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File: docs/api/js/jquery.iviewer.js

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File: docs/api/js/jquery.iviewer.js
Role: Auxiliary data
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Description: Auxiliary data
Class: PHP Hijri Date Calendar
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Last change: Update of docs/api/js/jquery.iviewer.js
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/* * iviewer Widget for jQuery UI * https://github.com/can3p/iviewer * * Copyright (c) 2009 - 2012 Dmitry Petrov * Dual licensed under the MIT and GPL licenses. * - http://www.opensource.org/licenses/mit-license.php * - http://www.gnu.org/copyleft/gpl.html * * Author: Dmitry Petrov * Version: 0.7.7 */ ( function( $, undefined ) { //this code was taken from the https://github.com/furf/jquery-ui-touch-punch var mouseEvents = { touchstart: 'mousedown', touchmove: 'mousemove', touchend: 'mouseup' }, gesturesSupport = 'ongesturestart' in document.createElement('div'); /** * Convert a touch event to a mouse-like */ function makeMouseEvent (event) { var touch = event.originalEvent.changedTouches[0]; return $.extend(event, { type: mouseEvents[event.type], which: 1, pageX: touch.pageX, pageY: touch.pageY, screenX: touch.screenX, screenY: touch.screenY, clientX: touch.clientX, clientY: touch.clientY, isTouchEvent: true }); } var mouseProto = $.ui.mouse.prototype, _mouseInit = $.ui.mouse.prototype._mouseInit; mouseProto._mouseInit = function() { var self = this; self._touchActive = false; this.element.bind( 'touchstart.' + this.widgetName, function(event) { if (gesturesSupport && event.originalEvent.touches.length > 1) { return; } self._touchActive = true; return self._mouseDown(makeMouseEvent(event)); }) var self = this; // these delegates are required to keep context this._mouseMoveDelegate = function(event) { if (gesturesSupport && event.originalEvent.touches && event.originalEvent.touches.length > 1) { return; } if (self._touchActive) { return self._mouseMove(makeMouseEvent(event)); } }; this._mouseUpDelegate = function(event) { if (self._touchActive) { self._touchActive = false; return self._mouseUp(makeMouseEvent(event)); } }; $(document) .bind('touchmove.'+ this.widgetName, this._mouseMoveDelegate) .bind('touchend.' + this.widgetName, this._mouseUpDelegate); _mouseInit.apply(this); } /** * Simple implementation of jQuery like getters/setters * var val = something(); * something(val); */ var setter = function(setter, getter) { return function(val) { if (arguments.length === 0) { return getter.apply(this); } else { setter.apply(this, arguments); } } }; /** * Internet explorer rotates image relative left top corner, so we should * shift image when it's rotated. */ var ieTransforms = { '0': { marginLeft: 0, marginTop: 0, filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=1, M12=0, M21=0, M22=1, SizingMethod="auto expand")' }, '90': { marginLeft: -1, marginTop: 1, filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=-1, M21=1, M22=0, SizingMethod="auto expand")' }, '180': { marginLeft: 0, marginTop: 0, filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=-1, M12=0, M21=0, M22=-1, SizingMethod="auto expand")' }, '270': { marginLeft: -1, marginTop: 1, filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=1, M21=-1, M22=0, SizingMethod="auto expand")' } }, // this test is the inversion of the css filters test from the modernizr project useIeTransforms = function() { var modElem = document.createElement('modernizr'), mStyle = modElem.style, omPrefixes = 'Webkit Moz O ms', domPrefixes = omPrefixes.toLowerCase().split(' '), props = ("transform" + ' ' + domPrefixes.join("Transform ") + "Transform").split(' '); for ( var i in props ) { var prop = props[i]; if ( !$.contains(prop, "-") && mStyle[prop] !