PHP Classes

File: vendors/gentelella/vendors/echarts/src/chart/line/poly.js

Recommend this page to a friend!
  Classes of Jorge Castro   Gentelella BladeOne   vendors/gentelella/vendors/echarts/src/chart/line/poly.js   Download  
File: vendors/gentelella/vendors/echarts/src/chart/line/poly.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: Gentelella BladeOne
Render templates using Bootstrap for presentation
Author: By
Last change:
Date: 3 years ago
Size: 7,884 bytes
 

Contents

Class file image Download
// Poly path support NaN point define(function (require) { var Path = require('zrender/graphic/Path'); var vec2 = require('zrender/core/vector'); var vec2Min = vec2.min; var vec2Max = vec2.max; var scaleAndAdd = vec2.scaleAndAdd; var v2Copy = vec2.copy; // Temporary variable var v = []; var cp0 = []; var cp1 = []; function isPointNull(p) { return isNaN(p[0]) || isNaN(p[1]); } function drawSegment( ctx, points, start, segLen, allLen, dir, smoothMin, smoothMax, smooth, smoothMonotone, connectNulls ) { var prevIdx = 0; var idx = start; for (var k = 0; k < segLen; k++) { var p = points[idx]; if (idx >= allLen || idx < 0) { break; } if (isPointNull(p)) { if (connectNulls) { idx += dir; continue; } break; } if (idx === start) { ctx[dir > 0 ? 'moveTo' : 'lineTo'](p[0], p[1]); v2Copy(cp0, p); } else { if (smooth > 0) { var nextIdx = idx + dir; var nextP = points[nextIdx]; if (connectNulls) { // Find next point not null while (nextP && isPointNull(points[nextIdx])) { nextIdx += dir; nextP = points[nextIdx]; } } var ratioNextSeg = 0.5; var prevP = points[prevIdx]; var nextP = points[nextIdx]; // Last point if (!nextP || isPointNull(nextP)) { v2Copy(cp1, p); } else { // If next data is null in not connect case if (isPointNull(nextP) && !connectNulls) { nextP = p; } vec2.sub(v, nextP, prevP); var lenPrevSeg; var lenNextSeg; if (smoothMonotone === 'x' || smoothMonotone === 'y') { var dim = smoothMonotone === 'x' ? 0 : 1; lenPrevSeg = Math.abs(p[dim] - prevP[dim]); lenNextSeg = Math.abs(p[dim] - nextP[dim]); } else { lenPrevSeg = vec2.dist(p, prevP); lenNextSeg = vec2.dist(p, nextP); } // Use ratio of seg length ratioNextSeg = lenNextSeg / (lenNextSeg + lenPrevSeg); scaleAndAdd(cp1, p, v, -smooth * (1 - ratioNextSeg)); } // Smooth constraint vec2Min(cp0, cp0, smoothMax); vec2Max(cp0, cp0, smoothMin); vec2Min(cp1, cp1, smoothMax); vec2Max(cp1, cp1, smoothMin); ctx.bezierCurveTo( cp0[0], cp0[1], cp1[0], cp1[1], p[0], p[1] ); // cp0 of next segment scaleAndAdd(cp0, p, v, smooth * ratioNextSeg); } else { ctx.lineTo(p[0], p[1]); } } prevIdx = idx; idx += dir; } return k; } function getBoundingBox(points, smoothConstraint) { var ptMin = [Infinity, Infinity]; var ptMax = [-Infinity, -Infinity]; if (smoothConstraint) { for (var i = 0; i < points.length; i++) { var pt = points[i]; if (pt[0] < ptMin[0]) { ptMin[0] = pt[0]; } if (pt[1] < ptMin[1]) { ptMin[1] = pt[1]; } if (pt[0] > ptMax[0]) { ptMax[0] = pt[0]; } if (pt[1] > ptMax[1]) { ptMax[1] = pt[1]; } } } return { min: smoothConstraint ? ptMin : ptMax, max: smoothConstraint ? ptMax : ptMin }; } return { Polyline: Path.extend({ type: 'ec-polyline', shape: { points: [], smooth: 0, smoothConstraint: true, smoothMonotone: null, connectNulls: false }, style: { fill: null, stroke: '#000' }, buildPath: function (ctx, shape) { var points = shape.points; var i = 0; var len = points.length; var result = getBoundingBox(points, shape.smoothConstraint); if (shape.connectNulls) { // Must remove first and last null values avoid draw error in polygon for (; len > 0; len--) { if (!isPointNull(points[len - 1])) { break; } } for (; i < len; i++) { if (!isPointNull(points[i])) { break; } } } while (i < len) { i += drawSegment( ctx, points, i, len, len, 1, result.min, result.max, shape.smooth, shape.smoothMonotone, shape.connectNulls ) + 1; } } }), Polygon: Path.extend({ type: 'ec-polygon', shape: { points: [], // Offset between stacked base points and points stackedOnPoints: [], smooth: 0, stackedOnSmooth: 0, smoothConstraint: true, smoothMonotone: null, connectNulls: false }, buildPath: function (ctx, shape) { var points = shape.points; var stackedOnPoints = shape.stackedOnPoints; var i = 0; var len = points.length; var smoothMonotone = shape.smoothMonotone; var bbox = getBoundingBox(points, shape.smoothConstraint); var stackedOnBBox = getBoundingBox(stackedOnPoints, shape.smoothConstraint); if (shape.connectNulls) { // Must remove first and last null values avoid draw error in polygon for (; len > 0; len--) { if (!isPointNull(points[len - 1])) { break; } } for (; i < len; i++) { if (!isPointNull(points[i])) { break; } } } while (i < len) { var k = drawSegment( ctx, points, i, len, len, 1, bbox.min, bbox.max, shape.smooth, smoothMonotone, shape.connectNulls ); drawSegment( ctx, stackedOnPoints, i + k - 1, k, len, -1, stackedOnBBox.min, stackedOnBBox.max, shape.stackedOnSmooth, smoothMonotone, shape.connectNulls ); i += k + 1; ctx.closePath(); } } }) }; });