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File: web/bundles/extjs/src/data/NodeInterface.js

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File: web/bundles/extjs/src/data/NodeInterface.js
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/* This file is part of Ext JS 4.2 Copyright (c) 2011-2013 Sencha Inc Contact: http://www.sencha.com/contact GNU General Public License Usage This file may be used under the terms of the GNU General Public License version 3.0 as published by the Free Software Foundation and appearing in the file LICENSE included in the packaging of this file. Please review the following information to ensure the GNU General Public License version 3.0 requirements will be met: http://www.gnu.org/copyleft/gpl.html. If you are unsure which license is appropriate for your use, please contact the sales department at http://www.sencha.com/contact. Build date: 2013-05-16 14:36:50 (f9be68accb407158ba2b1be2c226a6ce1f649314) */ /** * This class is used as a set of methods that are applied to the prototype of a * Model to decorate it with a Node API. This means that models used in conjunction with a tree * will have all of the tree related methods available on the model. In general this class will * not be used directly by the developer. This class also creates extra fields on the model if * they do not exist, to help maintain the tree state and UI. These fields are documented as * config options. */ Ext.define('Ext.data.NodeInterface', { requires: [ 'Ext.data.Field', 'Ext.data.writer.Json' ], /** * @cfg {String} parentId * ID of parent node. */ /** * @cfg {Number} index * The position of the node inside its parent. When parent has 4 children and the node is third amongst them, * index will be 2. */ /** * @cfg {Number} depth * The number of parents this node has. A root node has depth 0, a child of it depth 1, and so on... */ /** * @cfg {Boolean} [expanded=false] * True if the node is expanded. */ /** * @cfg {Boolean} [expandable=false] * Set to true to allow for expanding/collapsing of this node. */ /** * @cfg {Boolean} [checked=null] * Set to true or false to show a checkbox alongside this node. */ /** * @cfg {Boolean} [leaf=false] * Set to true to indicate that this child can have no children. The expand icon/arrow will then not be * rendered for this node. */ /** * @cfg {String} cls * CSS class to apply for this node. */ /** * @cfg {String} iconCls * CSS class to apply for this node's icon. */ /** * @cfg {String} icon * URL for this node's icon. */ /** * @cfg {Boolean} root * True if this is the root node. */ /** * @cfg {Boolean} isLast * True if this is the last node. */ /** * @cfg {Boolean} isFirst * True if this is the first node. */ /** * @cfg {Boolean} [allowDrop=true] * Set to false to deny dropping on this node. */ /** * @cfg {Boolean} [allowDrag=true] * Set to false to deny dragging of this node. */ /** * @cfg {Boolean} [loaded=false] * True if the node has finished loading. */ /** * @cfg {Boolean} [loading=false] * True if the node is currently loading. */ /** * @cfg {String} href * An URL for a link that's created when this config is specified. */ /** * @cfg {String} hrefTarget * Target for link. Only applicable when {@link #href} also specified. */ /** * @cfg {String} qtip * Tooltip text to show on this node. */ /** * @cfg {String} qtitle * Tooltip title. */ /** * @cfg {Number} qshowDelay * Tooltip showDelay. */ /** * @cfg {String} text * The text to show on node label. */ /** * @cfg {Ext.data.NodeInterface[]} children * Array of child nodes. */ /** * @property {Ext.data.NodeInterface} nextSibling * A reference to this node's next sibling node. `null` if this node does not have a next sibling. */ /** * @property {Ext.data.NodeInterface} previousSibling * A reference to this node's previous sibling node. `null` if this node does not have a previous sibling. */ /** * @property {Ext.data.NodeInterface} parentNode * A reference to this node's parent node. `null` if this node is the root node. */ /** * @property {Ext.data.NodeInterface} lastChild * A reference to this node's last child node. `null` if this node has no children. */ /** * @property {Ext.data.NodeInterface} firstChild * A reference to this node's first child node. `null` if this node has no children. */ /** * @property {Ext.data.NodeInterface[]} childNodes * An array of this nodes children. Array will be empty if this node has no chidren. */ statics: { /** * This method allows you to decorate a Model's class to implement the NodeInterface. * This adds a set of methods, new events, new properties and new fields on every Record. * @param {Ext.Class/Ext.data.Model} modelClass The Model class or an instance of the Model class you want to * decorate the prototype of. * @static */ decorate: function(modelClass) { var idName, idField, idType; // get the reference to the model class, in case the argument was a string or a record if (typeof modelClass == 'string') { modelClass = Ext.ModelManager.getModel(modelClass); } else if (modelClass.isModel) { modelClass = Ext.ModelManager.getModel(modelClass.modelName); } // avoid unnecessary work in case the model was already decorated if (modelClass.prototype.isNode) { return; } idName = modelClass.prototype.idProperty; idField = modelClass.prototype.fields.get(idName); idType = modelClass.prototype.fields.get(idName).type.type; modelClass.override(this.getPrototypeBody()); this.applyFields(modelClass, [ { name : 'parentId', type : idType, defaultValue : null, useNull : idField.useNull }, { name : 'index', type : 'int', defaultValue : 0, persist : false , convert: null }, { name : 'depth', type : 'int', defaultValue : 0, persist : false , convert: null }, { name : 'expanded', type : 'bool', defaultValue : false, persist : false , convert: null }, { name : 'expandable', type : 'bool', defaultValue : true, persist : false , convert: null }, { name : 'checked', type : 'auto', defaultValue : null, persist : false , convert: null }, { name : 'leaf', type : 'bool', defaultValue : false }, { name : 'cls', type : 'string', defaultValue : '', persist : false , convert: null }, { name : 'iconCls', type : 'string', defaultValue : '', persist : false , convert: null }, { name : 'icon', type : 'string', defaultValue : '', persist : false , convert: null }, { name : 'root', type : 'boolean', defaultValue : false, persist : false , convert: null }, { name : 'isLast', type : 'boolean', defaultValue : false, persist : false , convert: null }, { name : 'isFirst', type : 'boolean', defaultValue : false, persist : false , convert: null }, { name : 'allowDrop', type : 'boolean', defaultValue : true, persist : false , convert: null }, { name : 'allowDrag', type : 'boolean', defaultValue : true, persist : false , convert: null }, { name : 'loaded', type : 'boolean', defaultValue : false, persist : false , convert: null }, { name : 'loading', type : 'boolean', defaultValue : false, persist : false , convert: null }, { name : 'href', type : 'string', defaultValue : '', persist : false , convert: null }, { name : 'hrefTarget', type : 'string', defaultValue : '', persist : false , convert: null }, { name : 'qtip', type : 'string', defaultValue : '', persist : false , convert: null }, { name : 'qtitle', type : 'string', defaultValue : '', persist : false , convert: null }, { name : 'qshowDelay', type : 'int', defaultValue : 0, persist : false , convert: null }, { name : 'children', type : 'auto', defaultValue : null, persist : false , convert: null } ]); }, applyFields: function(modelClass, addFields) { var modelPrototype = modelClass.prototype, fields = modelPrototype.fields, keys = fields.keys, ln = addFields.length, addField, i; for (i = 0; i < ln; i++) { addField = addFields[i]; if (!Ext.Array.contains(keys, addField.name)) { fields.add(new Ext.data.Field(addField)); } } }, getPrototypeBody: function() { var bubbledEvents = { idchanged : true, append : true, remove : true, move : true, insert : true, beforeappend : true, beforeremove : true, beforemove : true, beforeinsert : true, expand : true, collapse : true, beforeexpand : true, beforecollapse: true, sort : true, rootchange : true }; return { /** * @property {Boolean} isNode * `true` in this class to identify an object as an instantiated Node, or subclass thereof. */ isNode: true, constructor: function() { var me = this; me.callParent(arguments); me.firstChild = me.lastChild = me.parentNode = me.previousSibling = me.nextSibling = null; me.childNodes = []; // These events are fired on this node, and programatically bubble up the parentNode axis, ending up // walking off the top and firing on the owning Ext.data.Tree structure, and its owning Ext.data.TreeStore /** * @event append * Fires when a new child node is appended * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} node The newly appended node * @param {Number} index The index of the newly appended node */ /** * @event remove * Fires when a child node is removed * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} node The removed node * @param {Boolean} isMove `true` if the child node is being removed so it can be moved to another position in the tree. * (a side effect of calling {@link Ext.data.NodeInterface#appendChild appendChild} or * {@link Ext.data.NodeInterface#insertBefore insertBefore} with a node that already has a parentNode) */ /** * @event move * Fires when this node is moved to a new location in the tree * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} oldParent The old parent of this node * @param {Ext.data.NodeInterface} newParent The new parent of this node * @param {Number} index The index it was moved to */ /** * @event insert * Fires when a new child node is inserted. * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} node The child node inserted * @param {Ext.data.NodeInterface} refNode The child node the node was inserted before */ /** * @event beforeappend * Fires before a new child is appended, return false to cancel the append. * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} node The child node to be appended */ /** * @event beforeremove * Fires before a child is removed, return false to cancel the remove. * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} node The child node to be removed * @param {Boolean} isMove `true` if the child node is being removed so it can be moved to another position in the tree. * (a side effect of calling {@link Ext.data.NodeInterface#appendChild appendChild} or * {@link Ext.data.NodeInterface#insertBefore insertBefore} with a node that already has a parentNode) */ /** * @event beforemove * Fires before this node is moved to a new location in the tree. Return false to cancel the move. * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} oldParent The parent of this node * @param {Ext.data.NodeInterface} newParent The new parent this node is moving to * @param {Number} index The index it is being moved to */ /** * @event beforeinsert * Fires before a new child is inserted, return false to cancel the insert. * @param {Ext.data.NodeInterface} this This node * @param {Ext.data.NodeInterface} node The child node to be inserted * @param {Ext.data.NodeInterface} refNode The child node the node is being inserted before */ /** * @event expand * Fires when this node is expanded. * @param {Ext.data.NodeInterface} this The expanding