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File: WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/plugins/imagetools/classes/ColorMatrix.js

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  Classes of Jules Warner   WICMS   WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/plugins/imagetools/classes/ColorMatrix.js   Download  
File: WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/plugins/imagetools/classes/ColorMatrix.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: WICMS
Database driven content management system with PDO
Author: By
Last change:
Date: 7 years ago
Size: 5,241 bytes
 

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/** * ImageTools.js * * Released under LGPL License. * Copyright (c) 1999-2015 Ephox Corp. All rights reserved * * License: http://www.tinymce.com/license * Contributing: http://www.tinymce.com/contributing * * Some of the matrix calculations and constants are from the EaselJS library released under MIT: * https://github.com/CreateJS/EaselJS/blob/master/src/easeljs/filters/ColorMatrix.js */ /** * Various operations for color matrices. */ define("tinymce/imagetoolsplugin/ColorMatrix", [], function() { function clamp(value, min, max) { value = parseFloat(value); if (value > max) { value = max; } else if (value < min) { value = min; } return value; } function identity() { return [ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ]; } var DELTA_INDEX = [ 0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42, 0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98, 1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54, 1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25, 2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0, 7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4, 9.6, 9.8, 10.0 ]; function multiply(matrix1, matrix2) { var i, j, k, val, col = [], out = new Array(10); for (i = 0; i < 5; i++) { for (j = 0; j < 5; j++) { col[j] = matrix2[j + i * 5]; } for (j = 0; j < 5; j++) { val = 0; for (k = 0; k < 5; k++) { val += matrix1[j + k * 5] * col[k]; } out[j + i * 5] = val; } } return out; } function adjust(matrix, adjustValue) { adjustValue = clamp(adjustValue, 0, 1); return matrix.map(function(value, index) { if (index % 6 === 0) { value = 1.0 - ((1 - value) * adjustValue); } else { value *= adjustValue; } return clamp(value, 0, 1); }); } function adjustContrast(matrix, value) { var x; value = clamp(value, -1, 1); value *= 100; if (value < 0) { x = 127 + value / 100 * 127; } else { x = value % 1; if (x === 0) { x = DELTA_INDEX[value]; } else { // use linear interpolation for more granularity. x = DELTA_INDEX[(Math.floor(value))] * (1 - x) + DELTA_INDEX[(Math.floor(value)) + 1] * x; } x = x * 127 + 127; } return multiply(matrix, [ x / 127, 0, 0, 0, 0.5 * (127 - x), 0, x / 127, 0, 0, 0.5 * (127 - x), 0, 0, x / 127, 0, 0.5 * (127 - x), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ]); } function adjustSaturation(matrix, value) { var x, lumR, lumG, lumB; value = clamp(value, -1, 1); x = 1 + ((value > 0) ? 3 * value : value); lumR = 0.3086; lumG = 0.6094; lumB = 0.0820; return multiply(matrix, [ lumR * (1 - x) + x, lumG * (1 - x), lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x) + x, lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x), lumB * (1 - x) + x, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ]); } function adjustHue(matrix, angle) { var cosVal, sinVal, lumR, lumG, lumB; angle = clamp(angle, -180, 180) / 180 * Math.PI; cosVal = Math.cos(angle); sinVal = Math.sin(angle); lumR = 0.213; lumG = 0.715; lumB = 0.072; return multiply(matrix, [ lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0, lumR + cosVal * (-lumR) + sinVal * (0.143), lumG + cosVal * (1 - lumG) + sinVal * (0.140), lumB + cosVal * (-lumB) + sinVal * (-0.283), 0, 0, lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ]); } function adjustBrightness(matrix, value) { value = clamp(255 * value, -255, 255); return multiply(matrix, [ 1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ]); } function adjustColors(matrix, adjustR, adjustG, adjustB) { adjustR = clamp(adjustR, 0, 2); adjustG = clamp(adjustG, 0, 2); adjustB = clamp(adjustB, 0, 2); return multiply(matrix, [ adjustR, 0, 0, 0, 0, 0, adjustG, 0, 0, 0, 0, 0, adjustB, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ]); } function adjustSepia(matrix, value) { value = clamp(value, 0, 1); return multiply(matrix, adjust([ 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ], value)); } function adjustGrayscale(matrix, value) { value = clamp(value, 0, 1); return multiply(matrix, adjust([ 0.33, 0.34, 0.33, 0, 0, 0.33, 0.34, 0.33, 0, 0, 0.33, 0.34, 0.33, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 ], value)); } return { identity: identity, adjust: adjust, multiply: multiply, adjustContrast: adjustContrast, adjustBrightness: adjustBrightness, adjustSaturation: adjustSaturation, adjustHue: adjustHue, adjustColors: adjustColors, adjustSepia: adjustSepia, adjustGrayscale: adjustGrayscale }; });