(function() {
d3.hexbin = function() {
var width = 1,
height = 1,
r,
x = d3_hexbinX,
y = d3_hexbinY,
dx,
dy;
function hexbin(points) {
var binsById = {};
points.forEach(function(point, i) {
var py = y.call(hexbin, point, i) / dy, pj = Math.round(py),
px = x.call(hexbin, point, i) / dx - (pj & 1 ? .5 : 0), pi = Math.round(px),
py1 = py - pj;
if (Math.abs(py1) * 3 > 1) {
var px1 = px - pi,
pi2 = pi + (px < pi ? -1 : 1) / 2,
pj2 = pj + (py < pj ? -1 : 1),
px2 = px - pi2,
py2 = py - pj2;
if (px1 * px1 + py1 * py1 > px2 * px2 + py2 * py2) pi = pi2 + (pj & 1 ? 1 : -1) / 2, pj = pj2;
}
var id = pi + "-" + pj, bin = binsById[id];
if (bin) bin.push(point); else {
bin = binsById[id] = [point];
bin.i = pi;
bin.j = pj;
bin.x = (pi + (pj & 1 ? 1 / 2 : 0)) * dx;
bin.y = pj * dy;
}
});
return d3.values(binsById);
}
function hexagon(radius) {
var x0 = 0, y0 = 0;
return d3_hexbinAngles.map(function(angle) {
var x1 = Math.sin(angle) * radius,
y1 = -Math.cos(angle) * radius,
dx = x1 - x0,
dy = y1 - y0;
x0 = x1, y0 = y1;
return [dx, dy];
});
}
hexbin.x = function(_) {
if (!arguments.length) return x;
x = _;
return hexbin;
};
hexbin.y = function(_) {
if (!arguments.length) return y;
y = _;
return hexbin;
};
hexbin.hexagon = function(radius) {
if (arguments.length < 1) radius = r;
return "m" + hexagon(radius).join("l") + "z";
};
hexbin.centers = function() {
var centers = [];
for (var y = 0, odd = false, j = 0; y < height + r; y += dy, odd = !odd, ++j) {
for (var x = odd ? dx / 2 : 0, i = 0; x < width + dx / 2; x += dx, ++i) {
var center = [x, y];
center.i = i;
center.j = j;
centers.push(center);
}
}
return centers;
};
hexbin.mesh = function() {
var fragment = hexagon(r).slice(0, 4).join("l");
return hexbin.centers().map(function(p) { return "M" + p + "m" + fragment; }).join("");
};
hexbin.size = function(_) {
if (!arguments.length) return [width, height];
width = +_[0], height = +_[1];
return hexbin;
};
hexbin.radius = function(_) {
if (!arguments.length) return r;
r = +_;
dx = r * 2 * Math.sin(Math.PI / 3);
dy = r * 1.5;
return hexbin;
};
return hexbin.radius(1);
};
var d3_hexbinAngles = d3.range(0, 2 * Math.PI, Math.PI / 3),
d3_hexbinX = function(d) { return d[0]; },
d3_hexbinY = function(d) { return d[1]; };
})();
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