node */ /** * @event collapse * Fires when this node is collapsed. * @param {Ext.data.NodeInterface} this The collapsing node */ /** * @event beforeexpand * Fires before this node is expanded. * @param {Ext.data.NodeInterface} this The expanding node */ /** * @event beforecollapse * Fires before this node is collapsed. * @param {Ext.data.NodeInterface} this The collapsing node */ /** * @event sort * Fires when this node's childNodes are sorted. * @param {Ext.data.NodeInterface} this This node. * @param {Ext.data.NodeInterface[]} childNodes The childNodes of this node. */ return me; }, /** * Ensures that the passed object is an instance of a Record with the NodeInterface applied * @return {Ext.data.NodeInterface} */ createNode: function(node) { if (!node.isModel) { node = Ext.ModelManager.create(node, this.modelName); } // The node may already decorated, but may not have been // so when the model constructor was called. If not, // setup defaults here if (!node.childNodes) { node.firstChild = node.lastChild = node.parentNode = node.previousSibling = node.nextSibling = null; node.childNodes = []; } return node; }, /** * Returns true if this node is a leaf * @return {Boolean} */ isLeaf : function() { return this.get('leaf') === true; }, /** * Sets the first child of this node * @private * @param {Ext.data.NodeInterface} node */ setFirstChild : function(node) { this.firstChild = node; }, /** * Sets the last child of this node * @private * @param {Ext.data.NodeInterface} node */ setLastChild : function(node) { this.lastChild = node; }, /** * Updates general data of this node like isFirst, isLast, depth. This * method is internally called after a node is moved. This shouldn't * have to be called by the developer unless they are creating custom * Tree plugins. * @param {Boolean} commit * @param {Object} info The info to update. May contain any of the following * @param {Object} info.isFirst * @param {Object} info.isLast * @param {Object} info.index * @param {Object} info.depth * @param {Object} info.parentId */ updateInfo: function(commit, info) { var me = this, oldDepth = me.data.depth, childInfo = {}, children = me.childNodes, childCount = children.length, i, phantom = me.phantom, dataObject = me[me.persistenceProperty], propName, newValue, field; if (!info) { Ext.Error.raise('NodeInterface expects update info to be passed'); } // Set the passed field values into the data object. // We do NOT need the expense of Model.set. We just need to ensure // that the dirty flag is set. for (propName in info) { field = me.fields.get(propName); newValue = info[propName]; // Only flag dirty when persistent fields are modified if (field && field.persist) { me.dirty = me.dirty || !me.isEqual(dataObject[propName], newValue); } dataObject[propName] = newValue; } if (commit) { me.commit(); me.phantom = phantom; } // The only way child data can be influenced is if this node has changed level in this update. if (me.data.depth !== oldDepth) { childInfo = { depth: me.data.depth + 1 }; for (i = 0; i < childCount; i++) { children[i].updateInfo(commit, childInfo); } } }, /** * Returns true if this node is the last child of its parent * @return {Boolean} */ isLast : function() { return this.get('isLast'); }, /** * Returns true if this node is the first child of its parent * @return {Boolean} */ isFirst : function() { return this.get('isFirst'); }, /** * Returns true if this node has one or more child nodes, else false. * @return {Boolean} */ hasChildNodes : function() { return !this.isLeaf() && this.childNodes.length > 0; }, /** * Returns true if this node has one or more child nodes, or if the <tt>expandable</tt> * node attribute is explicitly specified as true, otherwise returns false. * @return {Boolean} */ isExpandable : function() { var me = this; if (me.get('expandable')) { return !(me.isLeaf() || (me.isLoaded() && !me.hasChildNodes())); } return false; }, triggerUIUpdate: function() { // This isn't ideal, however none of the underlying fields have changed // but we still need to update the UI this.afterEdit([]); }, /** * Inserts node(s) as the last child node of this node. * * If the node was previously a child node of another parent node, it will be removed from that node first. * * @param {Ext.data.NodeInterface/Ext.data.NodeInterface[]/Object} node The node or Array of nodes to append * @param {Boolean} [suppressEvents=false] True to suppress firering of events. * @param {Boolean} [commit=false] * @return {Ext.data.NodeInterface} The appended node if single append, or null if an array was passed */ appendChild : function(node, suppressEvents, commit) { var me = this, i, ln, index, oldParent, previousSibling, childInfo = { isLast: true, parentId: me.getId(), depth: (me.data.depth||0) + 1 }; // if passed an array do them one by one if (Ext.isArray(node)) { // suspend auto syncing while we append all the nodes me.callStore('suspendAutoSync'); for (i = 0, ln = node.length - 1; i < ln; i++) { me.appendChild(node[i], suppressEvents, commit); } // resume auto syncing before we append the last node me.callStore('resumeAutoSync'); me.appendChild(node[ln], suppressEvents, commit); } else { // Make sure it is a record node = me.createNode(node); if (suppressEvents !== true && me.fireEventArgs("beforeappend", [me, node]) === false) { return false; } index = me.childNodes.length; oldParent = node.parentNode; // it's a move, make sure we move it cleanly if (oldParent) { if (suppressEvents !