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File: vendors/echarts/src/util/number.js

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File: vendors/echarts/src/util/number.js
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/** * ?????? * @module echarts/util/number */ define(function (require) { var number = {}; var RADIAN_EPSILON = 1e-4; function _trim(str) { return str.replace(/^\s+/, '').replace(/\s+$/, ''); } /** * Linear mapping a value from domain to range * @memberOf module:echarts/util/number * @param {(number|Array.<number>)} val * @param {Array.<number>} domain Domain extent domain[0] can be bigger than domain[1] * @param {Array.<number>} range Range extent range[0] can be bigger than range[1] * @param {boolean} clamp * @return {(number|Array.<number>} */ number.linearMap = function (val, domain, range, clamp) { var subDomain = domain[1] - domain[0]; var subRange = range[1] - range[0]; if (subDomain === 0) { return subRange === 0 ? range[0] : (range[0] + range[1]) / 2; } // Avoid accuracy problem in edge, such as // 146.39 - 62.83 === 83.55999999999999. // See echarts/test/ut/spec/util/number.js#linearMap#accuracyError // It is a little verbose for efficiency considering this method // is a hotspot. if (clamp) { if (subDomain > 0) { if (val <= domain[0]) { return range[0]; } else if (val >= domain[1]) { return range[1]; } } else { if (val >= domain[0]) { return range[0]; } else if (val <= domain[1]) { return range[1]; } } } else { if (val === domain[0]) { return range[0]; } if (val === domain[1]) { return range[1]; } } return (val - domain[0]) / subDomain * subRange + range[0]; }; /** * Convert a percent string to absolute number. * Returns NaN if percent is not a valid string or number * @memberOf module:echarts/util/number * @param {string|number} percent * @param {number} all * @return {number} */ number.parsePercent = function(percent, all) { switch (percent) { case 'center': case 'middle': percent = '50%'; break; case 'left': case 'top': percent = '0%'; break; case 'right': case 'bottom': percent = '100%'; break; } if (typeof percent === 'string') { if (_trim(percent).match(/%$/)) { return parseFloat(percent) / 100 * all; } return parseFloat(percent); } return percent == null ? NaN : +percent; }; /** * Fix rounding error of float numbers * @param {number} x * @return {number} */ number.round = function (x) { // PENDING return +(+x).toFixed(10); }; number.asc = function (arr) { arr.sort(function (a, b) { return a - b; }); return arr; }; /** * Get precision * @param {number} val */ number.getPrecision = function (val) { if (isNaN(val)) { return 0; } // It is much faster than methods converting number to string as follows // var tmp = val.toString(); // return tmp.length - 1 - tmp.indexOf('.'); // especially when precision is low var e = 1; var count = 0; while (Math.round(val * e) / e !== val) { e *= 10; count++; } return count; }; /** * @param {Array.<number>} dataExtent * @param {Array.<number>} pixelExtent * @return {number} precision */ number.getPixelPrecision = function (dataExtent, pixelExtent) { var log = Math.log; var LN10 = Math.LN10; var dataQuantity = Math.floor(log(dataExtent[1] - dataExtent[0]) / LN10); var sizeQuantity = Math.round(log(Math.abs(pixelExtent[1] - pixelExtent[0])) / LN10); return Math.max( -dataQuantity + sizeQuantity, 0 ); }; // Number.MAX_SAFE_INTEGER, ie do not support. number.MAX_SAFE_INTEGER = 9007199254740991; /** * To 0 - 2 * PI, considering negative radian. * @param {number} radian * @return {number} */ number.remRadian = function (radian) { var pi2 = Math.PI * 2; return (radian % pi2 + pi2) % pi2; }; /** * @param {type} radian * @return {boolean} */ number.isRadianAroundZero = function (val) { return val > -RADIAN_EPSILON && val < RADIAN_EPSILON; }; /** * @param {string|Date|number} value * @return {number} timestamp */ number.parseDate = function (value) { return value instanceof Date ? value : new Date( typeof value === 'string' ? value.replace(/-/g, '/') : Math.round(value) ); }; /** * Quantity of a number. e.g. 0.1, 1, 10, 100 * @param {number} val * @return {number} */ number.quantity = function (val) { return Math.pow(10, Math.floor(Math.log(val) / Math.LN10)); }; // "Nice Numbers for Graph Labels" of Graphic Gems /** * find a ?nice? number approximately equal to x. Round the number if round = true, take ceiling if round = false * The primary observation is that the ?nicest? numbers in decimal are 1, 2, and 5, and all power-of-ten multiples of these numbers. * @param {number} val * @param {boolean} round * @return {number} */ number.nice = function (val, round) { var exp10 = number.quantity(val); var f = val / exp10; // between 1 and 10 var nf; if (round) { if (f < 1.5) { nf = 1; } else if (f < 2.5) { nf = 2; } else if (f < 4) { nf = 3; } else if (f < 7) { nf = 5; } else { nf = 10; } } else { if (f < 1) { nf = 1; } else if (f < 2) { nf = 2; } else if (f < 3) { nf = 3; } else if (f < 5) { nf = 5; } else { nf = 10; } } return nf * exp10; }; return number; });