== undefined ) { return false; } } return true; }(); $.widget( "ui.iviewer", $.ui.mouse, { widgetEventPrefix: "iviewer", options : { /** * start zoom value for image, not used now * may be equal to "fit" to fit image into container or scale in % **/ zoom: "fit", /** * base value to scale image **/ zoom_base: 100, /** * maximum zoom **/ zoom_max: 800, /** * minimum zoom **/ zoom_min: 25, /** * base of rate multiplier. * zoom is calculated by formula: zoom_base * zoom_delta^rate **/ zoom_delta: 1.4, /** * whether the zoom should be animated. */ zoom_animation: true, /** * if true plugin doesn't add its own controls **/ ui_disabled: false, /** * If false mousewheel will be disabled */ mousewheel: true, /** * if false, plugin doesn't bind resize event on window and this must * be handled manually **/ update_on_resize: true, /** * event is triggered when zoom value is changed * @param int new zoom value * @return boolean if false zoom action is aborted **/ onZoom: jQuery.noop, /** * event is triggered when zoom value is changed after image is set to the new dimensions * @param int new zoom value * @return boolean if false zoom action is aborted **/ onAfterZoom: jQuery.noop, /** * event is fired on drag begin * @param object coords mouse coordinates on the image * @return boolean if false is returned, drag action is aborted **/ onStartDrag: jQuery.noop, /** * event is fired on drag action * @param object coords mouse coordinates on the image **/ onDrag: jQuery.noop, /** * event is fired on drag stop * @param object coords mouse coordinates on the image **/ onStopDrag: jQuery.noop, /** * event is fired when mouse moves over image * @param object coords mouse coordinates on the image **/ onMouseMove: jQuery.noop, /** * mouse click event * @param object coords mouse coordinates on the image **/ onClick: jQuery.noop, /** * event is fired when image starts to load */ onStartLoad: null, /** * event is fired, when image is loaded and initially positioned */ onFinishLoad: null, /** * event is fired when image load error occurs */ onErrorLoad: null }, _create: function() { var me = this; //drag variables this.dx = 0; this.dy = 0; /* object containing actual information about image * @img_object.object - jquery img object * @img_object.orig_{width|height} - original dimensions * @img_object.display_{width|height} - actual dimensions */ this.img_object = {}; this.zoom_object = {}; //object to show zoom status this._angle = 0; this.current_zoom = this.options.zoom; if(this.options.src === null){ return; } this.container = this.element; this._updateContainerInfo(); //init container this.container.css("overflow","hidden"); if (this.options.update_on_resize == true) { $(window).resize(function() { me.update(); }); } this.img_object = new $.ui.iviewer.ImageObject(this.options.zoom_animation); if (this.options.mousewheel) { this.container.bind('mousewheel.iviewer', function(ev, delta) { //this event is there instead of containing div, because //at opera it triggers many times on div var zoom = (delta > 0)?1:-1, container_offset = me.container.offset(), mouse_pos = { //jquery.mousewheel 3.1.0 uses strange MozMousePixelScroll event //which is not being fixed by jQuery.Event x: (ev.pageX || ev.originalEvent.pageX) - container_offset.left, y: (ev.pageY || ev.originalEvent.pageX) - container_offset.top }; me.zoom_by(zoom, mouse_pos); return false; }); if (gesturesSupport) { var gestureThrottle = +new Date(); var originalScale, originalCenter; this.img_object.object() // .bind('gesturestart', function(ev) { .bind('touchstart', function(ev) { originalScale = me.current_zoom; var touches = ev.originalEvent.touches, container_offset; if (touches.length == 2) { container_offset = me.container.offset(); originalCenter = { x: (touches[0].pageX + touches[1].pageX) / 2 - container_offset.left, y: (touches[0].pageY + touches[1].pageY) / 2 - container_offset.top }; } else { originalCenter = null; } }).bind('gesturechange', function(ev) { //do not want to import throttle function from underscore var d = +new Date(); if ((d - gestureThrottle) < 50) { return; } gestureThrottle = d; var zoom = originalScale * ev.originalEvent.scale; me.set_zoom(zoom, originalCenter); ev.preventDefault(); }).bind('gestureend', function(ev) { originalCenter = null; }); } } //init object this.img_object.object() //bind mouse events .click(function(e){return me._click(e)}) .prependTo(this.container); this.container.bind('mousemove', function(ev) { me._handleMouseMove(ev); }); this.loadImage(this.options.src); if(!this.options.ui_disabled) { this.createui(); } this._mouseInit(); }, destroy: function() { $.Widget.prototype.destroy.call( this ); this._mouseDestroy(); this.img_object.object().remove(); this.container.off('.iviewer'); this.container.css('overflow', ''); //cleanup styles on destroy }, _updateContainerInfo: function() { this.options.height = this.container.height(); this.options.width = this.container.width(); }, update: function() { this._updateContainerInfo() this.setCoords(this.img_object.x(), this.img_object.y()); }, loadImage: function( src ) { this.current_zoom = this.options.zoom; var me = this; this._trigger('onStartLoad', 0, src); this.container.addClass("iviewer_loading"); this.img_object.load(src, function() { me._imageLoaded(src); }, function() { me._trigger("onErrorLoad", 0, src); }); }, _imageLoaded: function(src) { this.container.removeClass("iviewer_loading"); this.container.addClass("iviewer_cursor"); if(this.options.zoom == "fit"){ this.fit(true); } else { this.set_zoom(this.options.zoom, true); } this._trigger('onFinishLoad', 0, src); }, /** * fits image in the container * * @param {boolean} skip_animation **/ fit: function(skip_animation) { var aspect_ratio = this.img_object.orig_width() / this.img_object.orig_height(); var window_ratio = this.options.width / this.options.height; var choose_left = (aspect_ratio > window_ratio); var new_zoom = 0; if(choose_left){ new_zoom = this.options.width / this.img_object.orig_width() * 100; } else { new_zoom = this.options.height / this.img_object.orig_height() * 100; } this.set_zoom(new_zoom, skip_animation); }, /** * center image in container **/ center: function() { this.setCoords(-Math.round((this.img_object.display_width() - this.options.width)/2), -Math.round((this.img_object.display_height() - this.options.height)/2)); }, /** * move a point in container to the center of display area * @param x a point in container * @param y a point in container **/ moveTo: function(x, y) { var dx = x-Math.round(this.options.width/2); var dy = y-Math.round(this.options.height/2); var new_x = this.img_object.x() - dx; var new_y = this.img_object.y() - dy; this.setCoords(new_x, new_y); }, /** * Get container offset object. */ getContainerOffset: function() { return jQuery.extend({}, this.container.offset()); }, /** * set coordinates of upper left corner of image object **/ setCoords: function(x,y) { //do nothing while image is being loaded if(!this.img_object.loaded()) { return; } var coords = this._correctCoords(x,y); this.img_object.x(coords.x); this.img_object.y(coords.y); }, _correctCoords: function( x, y ) { x = parseInt(x, 10); y = parseInt(y, 10); //check new coordinates to be correct (to be in rect) if(y > 0){ y = 0; } if(x > 0){ x = 0; } if(y + this.img_object.display_height() < this.options.height){ y = this.options.height - this.img_object.display_height(); } if(x + this.img_object.display_width() < this.options.width){ x = this.options.width - this.img_object.display_width(); } if(this.img_object.display_width() <= this.options.width){ x = -(this.img_object.display_width() - this.options.width)/2; } if(this.img_object.display_height() <= this.options.height){ y = -(this.img_object.display_height() - this.options.height)/2; } return { x: x, y:y }; }, /** * convert coordinates on the container to the coordinates on the image (in original size) * * @return object with fields x,y according to coordinates or false * if initial coords are not inside image **/ containerToImage : function (x,y) { var coords = { x : x - this.img_object.x(), y : y - this.img_object.y() }; coords = this.img_object.toOriginalCoords(coords); return { x : util.descaleValue(coords.x, this.current_zoom), y : util.descaleValue(coords.y, this.current_zoom) }; }, /** * convert coordinates on the image (in original size, and zero angle) to the coordinates on the container * * @return object with fields x,y according to coordinates **/ imageToContainer : function (x,y) { var coords = { x : util.scaleValue(x, this.current_zoom), y : util.scaleValue(y, this.current_zoom) }; return this.img_object.toRealCoords(coords); }, /** * get mouse coordinates on the image * @param e - object containing pageX and pageY fields, e.g. mouse event object * * @return object with fields x,y according to coordinates or false * if initial coords are not inside image **/ _getMouseCoords : function(e) { var containerOffset = this.container.offset(); coords = this.containerToImage(e.pageX - containerOffset.left, e.pageY - containerOffset.top); return coords; }, /** * set image scale to the new_zoom * * @param {number} new_zoom image scale in % * @param {boolean} skip_animation * @param {x: number, y: number} Coordinates of point the should not be moved on zoom. The default is the center of image. **/ set_zoom: function(new_zoom, skip_animation, zoom_center) { if (this._trigger('onZoom', 0, new_zoom) == false) { return; } //do nothing while image is being loaded if(!this.img_object.loaded()) { return; } zoom_center = zoom_center || { x: Math.round(this.options.width/2), y: Math.round(this.options.height/2) } if(new_zoom < this.options.zoom_min) { new_zoom = this.options.zoom_min; } else if(new_zoom > this.options.zoom_max) { new_zoom = this.options.zoom_max; } /* we fake these values to make fit zoom properly work */ if(this.current_zoom == "fit") { var old_x = zoom_center.x + Math.round(this.img_object.orig_width()/2); var old_y = zoom_center.y + Math.round(this.img_object.orig_height()/2); this.current_zoom = 100; } else { var old_x = -this.img_object.x() + zoom_center.x; var old_y = -this.img_object.y() + zoom_center.y } var new_width = util.scaleValue(this.img_object.orig_width(), new_zoom); var new_height = util.scaleValue(this.img_object.orig_height(), new_zoom); var new_x = util.scaleValue( util.descaleValue(old_x, this.current_zoom), new_zoom); var new_y = util.scaleValue( util.descaleValue(old_y, this.current_zoom), new_zoom); new_x = zoom_center.x - new_x; new_y = zoom_center.y - new_y; new_width = Math.floor(new_width); new_height = Math.floor(new_height); new_x = Math.floor(new_x); new_y = Math.floor(new_y); this.img_object.display_width(new_width); this.img_object.display_height(new_height); var coords = this._correctCoords( new_x, new_y ), self = this; this.img_object.setImageProps(new_width, new_height, coords.x, coords.y, skip_animation, function() { self._trigger('onAfterZoom', 0, new_zoom ); }); this.current_zoom = new_zoom; this.update_status(); }, /** * changes zoom scale by delta * zoom is calculated by formula: zoom_base * zoom_delta^rate * @param Integer delta number to add to the current multiplier rate number * @param {x: number, y: number=} Coordinates of point the should not be moved on zoom. **/ zoom_by: function(delta, zoom_center) { var closest_rate = this.find_closest_zoom_rate(this.current_zoom); var next_rate = closest_rate + delta; var next_zoom = this.options.zoom_base * Math.pow(this.options.zoom_delta, next_rate) if(delta > 0 && next_zoom < this.current_zoom) { next_zoom *= this.options.zoom_delta; } if(delta < 0 && next_zoom > this.current_zoom) { next_zoom /= this.options.zoom_delta; } this.set_zoom(next_zoom, undefined, zoom_center); }, /** * Rotate image * @param {num} deg Degrees amount to rotate. Positive values rotate image clockwise. * Currently 0, 90, 180, 270 and -90, -180, -270 values are supported * * @param {boolean} abs If the flag is true if, the deg parameter will be considered as * a absolute value and relative otherwise. * @return {num|null} Method will return current image angle if called without any arguments. **/ angle: function(deg, abs) { if (arguments.length === 0) { return this.img_object.angle(); } if (deg < -270 || deg > 270 || deg % 90 !== 0) { return; } if (!abs) { deg += this.img_object.angle(); } if (deg < 0) { deg += 360; } if (deg >= 360) { deg -= 360; } if (deg === this.img_object.angle()) { return; } this.img_object.angle(deg); //the rotate behavior is different in all editors. For now we just center the //image. However, it will be better to try to keep the position. this.center(); this._trigger('angle', 0, { angle: this.img_object.angle() }); }, /** * finds closest multiplier rate for value * basing on zoom_base and zoom_delta values from settings * @param Number value zoom value to examine **/ find_closest_zoom_rate: function(value) { if(value == this.options.zoom_base) { return 0; } function div(val1,val2) { return val1 / val2 }; function mul(val1,val2) { return val1 * val2 }; var func = (value > this.options.zoom_base)?mul:div; var sgn = (value > this.options.zoom_base)?1:-1; var mltplr = this.options.zoom_delta; var rate = 1; while(Math.abs(func(this.options.zoom_base, Math.pow(mltplr,rate)) - value) > Math.abs(func(this.options.zoom_base, Math.pow(mltplr,rate+1)) - value)) { rate++; } return sgn * rate; }, /* update scale info in the container */ update_status: function() { if(!this.options.ui_disabled) { var percent = Math.round(100*this.img_object.display_height()/this.img_object.orig_height()); if(percent) { this.zoom_object.html(percent + "%"); } } }, /** * Get some information about the image. * Currently orig_(width|height), display_(width|height), angle, zoom and src params are supported. * * @param {string} parameter to check * @param {boolean} withoutRotation if param is orig_width or orig_height and this flag is set to true, * method will return original image width without considering rotation. * */ info: function(param, withoutRotation) { if (!param) { return; } switch (param) { case 'orig_width': case 'orig_height': if (withoutRotation) { return (this.img_object.angle() % 180 === 0 ? this.img_object[param]() : param === 'orig_width' ? this.img_object.orig_height() : this.img_object.orig_width()); } else { return this.img_object[param](); } case 'display_width': case 'display_height': case 'angle': return this.img_object[param](); case 'zoom': return this.current_zoom; case 'src': return this.img_object.object().attr('src'); case 'coords': return { x: this.img_object.x(), y: this.img_object.y() }; } }, /** * callback for handling mousdown event to start dragging image **/ _mouseStart: function( e ) { $.ui.mouse.prototype._mouseStart.call(this, e); if (this._trigger('onStartDrag', 0, this._getMouseCoords(e)) === false) { return false; } /* start drag event*/ this.container.addClass("iviewer_drag_cursor"); //#10: fix movement quirks for ipad this._dragInitialized = !(e.originalEvent.changedTouches && e.originalEvent.changedTouches.length==1); this.dx = e.pageX - this.img_object.x(); this.dy = e.pageY - this.img_object.y(); return true; }, _mouseCapture: function( e ) { return true; }, /** * Handle mouse move if needed. User can avoid using this callback, because * he can get the same information through public methods. * @param {jQuery.Event} e */ _handleMouseMove: function(e) { this._trigger('onMouseMove', e, this._getMouseCoords(e)); }, /** * callback for handling mousemove event to drag image **/ _mouseDrag: function(e) { $.ui.mouse.prototype._mouseDrag.call(this, e); //#10: imitate mouseStart, because we can get here without it on iPad for some reason if (!this._dragInitialized) { this.dx = e.pageX - this.img_object.x(); this.dy = e.pageY - this.img_object.y(); this._dragInitialized = true; } var ltop = e.pageY - this.dy; var lleft = e.pageX - this.dx; this.setCoords(lleft, ltop); this._trigger('onDrag', e, this._getMouseCoords(e)); return false; }, /** * callback for handling stop drag **/ _mouseStop: function(e) { $.ui.mouse.prototype._mouseStop.call(this, e); this.container.removeClass("iviewer_drag_cursor"); this._trigger('onStopDrag', 0, this._getMouseCoords(e)); }, _click: function(e) { this._trigger('onClick', 0, this._getMouseCoords(e)); }, /** * create zoom buttons info box **/ createui: function() { var me=this; $("<div>", { 'class': "iviewer_zoom_in iviewer_common iviewer_button"}) .bind('mousedown touchstart',function(){me.zoom_by(1); return false;}) .appendTo(this.container); $("<div>", { 'class': "iviewer_zoom_out iviewer_common iviewer_button"}) .bind('mousedown touchstart',function(){me.zoom_by(- 1); return false;}) .appendTo(this.container); $("<div>", { 'class': "iviewer_zoom_zero iviewer_common iviewer_button"}) .bind('mousedown touchstart',function(){me.set_zoom(100); return false;}) .appendTo(this.container); $("<div>", { 'class': "iviewer_zoom_fit iviewer_common iviewer_button"}) .bind('mousedown touchstart',function(){me.fit(this); return false;}) .appendTo(this.container); this.zoom_object = $("<div>").addClass("iviewer_zoom_status iviewer_common") .appendTo(this.container); $("<div>", { 'class': "iviewer_rotate_left iviewer_common iviewer_button"}) .bind('mousedown touchstart',function(){me.angle(-90); return false;}) .appendTo(this.container); $("<div>", { 'class': "iviewer_rotate_right iviewer_common iviewer_button" }) .bind('mousedown touchstart',function(){me.angle(90); return false;}) .appendTo(this.container); this.update_status(); //initial status update } } ); /** * @class $.ui.iviewer.ImageObject Class represents image and provides public api without * extending image prototype. * @constructor * @param {boolean} do_anim Do we want to animate image on dimension changes? */ $.ui.iviewer.ImageObject = function(do_anim) { this._img = $("<img>") //this is needed, because chromium sets them auto otherwise .css({ position: "absolute", top :"0px", left: "0px"}); this._loaded = false; this._swapDimensions = false; this._do_anim = do_anim || false; this.x(0, true); this.y(0, true); this.angle(0); }; /** @lends $.ui.iviewer.ImageObject.prototype */ (function() { /** * Restore initial object state. * * @param {number} w Image width. * @param {number} h Image height. */ this._reset = function(w, h) { this._angle = 0; this._swapDimensions = false; this.x(0); this.y(0); this.orig_width(w); this.orig_height(h); this.display_width(w); this.display_height(h); }; /** * Check if image is loaded. * * @return {boolean} */ this.loaded = function() { return this._loaded; }; /** * Load image. * * @param {string} src Image url. * @param {Function=} loaded Function will be called on image load. */ this.load = function(src, loaded, error) { var self = this; loaded = loaded || jQuery.noop; this._loaded = false; //If we assign new image url to the this._img IE9 fires onload event and image width and //height are set to zero. So, we create another image object and load image through it. var img = new Image(); img.onload = function() { self._loaded = true; self._reset(this.width, this.height); self._img .removeAttr("width") .removeAttr("height") .removeAttr("style") //max-width is reset, because plugin breaks in the twitter bootstrap otherwise .css({ position: "absolute", top :"0px", left: "0px", maxWidth: "none"}) self._img[0].src = src; loaded(); }; img.onerror = error; //we need this because sometimes internet explorer 8 fires onload event //right after assignment (synchronously) setTimeout(function() { img.src = src; }, 0); this.angle(0); }; this._dimension = function(prefix, name) { var horiz = '_' + prefix + '_' + name, vert = '_' + prefix + '_' + (name === 'height' ? 'width' : 'height'); return setter(function(val) { this[this._swapDimensions ? horiz: vert] = val; }, function() { return this[this._swapDimensions ? horiz: vert]; }); }; /** * Getters and setter for common image dimensions. * display_ means real image tag dimensions * orig_ means physical image dimensions. * Note, that dimensions are swapped if image is rotated. It necessary, * because as little as possible code should know about rotation. */ this.display_width = this._dimension('display', 'width'), this.display_height = this._dimension('display', 'height'), this.display_diff = function() { return Math.floor( this.display_width() - this.display_height() ) }; this.orig_width = this._dimension('orig', 'width'), this.orig_height = this._dimension('orig', 'height'), /** * Setter for X coordinate. If image is rotated we need to additionaly shift an * image to map image coordinate to the visual position. * * @param {number} val Coordinate value. * @param {boolean} skipCss If true, we only set the value and do not touch the dom. */ this.x = setter(function(val, skipCss) { this._x = val; if (!skipCss) { this._finishAnimation(); this._img.css("left",this._x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px"); } }, function() { return this._x; }); /** * Setter for Y coordinate. If image is rotated we need to additionaly shift an * image to map image coordinate to the visual position. * * @param {number} val Coordinate value. * @param {boolean} skipCss If true, we only set the value and do not touch the dom. */ this.y = setter(function(val, skipCss) { this._y = val; if (!skipCss) { this._finishAnimation(); this._img.css("top",this._y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px"); } }, function() { return this._y; }); /** * Perform image rotation. * * @param {number} deg Absolute image angle. The method will work with values 0, 90, 180, 270 degrees. */ this.angle = setter(function(deg) { var prevSwap = this._swapDimensions; this._angle = deg; this._swapDimensions = deg % 180 !== 0; if (prevSwap !