== true && node.fireEventArgs("beforemove", [node, oldParent, me, index]) === false) { return false; } oldParent.removeChild(node, false, false, true); } // Coalesce all layouts caused by node append Ext.suspendLayouts(); index = me.childNodes.length; if (index === 0) { me.setFirstChild(node); } me.childNodes[index] = node; node.parentNode = me; node.nextSibling = null; me.setLastChild(node); previousSibling = me.childNodes[index - 1]; if (previousSibling) { node.previousSibling = previousSibling; previousSibling.nextSibling = node; previousSibling.updateInfo(commit, { isLast: false }); previousSibling.triggerUIUpdate(); } else { node.previousSibling = null; } // Update the new child's info passing in info we already know childInfo.isFirst = index === 0; childInfo.index = index; node.updateInfo(commit, childInfo); // As soon as we append a child to this node, we are loaded if (!me.isLoaded()) { me.set('loaded', true); } else if (me.childNodes.length === 1) { me.triggerUIUpdate(); } // Ensure connectors are correct by updating the UI on all intervening nodes (descendants) between last sibling and new node. if (index && me.childNodes[index - 1].isExpanded()) { me.childNodes[index - 1].cascadeBy(me.triggerUIUpdate); } if(!node.isLeaf() && node.phantom) { node.set('loaded', true); } // Flush layouts caused by updating of the UI Ext.resumeLayouts(true); if (suppressEvents !== true) { me.fireEventArgs("append", [me, node, index]); if (oldParent) { node.fireEventArgs("move", [node, oldParent, me, index]); } } return node; } }, /** * Returns the tree this node is in. * @return {Ext.tree.Panel} The tree panel which owns this node. */ getOwnerTree: function() { var node = this, store; while (node.parentNode) { node = node.parentNode; } store = node.store; if (store) { if (store.treeStore) { store = store.treeStore; } if (store.tree) { return store.ownerTree; } } return undefined; }, /** * Removes a child node from this node. * @param {Ext.data.NodeInterface} node The node to remove * @param {Boolean} [destroy=false] True to destroy the node upon removal. * @return {Ext.data.NodeInterface} The removed node */ removeChild : function(node, destroy, suppressEvents, isMove) { var me = this, index = me.indexOf(node), i, childCount, previousSibling; if (index === -1 || (suppressEvents !== true && me.fireEventArgs("beforeremove", [me, node, !!isMove]) === false)) { return false; } // Coalesce all layouts caused by node removal Ext.suspendLayouts(); // remove it from childNodes collection Ext.Array.erase(me.childNodes, index, 1); // update child refs if (me.firstChild === node) { me.setFirstChild(node.nextSibling); } if (me.lastChild === node) { me.setLastChild(node.previousSibling); } // Update previous sibling to point to its new next. // Note: the code below is an assignment statement. The value of which is tested for truthiness. if (previousSibling = node.previousSibling) { node.previousSibling.nextSibling = node.nextSibling; } // Update the next sibling to point to its new previous if (node.nextSibling) { node.nextSibling.previousSibling = node.previousSibling; // And if it's the new first child, let it know if (index === 0) { node.nextSibling.updateInfo(false, { isFirst: true }); } // Update subsequent siblings' index values for (i = index, childCount = me.childNodes.length; i < childCount; i++) { me.childNodes[i].updateInfo(false, { index: i }); } } // If the removed node had no next sibling, but had a previous, // update the previous sibling so it knows it's the last else if (previousSibling) { previousSibling.updateInfo(false, { isLast: true }); // We're removing the last child. // Ensure connectors are correct by updating the UI on all intervening nodes (descendants) between previous sibling and new node. if (previousSibling.isExpanded()) { previousSibling.cascadeBy(me.triggerUIUpdate); } // No intervening descendant nodes, just update the previous sibling else { previousSibling.triggerUIUpdate(); } } // If this node suddenly doesnt have childnodes anymore, update myself if (!me.childNodes.length) { me.triggerUIUpdate(); } // Flush layouts caused by updating the UI Ext.resumeLayouts(true); if (suppressEvents !== true) { // Temporary property on the node to inform listeners of where the node used to be node.removeContext = { parentNode: node.parentNode, previousSibling: node.previousSibling, nextSibling: node.nextSibling }; node.previousSibling = node.nextSibling = node.parentNode = null; me.fireEventArgs('remove', [me, node, !!isMove]); // This is a transient property for use only in remove listeners node.removeContext = null; } // Update removed node's pointers *after* firing event so that listsners // can tell where the removal took place if (destroy) { node.destroy(true); } else { node.clear(); } return node; }, /** * Creates a copy (clone) of this Node. * @param {String} [id] A new id, defaults to this Node's id. * @param {Boolean} [deep=false] True to recursively copy all child Nodes into the new Node. * False to copy without child Nodes. * @return {Ext.data.NodeInterface} A copy of this Node. */ copy: function(newId, deep) { var me = this, result = me.callParent(arguments), len = me.childNodes ? me.childNodes.length : 0, i; // Move child nodes across to the copy if required if (deep) { for (i = 0; i < len; i++) { result.appendChild(me.childNodes[i].copy(undefined, true)); } } return result; }, /** * Clears the node. * @private * @param {Boolean} [destroy=false] True to destroy the node. */ clear : function(destroy) { var me = this; // clear any references from the node me.parentNode = me.previousSibling = me.nextSibling = null; if (destroy) { me.firstChild = me.lastChild = null; } }, /** * Destroys the node. */ destroy : function(silent) { /* * Silent is to be used in a number of cases * 1) When setRoot is called. * 2) When destroy on the tree is called * 3) For destroying child nodes