PHP Classes

File: kinetic/js/_game/game.js

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  Classes of Vitalij Mik   PHP Tiled to CraftyJS   kinetic/js/_game/game.js   Download  
File: kinetic/js/_game/game.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: PHP Tiled to CraftyJS
Convert game level tiled maps CraftyJS components
Author: By
Last change:
Date: 2 years ago
Size: 4,334 bytes
 

Contents

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var stage = null; var player = {x:128,y:100}; var velocity = {x:10,y:5}; $(function(){ var gameDiv = $('#game'); var h = gameDiv.height(); var w = gameDiv.width(); stage = new Kinetic.Stage({ container:'game', width:w, height:h, listening:false }); /* var loadingScreen = new Kinetic.Layer(); var loadingBG = new Kinetic.Rect({ width:w, height:h, fill:"#333333" }); var loadingBarBG = new Kinetic.Rect({ width:406, height:24, x:w/2-250, y:h/2-12, fill:'#232323', cornerRadius:2 }); loadingScreen.add(loadingBG); loadingScreen.add(loadingBarBG); var loadingPoints = new Kinetic.Group(); for(var i = 0;i<100;i++){ var loadingPoint = new Kinetic.Rect({ width:2, height:16, x:i*(4), y:2, name:i, offset:[-(w/2-246),-(h/2-10)], fill:'#818181' }); loadingPoints.add(loadingPoint); } var loadingText = new Kinetic.Text({ x: 0, y: 0, width:406, lineHeight:1, height:50, padding:10, align:'center', text: "Loading...", fontSize: 28, listening:false, fontFamily: "Calibri", textFill: "#FFFFFF", offset:[-(w/2-250),-(h/2-70)] }); var percentText = new Kinetic.Text({ x: 0, y: 0, text: "0%", fontSize: 10, fontFamily: "Calibri", textFill: "#FFFFFF", offset:[-(w/2-246),-(h/2+28)] }); loadingScreen.add(loadingText); loadingPoints.add(percentText); loadingScreen.add(loadingPoints); stage.add(loadingScreen); */ var loader = new Kinetic.Loader(toLoad); loader.onProgress(function(data){ return; for(var i = 0,il = data.percent;i<il;i++){ var point = loadingPoints.children[i]; if(point){ point.attrs.height = 16; point.attrs.fill = '#FFFFFF'; } } point.attrs.height =30; var text = loadingPoints.children[100]; text.attrs.x = (data.percent*4)-(16); text.setText(~~(data.percent)+'%'); loadingScreen.draw(); }); loader.onError(function(data){ console.warn("Error on Load "+data.name); }); loader.onComplete(function(){ var game = new Game(); game.run("frontier_plains.json"); return; var startText = new Kinetic.Text({ x: 0, y: 0, width:406, lineHeight:1, height:50, padding:10, align:'center', text: "Start", fontSize: 14, listening:false, fontFamily: "Calibri", textFill: "#FFFFFF", offset:[-(w/2-250),-(h/2-70)] }); var startBtn = new Kinetic.Image({ image:Kinetic.Assets['button'], crop:{ x:0, y:28, width:141, height:28 }, width:141, height:28, offset:[-(w/2-125),-(h/2-70)] }); loadingScreen.remove(loadingText); loadingScreen.add(startBtn); loadingScreen.add(startText); loadingScreen.draw(); startBtn.on("click",function(){ stage.remove(loadingScreen); // var game = new Game(); // game.run("frontier_plains.json"); }); }); loader.load(); }); var Game = function(){ this.gameDiv = $('#game'); this.stage = new Kinetic.Stage({ container:'game', width:this.gameDiv.width(), height:this.gameDiv.height() }); this.paused = false; } Game.prototype.render = function(diff){ } Game.prototype.update = function(){ } Game.prototype.run = function(level){ //create Map var map = new Map(stage,player.x,player.y); map.load(level); } Game.prototype.pause = function(){ this.paused = true; } Game.prototype.unpause = function(){ this.paused = false; }