump the table upwards by the height added to the top
top = me.bodyTop - rows.item(oldStart, true).offsetTop;
} else {
top = calculatedTop;
}
}
// The position property is the scrollTop value *at which the table was last correct*
// MUST be set at table render/adjustment time
me.position = me.scrollTop;
// Position the table element. top will be undefined if fixed row height, so table position will
// be calculated.
if (view.positionBody) {
me.setBodyTop(top, calculatedTop);
}
// Sync the other side to exactly the same range from the dataset.
// Then ensure that we are still at exactly the same scroll position.
if (lockingPartner && !lockingPartner.disabled && !fromLockingPartner) {
lockingPartner.onRangeFetched(range, start, end, true);
if (lockingPartner.scrollTop !== me.scrollTop) {
lockingPartner.view.el.dom.scrollTop = me.scrollTop;
}
}
},
setBodyTop: function(bodyTop, calculatedTop) {
var me = this,
view = me.view,
store = me.store,
body = view.body.dom,
delta;
bodyTop = Math.floor(bodyTop);
// See if there's a difference between the calculated top and the requested top.
// This can be caused by non-standard row heights introduced by features or non-standard
// data in rows.
if (calculatedTop !== undefined) {
delta = bodyTop - calculatedTop;
bodyTop = calculatedTop;
}
body.style.position = 'absolute';
body.style.top = (me.bodyTop = bodyTop) + 'px';
// Adjust scrollTop to keep user-perceived position the same in the case of the calculated position not matching where the actual position was.
// Set position property so that scroll handler does not fire in response.
if (delta) {
me.scrollTop = me.position = view.el.dom.scrollTop -= delta;
}
// If this is the last page, correct the scroll range to be just enough to fit.
if (view.all.endIndex === (store.buffered ? store.getTotalCount() : store.getCount()) - 1) {
me.stretchView(view, me.bodyTop + body.offsetHeight);
}
},
getFirstVisibleRowIndex: function(startRow, endRow, viewportTop, viewportBottom) {
var me = this,
view = me.view,
rows = view.all,
elements = rows.elements,
clientHeight = view.el.dom.clientHeight,
target,
targetTop;
// If variableRowHeight, we have to search for the first row who's bottom edge is within the viewport
if (rows.getCount() && me.variableRowHeight) {
if (!arguments.length) {
startRow = rows.startIndex;
endRow = rows.endIndex;
viewportTop = me.scrollTop;
viewportBottom = viewportTop + clientHeight;
// Teleported so that body is outside viewport: Use rowHeight calculation
if (me.bodyTop > viewportBottom || me.bodyTop + view.body.getHeight() < viewportTop) {
return Math.floor(me.scrollTop / me.rowHeight);
}
// In first, non-recursive call, begin targetting the most likely first row
target = startRow + Math.min(me.numFromEdge + ((me.lastScrollDirection == -1) ? me.leadingBufferZone : me.trailingBufferZone), Math.floor((endRow - startRow) / 2));
} else {
target = startRow + Math.floor((endRow - startRow) / 2);
}
targetTop = me.bodyTop + elements[target].offsetTop;
// If target is entirely above the viewport, chop downwards
if (targetTop + elements[target].offsetHeight < viewportTop) {
return me.getFirstVisibleRowIndex(target + 1, endRow, viewportTop, viewportBottom);
}
// Target is first
if (targetTop <= viewportTop) {
return target;
}
// Not narrowed down to 1 yet; chop upwards
else if (target !== startRow) {
return me.getFirstVisibleRowIndex(startRow, target - 1, viewportTop, viewportBottom);
}
}
return Math.floor(me.scrollTop / me.rowHeight);
},
getLastVisibleRowIndex: function(startRow, endRow, viewportTop, viewportBottom) {
var me = this,
view = me.view,
rows = view.all,
elements = rows.elements,
clientHeight = view.el.dom.clientHeight,
target,
targetTop, targetBottom;
// If variableRowHeight, we have to search for the first row who's bottom edge is below the bottom of the viewport
if (rows.getCount() && me.variableRowHeight) {
if (!arguments.length) {
startRow = rows.startIndex;
endRow = rows.endIndex;
viewportTop = me.scrollTop;
viewportBottom = viewportTop + clientHeight;
// Teleported so that body is outside viewport: Use rowHeight calculation
if (me.bodyTop > viewportBottom || me.bodyTop + view.body.getHeight() < viewportTop) {
return Math.floor(me.scrollTop / me.rowHeight) + Math.ceil(clientHeight / me.rowHeight);
}
// In first, non-recursive call, begin targetting the most likely last row
target = endRow - Math.min(me.numFromEdge + ((me.lastScrollDirection == 1) ? me.leadingBufferZone : me.trailingBufferZone), Math.floor((endRow - startRow) / 2));
} else {
target = startRow + Math.floor((endRow - startRow) / 2);
}
targetTop = me.bodyTop + elements[target].offsetTop;
// If target is entirely below the viewport, chop upwards
if (targetTop > viewportBottom) {
return me.getLastVisibleRowIndex(startRow, target - 1, viewportTop, viewportBottom);
}
targetBottom = targetTop + elements[target].offsetHeight;
// Target is last
if (targetBottom >= viewportBottom) {
return target;
}
// Not narrowed down to 1 yet; chop downwards
else if (target !== endRow) {
return me.getLastVisibleRowIndex(target + 1, endRow, viewportTop, viewportBottom);
}
}
return me.getFirstVisibleRowIndex() + Math.ceil(clientHeight / me.rowHeight);
},
getScrollHeight: function() {
var me = this,
view = me.view,
store = me.store,
doCalcHeight = !me.hasOwnProperty('rowHeight'),
storeCount = me.store.getCount();
if (!storeCount) {
return 0;
}
if (doCalcHeight) {
if (view.all.getCount()) {
me.rowHeight = Math.floor(view.body.getHeight() / view.all.getCount());
}
}
return this.scrollHeight = Math.floor((store.buffered ? store.getTotalCount() : store.getCount()) * me.rowHeight);
},
attemptLoad: function(start, end) {
var me = this;
if (me.scrollToLoadBuffer) {
if (!me.loadTask) {
me.loadTask = new Ext.util.DelayedTask(me.doAttemptLoad, me, []);
}
me.loadTask.delay(me.scrollToLoadBuffer, me.doAttemptLoad, me, [start, end]);
} else {
me.store.getRange(start, end, {
callback: me.onRangeFetched,
scope: me,
fireEvent: false
});
}
},
cancelLoad: function() {
if (this.loadTask) {
this.loadTask.cancel();
}
},
doAttemptLoad: function(start, end) {
this.store.getRange(start, end, {
callback: this.onRangeFetched,
scope: this,
fireEvent: false
});
},
destroy: function() {
var me = this,
view = me.view;
if (view && view.el) {
view.el.un('scroll', me.onViewScroll, me); // un does not understand the element options
}
// Remove listeners from old grid, view and store
Ext.destroy(me.viewListeners, me.storeListeners, me.gridListeners);
}
});
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