on a node */ var me = this, options = me.destroyOptions, nodes = me.childNodes, nLen = nodes.length, n; if (silent === true) { me.clear(true); for (n = 0; n < nLen; n++) { nodes[n].destroy(true); } me.childNodes = null; delete me.destroyOptions; me.callParent([options]); } else { me.destroyOptions = silent; // overridden method will be called, since remove will end up calling destroy(true); me.remove(true); } }, /** * Inserts the first node before the second node in this nodes childNodes collection. * @param {Ext.data.NodeInterface} node The node to insert * @param {Ext.data.NodeInterface} refNode The node to insert before (if null the node is appended) * @return {Ext.data.NodeInterface} The inserted node */ insertBefore : function(node, refNode, suppressEvents) { var me = this, index = me.indexOf(refNode), oldParent = node.parentNode, refIndex = index, childCount, previousSibling, i; if (!refNode) { // like standard Dom, refNode can be null for append return me.appendChild(node); } // nothing to do if (node === refNode) { return false; } // Make sure it is a record with the NodeInterface node = me.createNode(node); if (suppressEvents !== true && me.fireEventArgs("beforeinsert", [me, node, refNode]) === false) { return false; } // when moving internally, indexes will change after remove if (oldParent === me && me.indexOf(node) < index) { refIndex--; } // it's a move, make sure we move it cleanly if (oldParent) { if (suppressEvents !== true && node.fireEventArgs("beforemove", [node, oldParent, me, index, refNode]) === false) { return false; } oldParent.removeChild(node, false, false, true); } if (refIndex === 0) { me.setFirstChild(node); } Ext.Array.splice(me.childNodes, refIndex, 0, node); node.parentNode = me; node.nextSibling = refNode; refNode.previousSibling = node; previousSibling = me.childNodes[refIndex - 1]; if (previousSibling) { node.previousSibling = previousSibling; previousSibling.nextSibling = node; } else { node.previousSibling = null; } // Integrate the new node into its new position. node.updateInfo(false, { parentId: me.getId(), index: refIndex, isFirst: refIndex === 0, isLast: false, depth: (me.data.depth||0) + 1 }); // Update the index for all following siblings. for (i = refIndex + 1, childCount = me.childNodes.length; i < childCount; i++) { me.childNodes[i].updateInfo(false, { index: i }); } if (!me.isLoaded()) { me.set('loaded', true); } // If this node didnt have any childnodes before, update myself else if (me.childNodes.length === 1) { me.triggerUIUpdate(); } if(!node.isLeaf() && node.phantom) { node.set('loaded', true); } if (suppressEvents !== true) { me.fireEventArgs("insert", [me, node, refNode]); if (oldParent) { node.fireEventArgs("move", [node, oldParent, me, refIndex, refNode]); } } return node; }, /** * Inserts a node into this node. * @param {Number} index The zero-based index to insert the node at * @param {Ext.data.NodeInterface} node The node to insert * @return {Ext.data.NodeInterface} The node you just inserted */ insertChild: function(index, node) { var sibling = this.childNodes[index]; if (sibling) { return this.insertBefore(node, sibling); } else { return this.appendChild(node); } }, /** * Removes this node from its parent * @param {Boolean} [destroy=false] True to destroy the node upon removal. * @return {Ext.data.NodeInterface} this */ remove : function(destroy, suppressEvents) { var me = this, parentNode = me.parentNode; if (parentNode) { parentNode.removeChild(me, destroy, suppressEvents); } else if (destroy) { // If we don't have a parent, just destroy it me.destroy(true); } return me; }, /** * Removes all child nodes from this node. * @param {Boolean} [destroy=false] True to destroy the node upon removal. * @return {Ext.data.NodeInterface} this */ removeAll : function(destroy, suppressEvents, fromParent) { // This method duplicates logic from removeChild for the sake of // speed since we can make a number of assumptions because we're // getting rid of everything var me = this, childNodes = me.childNodes, i = 0, len = childNodes.length, node; // Avoid all this if nothing to remove if (!len) { return; } // NodeStore listens for this and performs the same actions as a collapse - // all descendant nodes are removed from the flat store. me.fireEventArgs('bulkremove', [me, childNodes, false]); for (; i < len; ++i) { node = childNodes[i]; // Temporary property on the node to inform listeners of where the node used to be node.removeContext = { parentNode: node.parentNode, previousSibling: node.previousSibling, nextSibling: node.nextSibling }; node.previousSibling = node.nextSibling = node.parentNode = null; me.fireEventArgs('remove', [me, node, false]); // This is a transient property for use only in remove listeners node.removeContext = null; // If destroy passed, destroy it if (destroy) { node.destroy(true); } // Otherwise.... apparently, removeAll is always recursive. else { node.removeAll(false, suppressEvents, true); } } me.firstChild = me.lastChild = null; // If in recursion, null out child array if (fromParent) { // Removing from parent, clear children me.childNodes = null; } else { // clear array me.childNodes.length = 0; me.triggerUIUpdate(); } return me; }, /** * Returns the child node at the specified index. * @param {Number} index * @return {Ext.data.NodeInterface} */ getChildAt : function(index) { return this.childNodes[index]; }, /** * Replaces one child node in this node with another. * @param {Ext.data.NodeInterface} newChild The replacement node * @param {Ext.data.NodeInterface} oldChild The node to replace * @return {Ext.data.NodeInterface} The replaced node */ replaceChild : function(newChild, oldChild, suppressEvents) { var