== this._swapDimensions) { var verticalMod = this._swapDimensions ? -1 : 1; this.x(this.x() - verticalMod * this.display_diff() / 2, true); this.y(this.y() + verticalMod * this.display_diff() / 2, true); }; var cssVal = 'rotate(' + deg + 'deg)', img = this._img; jQuery.each(['', '-webkit-', '-moz-', '-o-', '-ms-'], function(i, prefix) { img.css(prefix + 'transform', cssVal); }); if (useIeTransforms) { jQuery.each(['-ms-', ''], function(i, prefix) { img.css(prefix + 'filter', ieTransforms[deg].filter); }); img.css({ marginLeft: ieTransforms[deg].marginLeft * this.display_diff() / 2, marginTop: ieTransforms[deg].marginTop * this.display_diff() / 2 }); } }, function() { return this._angle; }); /** * Map point in the container coordinates to the point in image coordinates. * You will get coordinates of point on image with respect to rotation, * but will be set as if image was not rotated. * So, if image was rotated 90 degrees, it's (0,0) point will be on the * top right corner. * * @param {{x: number, y: number}} point Point in container coordinates. * @return {{x: number, y: number}} */ this.toOriginalCoords = function(point) { switch (this.angle()) { case 0: return { x: point.x, y: point.y } case 90: return { x: point.y, y: this.display_width() - point.x } case 180: return { x: this.display_width() - point.x, y: this.display_height() - point.y } case 270: return { x: this.display_height() - point.y, y: point.x } } }; /** * Map point in the image coordinates to the point in container coordinates. * You will get coordinates of point on container with respect to rotation. * Note, if image was rotated 90 degrees, it's (0,0) point will be on the * top right corner. * * @param {{x: number, y: number}} point Point in container coordinates. * @return {{x: number, y: number}} */ this.toRealCoords = function(point) { switch (this.angle()) { case 0: return { x: this.x() + point.x, y: this.y() + point.y } case 90: return { x: this.x() + this.display_width() - point.y, y: this.y() + point.x} case 180: return { x: this.x() + this.display_width() - point.x, y: this.y() + this.display_height() - point.y} case 270: return { x: this.x() + point.y, y: this.y() + this.display_height() - point.x} } }; /** * @return {jQuery} Return image node. this is needed to add event handlers. */ this.object = setter(jQuery.noop, function() { return this._img; }); /** * Change image properties. * * @param {number} disp_w Display width; * @param {number} disp_h Display height; * @param {number} x * @param {number} y * @param {boolean} skip_animation If true, the animation will be skiped despite the * value set in constructor. * @param {Function=} complete Call back will be fired when zoom will be complete. */ this.setImageProps = function(disp_w, disp_h, x, y, skip_animation, complete) { complete = complete || jQuery.noop; this.display_width(disp_w); this.display_height(disp_h); this.x(x, true); this.y(y, true); var w = this._swapDimensions ? disp_h : disp_w; var h = this._swapDimensions ? disp_w : disp_h; var params = { width: w, height: h, top: y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px", left: x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px" }; if (useIeTransforms) { jQuery.extend(params, { marginLeft: ieTransforms[this.angle()].marginLeft * this.display_diff() / 2, marginTop: ieTransforms[this.angle()].marginTop * this.display_diff() / 2 }); } var swapDims = this._swapDimensions, img = this._img; //here we come: another IE oddness. If image is rotated 90 degrees with a filter, than //width and height getters return real width and height of rotated image. The bad news //is that to set height you need to set a width and vice versa. Fuck IE. //So, in this case we have to animate width and height manually. if(useIeTransforms && swapDims) { var ieh = this._img.width(), iew = this._img.height(), iedh = params.height - ieh; iedw = params.width - iew; delete params.width; delete params.height; } if (this._do_anim && !skip_animation) { this._img.stop(true) .animate(params, { duration: 200, complete: complete, step: function(now, fx) { if(useIeTransforms && swapDims && (fx.prop === 'top')) { var percent = (now - fx.start) / (fx.end - fx.start); img.height(ieh + iedh * percent); img.width(iew + iedw * percent); img.css('top', now); } } }); } else { this._img.css(params); setTimeout(complete, 0); //both if branches should behave equally. } }; //if we set image coordinates we need to be sure that no animation is active atm this._finishAnimation = function() { this._img.stop(true, true); } }).apply($.ui.iviewer.ImageObject.prototype); var util = { scaleValue: function(value, toZoom) { return value * toZoom / 100; }, descaleValue: function(value, fromZoom) { return value * 100 / fromZoom; } }; } )( jQuery, undefined );