// TODO minAngle
define(function (require) {
var numberUtil = require('../../util/number');
var parsePercent = numberUtil.parsePercent;
var labelLayout = require('./labelLayout');
var zrUtil = require('zrender/core/util');
var PI2 = Math.PI * 2;
var RADIAN = Math.PI / 180;
return function (seriesType, ecModel, api) {
ecModel.eachSeriesByType(seriesType, function (seriesModel) {
var center = seriesModel.get('center');
var radius = seriesModel.get('radius');
if (!zrUtil.isArray(radius)) {
radius = [0, radius];
}
if (!zrUtil.isArray(center)) {
center = [center, center];
}
var width = api.getWidth();
var height = api.getHeight();
var size = Math.min(width, height);
var cx = parsePercent(center[0], width);
var cy = parsePercent(center[1], height);
var r0 = parsePercent(radius[0], size / 2);
var r = parsePercent(radius[1], size / 2);
var data = seriesModel.getData();
var startAngle = -seriesModel.get('startAngle') * RADIAN;
var minAngle = seriesModel.get('minAngle') * RADIAN;
var sum = data.getSum('value');
// Sum may be 0
var unitRadian = Math.PI / (sum || data.count()) * 2;
var clockwise = seriesModel.get('clockwise');
var roseType = seriesModel.get('roseType');
// [0...max]
var extent = data.getDataExtent('value');
extent[0] = 0;
// In the case some sector angle is smaller than minAngle
var restAngle = PI2;
var valueSumLargerThanMinAngle = 0;
var currentAngle = startAngle;
var dir = clockwise ? 1 : -1;
data.each('value', function (value, idx) {
var angle;
// FIXME ?? 2.0 ?? roseType ? area ????????
if (roseType !== 'area') {
angle = sum === 0 ? unitRadian : (value * unitRadian);
}
else {
angle = PI2 / (data.count() || 1);
}
if (angle < minAngle) {
angle = minAngle;
restAngle -= minAngle;
}
else {
valueSumLargerThanMinAngle += value;
}
var endAngle = currentAngle + dir * angle;
data.setItemLayout(idx, {
angle: angle,
startAngle: currentAngle,
endAngle: endAngle,
clockwise: clockwise,
cx: cx,
cy: cy,
r0: r0,
r: roseType
? numberUtil.linearMap(value, extent, [r0, r])
: r
});
currentAngle = endAngle;
}, true);
// Some sector is constrained by minAngle
// Rest sectors needs recalculate angle
if (restAngle < PI2) {
// Average the angle if rest angle is not enough after all angles is
// Constrained by minAngle
if (restAngle <= 1e-3) {
var angle = PI2 / data.count();
data.each(function (idx) {
var layout = data.getItemLayout(idx);
layout.startAngle = startAngle + dir * idx * angle;
layout.endAngle = startAngle + dir * (idx + 1) * angle;
});
}
else {
unitRadian = restAngle / valueSumLargerThanMinAngle;
currentAngle = startAngle;
data.each('value', function (value, idx) {
var layout = data.getItemLayout(idx);
var angle = layout.angle === minAngle
? minAngle : value * unitRadian;
layout.startAngle = currentAngle;
layout.endAngle = currentAngle + dir * angle;
currentAngle += angle;
});
}
}
labelLayout(seriesModel, r, width, height);
});
};
});
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