s = oldChild ? oldChild.nextSibling : null; this.removeChild(oldChild, false, suppressEvents); this.insertBefore(newChild, s, suppressEvents); return oldChild; }, /** * Returns the index of a child node * @param {Ext.data.NodeInterface} node * @return {Number} The index of the node or -1 if it was not found */ indexOf : function(child) { return Ext.Array.indexOf(this.childNodes, child); }, /** * Returns the index of a child node that matches the id * @param {String} id The id of the node to find * @return {Number} The index of the node or -1 if it was not found */ indexOfId: function(id) { var childNodes = this.childNodes, len = childNodes.length, i = 0; for (; i < len; ++i) { if (childNodes[i].getId() === id) { return i; } } return -1; }, /** * Gets the hierarchical path from the root of the current node. * @param {String} [field] The field to construct the path from. Defaults to the model idProperty. * @param {String} [separator="/"] A separator to use. * @return {String} The node path */ getPath: function(field, separator) { field = field || this.idProperty; separator = separator || '/'; var path = [this.get(field)], parent = this.parentNode; while (parent) { path.unshift(parent.get(field)); parent = parent.parentNode; } return separator + path.join(separator); }, /** * Returns depth of this node (the root node has a depth of 0) * @return {Number} */ getDepth : function() { return this.get('depth'); }, /** * Bubbles up the tree from this node, calling the specified function with each node. The arguments to the function * will be the args provided or the current node. If the function returns false at any point, * the bubble is stopped. * @param {Function} fn The function to call * @param {Object} [scope] The scope (this reference) in which the function is executed. Defaults to the current Node. * @param {Array} [args] The args to call the function with. Defaults to passing the current Node. */ bubble : function(fn, scope, args) { var p = this; while (p) { if (fn.apply(scope || p, args || [p]) === false) { break; } p = p.parentNode; } }, //<deprecated since=0.99> cascade: function() { if (Ext.isDefined(Ext.global.console)) { Ext.global.console.warn('Ext.data.Node: cascade has been deprecated. Please use cascadeBy instead.'); } return this.cascadeBy.apply(this, arguments); }, //</deprecated> /** * Cascades down the tree from this node, calling the specified function with each node. The arguments to the function * will be the args provided or the current node. If the function returns false at any point, * the cascade is stopped on that branch. * @param {Function} fn The function to call * @param {Object} [scope] The scope (this reference) in which the function is executed. Defaults to the current Node. * @param {Array} [args] The args to call the function with. Defaults to passing the current Node. */ cascadeBy : function(fn, scope, args) { if (fn.apply(scope || this, args || [this]) !== false) { var childNodes = this.childNodes, length = childNodes.length, i; for (i = 0; i < length; i++) { childNodes[i].cascadeBy(fn, scope, args); } } }, /** * Interates the child nodes of this node, calling the specified function with each node. The arguments to the function * will be the args provided or the current node. If the function returns false at any point, * the iteration stops. * @param {Function} fn The function to call * @param {Object} [scope] The scope (this reference) in which the function is executed. Defaults to the current Node in iteration. * @param {Array} [args] The args to call the function with. Defaults to passing the current Node. */ eachChild : function(fn, scope, args) { var childNodes = this.childNodes, length = childNodes.length, i; for (i = 0; i < length; i++) { if (fn.apply(scope || this, args || [childNodes[i]]) === false) { break; } } }, /** * Finds the first child that has the attribute with the specified value. * @param {String} attribute The attribute name * @param {Object} value The value to search for * @param {Boolean} [deep=false] True to search through nodes deeper than the immediate children * @return {Ext.data.NodeInterface} The found child or null if none was found */ findChild : function(attribute, value, deep) { return this.findChildBy(function() { return this.get(attribute) == value; }, null, deep); }, /** * Finds the first child by a custom function. The child matches if the function passed returns true. * @param {Function} fn A function which must return true if the passed Node is the required Node. * @param {Object} [scope] The scope (this reference) in which the function is executed. Defaults to the Node being tested. * @param {Boolean} [deep=false] True to search through nodes deeper than the immediate children * @return {Ext.data.NodeInterface} The found child or null if none was found */ findChildBy : function(fn, scope, deep) { var cs = this.childNodes, len = cs.length, i = 0, n, res; for (; i < len; i++) { n = cs[i]; if (fn.call(scope || n, n) === true) { return n; } else if (deep) { res = n.findChildBy(fn, scope, deep); if (res !