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File: wordpress/wp-includes/js/jquery/ui/effect-shake.js

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File: wordpress/wp-includes/js/jquery/ui/effect-shake.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: WordPress Docker Swarm
Deploy WordPress to multiple containers
Author: By
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Date: 27 days ago
Size: 1,884 bytes
 

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/*! * jQuery UI Effects Shake 1.13.3 * https://jqueryui.com * * Copyright OpenJS Foundation and other contributors * Released under the MIT license. * https://jquery.org/license */ //>>label: Shake Effect //>>group: Effects //>>description: Shakes an element horizontally or vertically n times. //>>docs: https://api.jqueryui.com/shake-effect/ //>>demos: https://jqueryui.com/effect/ ( function( factory ) { "use strict"; if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define( [ "jquery", "../version", "../effect" ], factory ); } else { // Browser globals factory( jQuery ); } } )( function( $ ) { "use strict"; return $.effects.define( "shake", function( options, done ) { var i = 1, element = $( this ), direction = options.direction || "left", distance = options.distance || 20, times = options.times || 3, anims = times * 2 + 1, speed = Math.round( options.duration / anims ), ref = ( direction === "up" || direction === "down" ) ? "top" : "left", positiveMotion = ( direction === "up" || direction === "left" ), animation = {}, animation1 = {}, animation2 = {}, queuelen = element.queue().length; $.effects.createPlaceholder( element ); // Animation animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance; animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2; animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2; // Animate element.animate( animation, speed, options.easing ); // Shakes for ( ; i < times; i++ ) { element .animate( animation1, speed, options.easing ) .animate( animation2, speed, options.easing ); } element .animate( animation1, speed, options.easing ) .animate( animation, speed / 2, options.easing ) .queue( done ); $.effects.unshift( element, queuelen, anims + 1 ); } ); } );