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File: vendors/gentelella/vendors/echarts/src/chart/heatmap/HeatmapLayer.js

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File: vendors/gentelella/vendors/echarts/src/chart/heatmap/HeatmapLayer.js
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Description: Auxiliary data
Class: Gentelella BladeOne
Render templates using Bootstrap for presentation
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Date: 3 years ago
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/** * @file defines echarts Heatmap Chart * @author Ovilia (me@zhangwenli.com) * Inspired by https://github.com/mourner/simpleheat * * @module */ define(function (require) { var GRADIENT_LEVELS = 256; var zrUtil = require('zrender/core/util'); /** * Heatmap Chart * * @class */ function Heatmap() { var canvas = zrUtil.createCanvas(); this.canvas = canvas; this.blurSize = 30; this.pointSize = 20; this.maxOpacity = 1; this.minOpacity = 0; this._gradientPixels = {}; } Heatmap.prototype = { /** * Renders Heatmap and returns the rendered canvas * @param {Array} data array of data, each has x, y, value * @param {number} width canvas width * @param {number} height canvas height */ update: function(data, width, height, normalize, colorFunc, isInRange) { var brush = this._getBrush(); var gradientInRange = this._getGradient(data, colorFunc, 'inRange'); var gradientOutOfRange = this._getGradient(data, colorFunc, 'outOfRange'); var r = this.pointSize + this.blurSize; var canvas = this.canvas; var ctx = canvas.getContext('2d'); var len = data.length; canvas.width = width; canvas.height = height; for (var i = 0; i < len; ++i) { var p = data[i]; var x = p[0]; var y = p[1]; var value = p[2]; // calculate alpha using value var alpha = normalize(value); // draw with the circle brush with alpha ctx.globalAlpha = alpha; ctx.drawImage(brush, x - r, y - r); } // colorize the canvas using alpha value and set with gradient var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); var pixels = imageData.data; var offset = 0; var pixelLen = pixels.length; var minOpacity = this.minOpacity; var maxOpacity = this.maxOpacity; var diffOpacity = maxOpacity - minOpacity; while(offset < pixelLen) { var alpha = pixels[offset + 3] / 256; var gradientOffset = Math.floor(alpha * (GRADIENT_LEVELS - 1)) * 4; // Simple optimize to ignore the empty data if (alpha > 0) { var gradient = isInRange(alpha) ? gradientInRange : gradientOutOfRange; // Any alpha > 0 will be mapped to [minOpacity, maxOpacity] alpha > 0 && (alpha = alpha * diffOpacity + minOpacity); pixels[offset++] = gradient[gradientOffset]; pixels[offset++] = gradient[gradientOffset + 1]; pixels[offset++] = gradient[gradientOffset + 2]; pixels[offset++] = gradient[gradientOffset + 3] * alpha * 256; } else { offset += 4; } } ctx.putImageData(imageData, 0, 0); return canvas; }, /** * get canvas of a black circle brush used for canvas to draw later * @private * @returns {Object} circle brush canvas */ _getBrush: function() { var brushCanvas = this._brushCanvas || (this._brushCanvas = zrUtil.createCanvas()); // set brush size var r = this.pointSize + this.blurSize; var d = r * 2; brushCanvas.width = d; brushCanvas.height = d; var ctx = brushCanvas.getContext('2d'); ctx.clearRect(0, 0, d, d); // in order to render shadow without the distinct circle, // draw the distinct circle in an invisible place, // and use shadowOffset to draw shadow in the center of the canvas ctx.shadowOffsetX = d; ctx.shadowBlur = this.blurSize; // draw the shadow in black, and use alpha and shadow blur to generate // color in color map ctx.shadowColor = '#000'; // draw circle in the left to the canvas ctx.beginPath(); ctx.arc(-r, r, this.pointSize, 0, Math.PI * 2, true); ctx.closePath(); ctx.fill(); return brushCanvas; }, /** * get gradient color map * @private */ _getGradient: function (data, colorFunc, state) { var gradientPixels = this._gradientPixels; var pixelsSingleState = gradientPixels[state] || (gradientPixels[state] = new Uint8ClampedArray(256 * 4)); var color = []; var off = 0; for (var i = 0; i < 256; i++) { colorFunc[state](i / 255, true, color); pixelsSingleState[off++] = color[0]; pixelsSingleState[off++] = color[1]; pixelsSingleState[off++] = color[2]; pixelsSingleState[off++] = color[3]; } return pixelsSingleState; } }; return Heatmap; });