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File: public/js/tinymce/src/core/src/main/js/UndoManager.js

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File: public/js/tinymce/src/core/src/main/js/UndoManager.js
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/** * UndoManager.js * * Released under LGPL License. * Copyright (c) 1999-2017 Ephox Corp. All rights reserved * * License: http://www.tinymce.com/license * Contributing: http://www.tinymce.com/contributing */ /** * This class handles the undo/redo history levels for the editor. Since the built-in undo/redo has major drawbacks a custom one was needed. * * @class tinymce.UndoManager */ define( 'tinymce.core.UndoManager', [ 'tinymce.core.dom.GetBookmark', 'tinymce.core.undo.Levels', 'tinymce.core.util.Tools' ], function (GetBookmark, Levels, Tools) { return function (editor) { var self = this, index = 0, data = [], beforeBookmark, isFirstTypedCharacter, locks = 0; var isUnlocked = function () { return locks === 0; }; var setTyping = function (typing) { if (isUnlocked()) { self.typing = typing; } }; var setDirty = function (state) { editor.setDirty(state); }; var addNonTypingUndoLevel = function (e) { setTyping(false); self.add({}, e); }; var endTyping = function () { if (self.typing) { setTyping(false); self.add(); } }; // Add initial undo level when the editor is initialized editor.on('init', function () { self.add(); }); // Get position before an execCommand is processed editor.on('BeforeExecCommand', function (e) { var cmd = e.command; if (cmd !== 'Undo' && cmd !== 'Redo' && cmd !== 'mceRepaint') { endTyping(); self.beforeChange(); } }); // Add undo level after an execCommand call was made editor.on('ExecCommand', function (e) { var cmd = e.command; if (cmd !== 'Undo' && cmd !== 'Redo' && cmd !== 'mceRepaint') { addNonTypingUndoLevel(e); } }); editor.on('ObjectResizeStart Cut', function () { self.beforeChange(); }); editor.on('SaveContent ObjectResized blur', addNonTypingUndoLevel); editor.on('DragEnd', addNonTypingUndoLevel); editor.on('KeyUp', function (e) { var keyCode = e.keyCode; // If key is prevented then don't add undo level // This would happen on keyboard shortcuts for example if (e.isDefaultPrevented()) { return; } if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode === 45 || e.ctrlKey) { addNonTypingUndoLevel(); editor.nodeChanged(); } if (keyCode === 46 || keyCode === 8) { editor.nodeChanged(); } // Fire a TypingUndo/Change event on the first character entered if (isFirstTypedCharacter && self.typing && Levels.isEq(Levels.createFromEditor(editor), data[0]) === false) { if (editor.isDirty() === false) { setDirty(true); editor.fire('change', { level: data[0], lastLevel: null }); } editor.fire('TypingUndo'); isFirstTypedCharacter = false; editor.nodeChanged(); } }); editor.on('KeyDown', function (e) { var keyCode = e.keyCode; // If key is prevented then don't add undo level // This would happen on keyboard shortcuts for example if (e.isDefaultPrevented()) { return; } // Is character position keys left,right,up,down,home,end,pgdown,pgup,enter if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode === 45) { if (self.typing) { addNonTypingUndoLevel(e); } return; } // If key isn't Ctrl+Alt/AltGr var modKey = (e.ctrlKey && !e.altKey) || e.metaKey; if ((keyCode < 16 || keyCode > 20) && keyCode !== 224 && keyCode !== 91 && !self.typing && !modKey) { self.beforeChange(); setTyping(true); self.add({}, e); isFirstTypedCharacter = true; } }); editor.on('MouseDown', function (e) { if (self.typing) { addNonTypingUndoLevel(e); } }); // Add keyboard shortcuts for undo/redo keys editor.addShortcut('meta+z', '', 'Undo'); editor.addShortcut('meta+y,meta+shift+z', '', 'Redo'); editor.on('AddUndo Undo Redo ClearUndos', function (e) { if (!e.isDefaultPrevented()) { editor.nodeChanged(); } }); /*eslint consistent-this:0 */ self = { // Explode for debugging reasons data: data, /** * State if the user is currently typing or not. This will add a typing operation into one undo * level instead of one new level for each keystroke. * * @field {Boolean} typing */ typing: false, /** * Stores away a bookmark to be used when performing an undo action so that the selection is before * the change has been made. * * @method beforeChange */ beforeChange: function () { if (isUnlocked()) { beforeBookmark = GetBookmark.getUndoBookmark(editor.selection); } }, /** * Adds a new undo level/snapshot to the undo list. * * @method add * @param {Object} level Optional undo level object to add. * @param {DOMEvent} event Optional event responsible for the creation of the undo level. * @return {Object} Undo level that got added or null it a level wasn't needed. */ add: