PHP Classes

File: tests/js/game/components.js

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  Classes of Vitalij Mik   PHP Tiled to CraftyJS   tests/js/game/components.js   Download  
File: tests/js/game/components.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: PHP Tiled to CraftyJS
Convert game level tiled maps CraftyJS components
Author: By
Last change:
Date: 2 years ago
Size: 5,545 bytes
 

Contents

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Crafty.c("Player",{ gender:null, name:'', equipment:{ head:null, armor:null, left:null, right:null }, mapName:'', direction:'s', position:{ x:0, y:0 }, ground:null, movementSpeed:{ x:4, y:2 }, url:null, xsrf:null, init:function(){ this.requires("male,SpriteAnimation,Multiway") .attr({ w:128, h:128 }) //Walking animation .animate('walk_w',4,0,11) .animate('walk_nw',4,1,11) .animate('walk_n',4,2,11) .animate('walk_ne',4,3,11) .animate('walk_e',4,4,11) .animate('walk_se',4,5,11) .animate('walk_s',4,6,11) .animate('walk_sw',4,7,11) //Standing .animate('stand_w',0,0,3) .animate('stand_nw',0,1,3) .animate('stand_n',0,2,3) .animate('stand_ne',0,3,3) .animate('stand_e',0,4,3) .animate('stand_se',0,5,3) .animate('stand_s',0,6,3) .animate('stand_sw',0,7,3) //Attacking .animate('attack_w',12,0,15) .animate('attack_nw',12,1,15) .animate('attack_n',12,2,15) .animate('attack_ne',12,3,15) .animate('attack_e',12,4,15) .animate('attack_se',12,5,15) .animate('attack_s',12,6,15) .animate('attack_sw',12,7,15) //Block .animate('block_w',16,0,17) .animate('block_nw',16,1,7) .animate('block_n',16,2,17) .animate('block_ne',16,3,17) .animate('block_e',16,4,17) .animate('block_se',16,5,17) .animate('block_s',16,6,17) .animate('block_sw',16,7,17) //Hurt .animate('hurt_w',18,0,19) .animate('hurt_nw',18,1,19) .animate('hurt_n',18,2,19) .animate('hurt_ne',18,3,19) .animate('hurt_e',18,4,19) .animate('hurt_se',18,5,19) .animate('hurt_s',18,6,19) .animate('hurt_sw',18,7,19) //Die .animate('die_w',20,0,23) .animate('die_nw',20,1,23) .animate('die_n',20,2,23) .animate('die_ne',20,3,23) .animate('die_e',20,4,23) .animate('die_se',20,5,23) .animate('die_s',20,6,23) .animate('die_sw',20,7,23) //Skill .animate('skill_w',24,0,27) .animate('skill_nw',24,1,27) .animate('skill_n',24,2,27) .animate('skill_ne',24,3,27) .animate('skill_e',24,4,27) .animate('skill_se',24,5,27) .animate('skill_s',24,6,27) .animate('skill_sw',24,7,27) //Shoot .animate('shoot_w',28,0,31) .animate('shoot_nw',28,1,31) .animate('shoot_n',28,2,31) .animate('shoot_ne',28,3,31) .animate('shoot_e',28,4,31) .animate('shoot_se',28,5,31) .animate('shoot_s',28,6,31) .animate('shoot_sw',28,7,31) .bind("NewDirection",function(direction){ if (direction.x == 0 && direction.y < 0 ) { this.direction = 'n'; } if (direction.x > 0 && direction.y < 0 ) { this.direction = 'ne'; } if (direction.x > 0 && direction.y == 0) { this.direction = 'e'; } if (direction.x > 0 && direction.y > 0) { this.direction = 'se'; } if (direction.x == 0 && direction.y > 0) { this.direction = 's'; } if (direction.x < 0 && direction.y > 0) { this.direction = 'sw'; } if (direction.x < 0 && direction.y == 0) { this.direction = 'w'; } if (direction.x < 0 && direction.y < 0) { this.direction = 'nw'; } if(!direction.x && !direction.y) { if (!this.isPlaying()) this.stop().animate('stand_'+this.direction,30,-1); }else{ if (!this.isPlaying("walk_"+this.direction)) this.stop().animate("walk_"+this.direction, 10,-1); } }) .bind("KeyDown",function(e){ return true; if(e.keyCode === Crafty.keys.U) eq.trigger("Die"); if(e.keyCode === Crafty.keys.I) eq.trigger("Hurt"); if(e.keyCode === Crafty.keys.O) eq.trigger("Block"); if(e.keyCode === Crafty.keys.J) eq.trigger("Skill"); if(e.keyCode === Crafty.keys.K) eq.trigger("Shoot"); if(e.keyCode === Crafty.keys.SPACE) eq.trigger("Attack"); }) .bind('Moved', function(from) { var vp = { x:-this.x-this.w/2+Crafty.viewport.width/2, y:-this.y-this.h+Crafty.viewport.height/2 } Crafty.viewport.x = vp.x; Crafty.viewport.y = vp.y; }) .multiway(this.movementSpeed,{ W: -90, S: 90, D: 0, A: 180, UP_ARROW:-90, DOWN_ARROW:90, RIGHT_ARROW:0, LEFT_ARROW:180 }) .animate('stand_'+this.direction,10,-1) return this; } });