DownloadImage
> Image class is the parent class for Figure and Canvas classes. So Figure and Canvas be able to access to save() , crop() , output() and other methods provided by Image .
Saving
The example below loads and external imagen and save it on local.
!!! tip "Tip" `load(f)` function can load an image file from any url or local valid path.
<?php
use GImage\Image;
$img = new Image();
$img
->load('https://i.imgur.com/G5MR088.png')
->scale(0.5)
->save('/home/my_user/images/myimage.png');
Output
Loading an image from local path, scale (50%) and output it on the browser.
<?php
use GImage\Image;
$img = new Image();
$img
->load('/home/my_user/images/my_image.png')
->scale(0.5)
->output();
Preserve resource
save() and output() functions remove the image resource _in memory_ after processing.
To preserve the image resource for future processings only call preserve() function before saving or outputing, then preserve(false) when your processing have been completed.
<?php
use GImage\Image;
$img = new Image();
$img
->load('/home/my_user/images/my_image.png')
->centerCrop(50, 50)
// preserve the resource before save
->preserve();
// save only
->save();
// remove the resource after output
->preserve(false);
// output and remove the resource
->output();
Reuse Image functions
Figure and Canvas extend from Image . This means that it's possible to use many inherited functions like save() , crop() , rotate() and so on.
For example the code below creates an rectangle, set an opacity to 75% and save it as PNG.
<?php
use GImage\Figure;
$figure = new Figure(400, 250);
$figure
->setBackgroundColor(0, 0, 255)
->setOpacity(0.75)
->create()
->save('/home/my_user/images/reactangle.png');
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