function (level, event) { var i, settings = editor.settings, lastLevel, currentLevel; currentLevel = Levels.createFromEditor(editor); level = level || {}; level = Tools.extend(level, currentLevel); if (isUnlocked() === false || editor.removed) { return null; } lastLevel = data[index]; if (editor.fire('BeforeAddUndo', { level: level, lastLevel: lastLevel, originalEvent: event }).isDefaultPrevented()) { return null; } // Add undo level if needed if (lastLevel && Levels.isEq(lastLevel, level)) { return null; } // Set before bookmark on previous level if (data[index]) { data[index].beforeBookmark = beforeBookmark; } // Time to compress if (settings.custom_undo_redo_levels) { if (data.length > settings.custom_undo_redo_levels) { for (i = 0; i < data.length - 1; i++) { data[i] = data[i + 1]; } data.length--; index = data.length; } } // Get a non intrusive normalized bookmark level.bookmark = GetBookmark.getUndoBookmark(editor.selection); // Crop array if needed if (index < data.length - 1) { data.length = index + 1; } data.push(level); index = data.length - 1; var args = { level: level, lastLevel: lastLevel, originalEvent: event }; editor.fire('AddUndo', args); if (index > 0) { setDirty(true); editor.fire('change', args); } return level; }, /** * Undoes the last action. * * @method undo * @return {Object} Undo level or null if no undo was performed. */ undo: function () { var level; if (self.typing) { self.add(); self.typing = false; setTyping(false); } if (index > 0) { level = data[--index]; Levels.applyToEditor(editor, level, true); setDirty(true); editor.fire('undo', { level: level }); } return level; }, /** * Redoes the last action. * * @method redo * @return {Object} Redo level or null if no redo was performed. */ redo: function () { var level; if (index < data.length - 1) { level = data[++index]; Levels.applyToEditor(editor, level, false); setDirty(true); editor.fire('redo', { level: level }); } return level; }, /** * Removes all undo levels. * * @method clear */ clear: function () { data = []; index = 0; self.typing = false; self.data = data; editor.fire('ClearUndos'); }, /** * Returns true/false if the undo manager has any undo levels. * * @method hasUndo * @return {Boolean} true/false if the undo manager has any undo levels. */ hasUndo: function () { // Has undo levels or typing and content isn't the same as the initial level return index > 0 || (self.typing && data[0] && !Levels.isEq(Levels.createFromEditor(editor), data[0])); }, /** * Returns true/false if the undo manager has any redo levels. * * @method hasRedo * @return {Boolean} true/false if the undo manager has any redo levels. */ hasRedo: function () { return index < data.length - 1 && !self.typing; }, /** * Executes the specified mutator function as an undo transaction. The selection * before the modification will be stored to the undo stack and if the DOM changes * it will add a new undo level. Any logic within the translation that adds undo levels will * be ignored. So a translation can include calls to execCommand or editor.insertContent. * * @method transact * @param {function} callback Function that gets executed and has dom manipulation logic in it. * @return {Object} Undo level that got added or null it a level wasn't needed. */ transact: function (callback) { endTyping(); self.beforeChange(); self.ignore(callback); return self.add(); }, /** * Executes the specified mutator function as an undo transaction. But without adding an undo level. * Any logic within the translation that adds undo levels will be ignored. So a translation can * include calls to execCommand or editor.insertContent. * * @method ignore * @param {function} callback Function that gets executed and has dom manipulation logic in it. * @return {Object} Undo level that got added or null it a level wasn't needed. */ ignore: function (callback) { try { locks++; callback(); } finally { locks--; } }, /** * Adds an extra "hidden" undo level by first applying the first mutation and store that to the undo stack * then roll back that change and do the second mutation on top of the stack. This will produce an extra * undo level that the user doesn't see until they undo. * * @method extra * @param {function} callback1 Function that does mutation but gets stored as a "hidden" extra undo level. * @param {function} callback2 Function that does mutation but gets displayed to the user. */ extra: function (callback1, callback2) { var lastLevel, bookmark; if (self.transact(callback1)) { bookmark = data[index].bookmark; lastLevel = data[index - 1]; Levels.applyToEditor(editor, lastLevel, true); if (self.transact(callback2)) { data[index - 1].beforeBookmark = bookmark; } } } }; return self; }; } );