== null) { return res; } } } return null; }, /** * Returns true if this node is an ancestor (at any point) of the passed node. * @param {Ext.data.NodeInterface} node * @return {Boolean} */ contains : function(node) { return node.isAncestor(this); }, /** * Returns true if the passed node is an ancestor (at any point) of this node. * @param {Ext.data.NodeInterface} node * @return {Boolean} */ isAncestor : function(node) { var p = this.parentNode; while (p) { if (p === node) { return true; } p = p.parentNode; } return false; }, /** * Sorts this nodes children using the supplied sort function. * @param {Function} fn A function which, when passed two Nodes, returns -1, 0 or 1 depending upon required sort order. * @param {Boolean} [recursive=false] True to apply this sort recursively * @param {Boolean} [suppressEvent=false] True to not fire a sort event. */ sort : function(sortFn, recursive, suppressEvent) { var cs = this.childNodes, ln = cs.length, i, n, info = { isFirst: true }; if (ln > 0) { Ext.Array.sort(cs, sortFn); this.setFirstChild(cs[0]); this.setLastChild(cs[ln - 1]); for (i = 0; i < ln; i++) { n = cs[i]; n.previousSibling = cs[i-1]; n.nextSibling = cs[i+1]; // Update the index and first/last status of children info.isLast = (i === ln - 1); info.index = i; n.updateInfo(false, info); info.isFirst = false; if (recursive && !n.isLeaf()) { n.sort(sortFn, true, true); } } if (suppressEvent !== true) { this.fireEventArgs('sort', [this, cs]); } } }, /** * Returns true if this node is expaned * @return {Boolean} */ isExpanded: function() { return this.get('expanded'); }, /** * Returns true if this node is loaded * @return {Boolean} */ isLoaded: function() { return this.get('loaded'); }, /** * Returns true if this node is loading * @return {Boolean} */ isLoading: function() { return this.get('loading'); }, /** * Returns true if this node is the root node * @return {Boolean} */ isRoot: function() { return !this.parentNode; }, /** * Returns true if this node is visible. Note that visibility refers to * the structure of the tree, the {@link Ext.tree.Panel#rootVisible} * configuration is not taken into account here. If this method is called * on the root node, it will always be visible. * @return {Boolean} */ isVisible: function() { var parent = this.parentNode; while (parent) { if (!parent.isExpanded()) { return false; } parent = parent.parentNode; } return true; }, /** * Expand this node. * @param {Boolean} [recursive=false] True to recursively expand all the children * @param {Function} [callback] The function to execute once the expand completes * @param {Object} [scope] The scope to run the callback in */ expand: function(recursive, callback, scope) { var me = this, owner; // all paths must call the callback (eventually) or things like // selectPath fail // First we start by checking if this node is a parent if (!me.isLeaf()) { // If it's loading, wait until it loads before proceeding if (me.isLoading()) { me.on('expand', function() { me.expand(recursive, callback, scope); }, me, {single: true}); } else { // Now we check if this record is already expanding or expanded if (!me.isExpanded()) { // The TreeStore actually listens for the beforeexpand method and checks // whether we have to asynchronously load the children from the server // first. Thats why we pass a callback function to the event that the // store can call once it has loaded and appended all the children. me.fireEventArgs('beforeexpand', [me, me.onChildNodesAvailable, me, [recursive, callback, scope]]); } else if (recursive) { // If it is is already expanded but we want to recursively expand then call expandChildren owner = me.getOwnerTree(); me.expandChildren(true, owner ? owner.singleExpand : false, callback, scope); } else { Ext.callback(callback, scope || me, [me.childNodes]); } } } else { // If it's not then we fire the callback right away Ext.callback(callback, scope || me); // leaf = no childNodes } }, /** * @private * Called as a callback from the beforeexpand listener fired by {@link #method-expand} when the child nodes have been loaded and appended. */ onChildNodesAvailable: function(records, recursive, callback, scope) { var me = this, owner; // Bracket expansion with layout suspension. // In optimum case, when recursive, child node data are loaded and expansion is synchronous within the suspension. Ext.suspendLayouts(); // Not structural. The TreeView's onUpdate listener just updates the [+] icon to [-] in response. me.set('expanded', true); // Listened for by NodeStore.onNodeExpand. me.fireEventArgs('expand', [me, me.childNodes, false]); // Call the expandChildren method if recursive was set to true if (recursive) { owner = me.getOwnerTree(); me.expandChildren(true, owner ? owner.singleExpand : false, callback, scope); } else { Ext.callback(callback, scope || me, [me.childNodes]); } Ext.resumeLayouts(true); }, /** * Expand all the children of this node. * @param {Boolean} [recursive=false] True to recursively expand all the children * @param {Function} [callback] The function to execute once all the children are expanded * @param {Object} [scope] The scope to run the callback in */ expandChildren: function(recursive, singleExpand, callback, scope) { var me = this, i, allNodes = me.childNodes, expandNodes = [], ln = singleExpand ? Math.min(allNodes.length, 1) : allNodes.length, node; for (i = 0; i < ln; ++i) { node = allNodes[i]; if (!node.isLeaf()) { expandNodes[expandNodes.length] = node; } } ln = expandNodes.length; for (i = 0; i < ln; ++i) { expandNodes[i].expand(recursive); } if (callback) { Ext.callback(callback, scope || me, [me.childNodes]); } }, /** * Collapse this node. * @param {Boolean} [recursive=false] True to recursively collapse all the children * @param {Function} [callback] The function to execute once the collapse completes * @param {Object} [scope] The scope to run the callback in */ collapse: function(recursive, callback, scope) { var me = this, expanded = me.isExpanded(), len = me.childNodes.length, i, collapseChildren; // If this is a parent and // already collapsed but the recursive flag is passed to target child nodes // or // the collapse is not vetoed by a listener if (!me.isLeaf() && ((!expanded && recursive) || me.fireEventArgs('beforecollapse', [me]) !