/**
* UndoManager.js
*
* Released under LGPL License.
* Copyright (c) 1999-2017 Ephox Corp. All rights reserved
*
* License: http://www.tinymce.com/license
* Contributing: http://www.tinymce.com/contributing
*/
/**
* This class handles the undo/redo history levels for the editor. Since the built-in undo/redo has major drawbacks a custom one was needed.
*
* @class tinymce.UndoManager
*/
define(
'tinymce.core.UndoManager',
[
'tinymce.core.dom.GetBookmark',
'tinymce.core.undo.Levels',
'tinymce.core.util.Tools'
],
function (GetBookmark, Levels, Tools) {
return function (editor) {
var self = this, index = 0, data = [], beforeBookmark, isFirstTypedCharacter, locks = 0;
var isUnlocked = function () {
return locks === 0;
};
var setTyping = function (typing) {
if (isUnlocked()) {
self.typing = typing;
}
};
var setDirty = function (state) {
editor.setDirty(state);
};
var addNonTypingUndoLevel = function (e) {
setTyping(false);
self.add({}, e);
};
var endTyping = function () {
if (self.typing) {
setTyping(false);
self.add();
}
};
// Add initial undo level when the editor is initialized
editor.on('init', function () {
self.add();
});
// Get position before an execCommand is processed
editor.on('BeforeExecCommand', function (e) {
var cmd = e.command;
if (cmd !== 'Undo' && cmd !== 'Redo' && cmd !== 'mceRepaint') {
endTyping();
self.beforeChange();
}
});
// Add undo level after an execCommand call was made
editor.on('ExecCommand', function (e) {
var cmd = e.command;
if (cmd !== 'Undo' && cmd !== 'Redo' && cmd !== 'mceRepaint') {
addNonTypingUndoLevel(e);
}
});
editor.on('ObjectResizeStart Cut', function () {
self.beforeChange();
});
editor.on('SaveContent ObjectResized blur', addNonTypingUndoLevel);
editor.on('DragEnd', addNonTypingUndoLevel);
editor.on('KeyUp', function (e) {
var keyCode = e.keyCode;
// If key is prevented then don't add undo level
// This would happen on keyboard shortcuts for example
if (e.isDefaultPrevented()) {
return;
}
if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode === 45 || e.ctrlKey) {
addNonTypingUndoLevel();
editor.nodeChanged();
}
if (keyCode === 46 || keyCode === 8) {
editor.nodeChanged();
}
// Fire a TypingUndo/Change event on the first character entered
if (isFirstTypedCharacter && self.typing && Levels.isEq(Levels.createFromEditor(editor), data[0]) === false) {
if (editor.isDirty() === false) {
setDirty(true);
editor.fire('change', { level: data[0], lastLevel: null });
}
editor.fire('TypingUndo');
isFirstTypedCharacter = false;
editor.nodeChanged();
}
});
editor.on('KeyDown', function (e) {
var keyCode = e.keyCode;
// If key is prevented then don't add undo level
// This would happen on keyboard shortcuts for example
if (e.isDefaultPrevented()) {
return;
}
// Is character position keys left,right,up,down,home,end,pgdown,pgup,enter
if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode === 45) {
if (self.typing) {
addNonTypingUndoLevel(e);
}
return;
}
// If key isn't Ctrl+Alt/AltGr
var modKey = (e.ctrlKey && !e.altKey) || e.metaKey;
if ((keyCode < 16 || keyCode > 20) && keyCode !== 224 && keyCode !== 91 && !self.typing && !modKey) {
self.beforeChange();
setTyping(true);
self.add({}, e);
isFirstTypedCharacter = true;
}
});
editor.on('MouseDown', function (e) {
if (self.typing) {
addNonTypingUndoLevel(e);
}
});
// Add keyboard shortcuts for undo/redo keys
editor.addShortcut('meta+z', '', 'Undo');
editor.addShortcut('meta+y,meta+shift+z', '', 'Redo');
editor.on('AddUndo Undo Redo ClearUndos', function (e) {
if (!e.isDefaultPrevented()) {
editor.nodeChanged();
}
});
/*eslint consistent-this:0 */
self = {
// Explode for debugging reasons
data: data,
/**
* State if the user is currently typing or not. This will add a typing operation into one undo
* level instead of one new level for each keystroke.
*
* @field {Boolean} typing
*/
typing: false,
/**
* Stores away a bookmark to be used when performing an undo action so that the selection is before
* the change has been made.
*
* @method beforeChange
*/
beforeChange: function () {
if (isUnlocked()) {
beforeBookmark = GetBookmark.getUndoBookmark(editor.selection);
}
},
/**
* Adds a new undo level/snapshot to the undo list.
*
* @method add
* @param {Object} level Optional undo level object to add.
* @param {DOMEvent} event Optional event responsible for the creation of the undo level.
* @return {Object} Undo level that got added or null it a level wasn't needed.
*/
add: function (level, event) {
var i, settings = editor.settings, lastLevel, currentLevel;
currentLevel = Levels.createFromEditor(editor);
level = level || {};
level = Tools.extend(level, currentLevel);
if (isUnlocked() === false || editor.removed) {
return null;
}
lastLevel = data[index];
if (editor.fire('BeforeAddUndo', { level: level, lastLevel: lastLevel, originalEvent: event }).isDefaultPrevented()) {
return null;
}
// Add undo level if needed
if (lastLevel && Levels.isEq(lastLevel, level)) {
return null;
}
// Set before bookmark on previous level
if (data[index]) {
data[index].beforeBookmark = beforeBookmark;
}
// Time to compress
if (settings.custom_undo_redo_levels) {
if (data.length > settings.custom_undo_redo_levels) {
for (i = 0; i < data.length - 1; i++) {
data[i] = data[i + 1];
}
data.length--;
index = data.length;
}
}
// Get a non intrusive normalized bookmark
level.bookmark = GetBookmark.getUndoBookmark(editor.selection);
// Crop array if needed
if (index < data.length - 1) {
data.length = index + 1;
}
data.push(level);
index = data.length - 1;
var args = { level: level, lastLevel: lastLevel, originalEvent: event };
editor.fire('AddUndo', args);
if (index > 0) {
setDirty(true);
editor.fire('change', args);
}
return level;
},
/**
* Undoes the last action.
*
* @method undo
* @return {Object} Undo level or null if no undo was performed.
*/
undo: function () {
var level;
if (self.typing) {
self.add();
self.typing = false;
setTyping(false);
}
if (index > 0) {
level = data[--index];
Levels.applyToEditor(editor, level, true);
setDirty(true);
editor.fire('undo', { level: level });
}
return level;
},
/**
* Redoes the last action.
*
* @method redo
* @return {Object} Redo level or null if no redo was performed.
*/
redo: function () {
var level;
if (index < data.length - 1) {
level = data[++index];
Levels.applyToEditor(editor, level, false);
setDirty(true);
editor.fire('redo', { level: level });
}
return level;
},
/**
* Removes all undo levels.
*
* @method clear
*/
clear: function () {
data = [];
index = 0;
self.typing = false;
self.data = data;
editor.fire('ClearUndos');
},
/**
* Returns true/false if the undo manager has any undo levels.
*
* @method hasUndo
* @return {Boolean} true/false if the undo manager has any undo levels.
*/
hasUndo: function () {
// Has undo levels or typing and content isn't the same as the initial level
return index > 0 || (self.typing && data[0] && !Levels.isEq(Levels.createFromEditor(editor), data[0]));
},
/**
* Returns true/false if the undo manager has any redo levels.
*
* @method hasRedo
* @return {Boolean} true/false if the undo manager has any redo levels.
*/
hasRedo: function () {
return index < data.length - 1 && !self.typing;
},
/**
* Executes the specified mutator function as an undo transaction. The selection
* before the modification will be stored to the undo stack and if the DOM changes
* it will add a new undo level. Any logic within the translation that adds undo levels will
* be ignored. So a translation can include calls to execCommand or editor.insertContent.
*
* @method transact
* @param {function} callback Function that gets executed and has dom manipulation logic in it.
* @return {Object} Undo level that got added or null it a level wasn't needed.
*/
transact: function (callback) {
endTyping();
self.beforeChange();
self.ignore(callback);
return self.add();
},
/**
* Executes the specified mutator function as an undo transaction. But without adding an undo level.
* Any logic within the translation that adds undo levels will be ignored. So a translation can
* include calls to execCommand or editor.insertContent.
*
* @method ignore
* @param {function} callback Function that gets executed and has dom manipulation logic in it.
* @return {Object} Undo level that got added or null it a level wasn't needed.
*/
ignore: function (callback) {
try {
locks++;
callback();
} finally {
locks--;
}
},
/**
* Adds an extra "hidden" undo level by first applying the first mutation and store that to the undo stack
* then roll back that change and do the second mutation on top of the stack. This will produce an extra
* undo level that the user doesn't see until they undo.
*
* @method extra
* @param {function} callback1 Function that does mutation but gets stored as a "hidden" extra undo level.
* @param {function} callback2 Function that does mutation but gets displayed to the user.
*/
extra: function (callback1, callback2) {
var lastLevel, bookmark;
if (self.transact(callback1)) {
bookmark = data[index].bookmark;
lastLevel = data[index - 1];
Levels.applyToEditor(editor, lastLevel, true);
if (self.transact(callback2)) {
data[index - 1].beforeBookmark = bookmark;
}
}
}
};
return self;
};
}
);
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