== false)) { // Bracket collapsing with layout suspension. // Collapsing is synchronous within the suspension. Ext.suspendLayouts(); // Inform listeners of a collapse event if we are still expanded. if (me.isExpanded()) { // Set up the callback to set non-leaf descendants to collapsed if necessary. // If recursive, we just need to set all non-leaf descendants to collapsed state. // We *DO NOT* call collapse on them. That would attempt to remove their descendants // from the UI, and that is done: THIS node is collapsed - ALL descendants are removed from the UI. // Descendant non-leaves just silently change state. if (recursive) { collapseChildren = function() { for (i = 0; i < len; i++) { me.childNodes[i].setCollapsed(true); } }; if (callback) { callback = Ext.Function.createSequence(collapseChildren, callback); } else { callback = collapseChildren; } } // Not structural. The TreeView's onUpdate listener just updates the [+] icon to [-] in response. me.set('expanded', false); // Listened for by NodeStore.onNodeCollapse which removes all descendant nodes to achieve UI collapse // and passes callback on in its beforecollapse event which is poked into the animWrap for // final calling in the animation callback. me.fireEventArgs('collapse', [me, me.childNodes, false, callback ? Ext.Function.bind(callback, scope, [me.childNodes]) : null, null]); // So that it's not called at the end callback = null; } // If recursive, we just need to set all non-leaf descendants to collapsed state. // We *DO NOT* call collapse on them. That would attempt to remove their descendants // from the UI, and that is done: THIS node is collapsed - ALL descendants are removed from the UI. // Descendant non-leaves just silently change state. else if (recursive) { for (i = 0; i < len; i++) { me.childNodes[i].setCollapsed(true); } } Ext.resumeLayouts(true); } // Call the passed callback Ext.callback(callback, scope || me, [me.childNodes]); }, /** * @private Sets the node into the collapsed state without affecting the UI. * * This is called when a node is collapsed with the recursive flag. All the descendant * nodes will have been removed from the store, but descendant non-leaf nodes still * need to be set to the collapsed state without affecting the UI. */ setCollapsed: function(recursive) { var me = this, len = me.childNodes.length, i; // Only if we are not a leaf node and the collapse was not vetoed by a listener. if (!me.isLeaf() && me.fireEventArgs('beforecollapse', [me, Ext.emptyFn]) !== false) { // Update the state directly. me.data.expanded = false; // Listened for by NodeStore.onNodeCollapse, but will do nothing except pass on the // documented events because the records have already been removed from the store when // the ancestor node was collapsed. me.fireEventArgs('collapse', [me, me.childNodes, false, null, null]); if (recursive) { for (i = 0; i < len; i++) { me.childNodes[i].setCollapsed(true); } } } }, /** * Collapse all the children of this node. * @param {Function} [recursive=false] True to recursively collapse all the children * @param {Function} [callback] The function to execute once all the children are collapsed * @param {Object} [scope] The scope to run the callback in */ collapseChildren: function(recursive, callback, scope) { var me = this, i, allNodes = me.childNodes, ln = allNodes.length, collapseNodes = [], node; // Only bother with loaded, expanded, non-leaf nodes for (i = 0; i < ln; ++i) { node = allNodes[i]; if (!node.isLeaf() && node.isLoaded() && node.isExpanded()) { collapseNodes.push(node); } } ln = collapseNodes.length; // Collapse the collapsible children. // Pass our callback to the last one. for (i = 0; i < ln; ++i) { node = collapseNodes[i]; if (i === ln - 1) { node.collapse(recursive, callback, scope); } else { node.collapse(recursive); } } }, // Node events always bubble, but events which bubble are always created, so bubble in a loop and // only fire when there are listeners at each level. // bubbled events always fire because they cannot tell if there is a listener at each level. fireEventArgs: function(eventName, args) { // Use the model prototype directly. If we have a BaseModel and then a SubModel, // if we access the superclass fireEventArgs it will just refer to the same method // and we end up in an infinite loop. var fireEventArgs = Ext.data.Model.prototype.fireEventArgs, result, eventSource, tree, treeStore, rootNode; // The event bubbles (all native NodeInterface events do)... if (bubbledEvents[eventName]) { for (eventSource = this; result !== false && eventSource; eventSource = (rootNode = eventSource).parentNode) { if (eventSource.hasListeners[eventName]) { result = fireEventArgs.call(eventSource, eventName, args); } } // When we reach the root node, go up to the Ext.data.TreeStore, and then the Ext.data.Tree tree = rootNode.rootOf; if (result !== false && tree) { treeStore = tree.treeStore; if (treeStore && treeStore.hasListeners[eventName]) { result = treeStore.fireEventArgs.call(treeStore, eventName, args); } if (result !== false && tree.hasListeners[eventName]) { result = tree.fireEventArgs.call(tree, eventName, args); } } return result; } // Event does not bubble - call superclass fireEventArgs method else { return fireEventArgs.apply(this, arguments) } }, /** * Creates an object representation of this node including its children. */ serialize: function() { var result = Ext.data.writer.Json.prototype.getRecordData(this), childNodes = this.childNodes, len = childNodes.length, children, i; if (len > 0) { children = []; for (i = 0; i < len; i++) { children.push(childNodes[i].serialize()); } result.children = children; } return result; } }; } } });