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File: WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/classes/UndoManager.js

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File: WITheme/WICMS/admin/js/plugins/textEditor/tinymce_4.2.6_dev/tinymce/js/tinymce/classes/UndoManager.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: WICMS
Database driven content management system with PDO
Author: By
Last change:
Date: 7 years ago
Size: 10,450 bytes
 

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/** * UndoManager.js * * Released under LGPL License. * Copyright (c) 1999-2015 Ephox Corp. All rights reserved * * License: http://www.tinymce.com/license * Contributing: http://www.tinymce.com/contributing */ /** * This class handles the undo/redo history levels for the editor. Since the built-in undo/redo has major drawbacks a custom one was needed. * * @class tinymce.UndoManager */ define("tinymce/UndoManager", [ "tinymce/util/VK", "tinymce/Env", "tinymce/util/Tools", "tinymce/html/SaxParser" ], function(VK, Env, Tools, SaxParser) { var trim = Tools.trim, trimContentRegExp; trimContentRegExp = new RegExp([ '<span[^>]+data-mce-bogus[^>]+>[\u200B\uFEFF]+<\\/span>', // Trim bogus spans like caret containers '\\s?data-mce-selected="[^"]+"' // Trim temporaty data-mce prefixed attributes like data-mce-selected ].join('|'), 'gi'); return function(editor) { var self = this, index = 0, data = [], beforeBookmark, isFirstTypedCharacter, locks = 0; /** * Returns a trimmed version of the editor contents to be used for the undo level. This * will remove any data-mce-bogus="all" marked elements since these are used for UI it will also * remove the data-mce-selected attributes used for selection of objects and caret containers. * It will keep all data-mce-bogus="1" elements since these can be used to place the caret etc and will * be removed by the serialization logic when you save. * * @private * @return {String} HTML contents of the editor excluding some internal bogus elements. */ function getContent() { var content = editor.getContent({format: 'raw', no_events: 1}); var bogusAllRegExp = /<(\w+) [^>]*data-mce-bogus="all"[^>]*>/g; var endTagIndex, index, matchLength, matches, shortEndedElements, schema = editor.schema; content = content.replace(trimContentRegExp, ''); shortEndedElements = schema.getShortEndedElements(); // Remove all bogus elements marked with "all" while ((matches = bogusAllRegExp.exec(content))) { index = bogusAllRegExp.lastIndex; matchLength = matches[0].length; if (shortEndedElements[matches[1]]) { endTagIndex = index; } else { endTagIndex = SaxParser.findEndTag(schema, content, index); } content = content.substring(0, index - matchLength) + content.substring(endTagIndex); bogusAllRegExp.lastIndex = index - matchLength; } return trim(content); } function setDirty(state) { editor.isNotDirty = !state; } function addNonTypingUndoLevel(e) { self.typing = false; self.add({}, e); } // Add initial undo level when the editor is initialized editor.on('init', function() { self.add(); }); // Get position before an execCommand is processed editor.on('BeforeExecCommand', function(e) { var cmd = e.command; if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') { self.beforeChange(); } }); // Add undo level after an execCommand call was made editor.on('ExecCommand', function(e) { var cmd = e.command; if (cmd != 'Undo' && cmd != 'Redo' && cmd != 'mceRepaint') { addNonTypingUndoLevel(e); } }); editor.on('ObjectResizeStart Cut', function() { self.beforeChange(); }); editor.on('SaveContent ObjectResized blur', addNonTypingUndoLevel); editor.on('DragEnd', addNonTypingUndoLevel); editor.on('KeyUp', function(e) { var keyCode = e.keyCode; // If key is prevented then don't add undo level // This would happen on keyboard shortcuts for example if (e.isDefaultPrevented()) { return; } if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45 || keyCode == 13 || e.ctrlKey) { addNonTypingUndoLevel(); editor.nodeChanged(); } if (keyCode == 46 || keyCode == 8 || (Env.mac && (keyCode == 91 || keyCode == 93))) { editor.nodeChanged(); } // Fire a TypingUndo event on the first character entered if (isFirstTypedCharacter && self.typing) { // Make it dirty if the content was changed after typing the first character if (!editor.isDirty()) { setDirty(data[0] && getContent() != data[0].content); // Fire initial change event if (!editor.isNotDirty) { editor.fire('change', {level: data[0], lastLevel: null}); } } editor.fire('TypingUndo'); isFirstTypedCharacter = false; editor.nodeChanged(); } }); editor.on('KeyDown', function(e) { var keyCode = e.keyCode; // If key is prevented then don't add undo level // This would happen on keyboard shortcuts for example if (e.isDefaultPrevented()) { return; } // Is caracter positon keys left,right,up,down,home,end,pgdown,pgup,enter if ((keyCode >= 33 && keyCode <= 36) || (keyCode >= 37 && keyCode <= 40) || keyCode == 45) { if (self.typing) { addNonTypingUndoLevel(e); } return; } // If key isn't Ctrl+Alt/AltGr var modKey = (e.ctrlKey && !e.altKey) || e.metaKey; if ((keyCode < 16 || keyCode > 20) && keyCode != 224 && keyCode != 91 && !self.typing && !modKey) { self.beforeChange(); self.typing = true; self.add({}, e); isFirstTypedCharacter = true; } }); editor.on('MouseDown', function(e) { if (self.typing) { addNonTypingUndoLevel(e); } }); // Add keyboard shortcuts for undo/redo keys editor.addShortcut('meta+z', '', 'Undo'); editor.addShortcut('meta+y,meta+shift+z', '', 'Redo'); editor.on('AddUndo Undo Redo ClearUndos', function(e) { if (!e.isDefaultPrevented()) { editor.nodeChanged(); } }); /*eslint consistent-this:0 */ self = { // Explose for debugging reasons data: data, /** * State if the user is currently typing or not. This will add a typing operation into one undo * level instead of one new level for each keystroke. * * @field {Boolean} typing */ typing: false, /** * Stores away a bookmark to be used when performing an undo action so that the selection is before * the change has been made. * * @method beforeChange */ beforeChange: function() { if (!locks) { beforeBookmark = editor.selection.getBookmark(2, true); } }, /** * Adds a new undo level/snapshot to the undo list. * * @method add * @param {Object} level Optional undo level object to add. * @param {DOMEvent} Event Optional event responsible for the creation of the undo level. * @return {Object} Undo level that got added or null it a level wasn't needed. */ add: function(level, event) { var i, settings = editor.settings, lastLevel; level = level || {}; level.content = getContent(); if (locks || editor.removed) { return null; } lastLevel = data[index]; if (editor.fire('BeforeAddUndo', {level: level, lastLevel: lastLevel, originalEvent: event}).isDefaultPrevented()) { return null; } // Add undo level if needed if (lastLevel && lastLevel.content == level.content) { return null; } // Set before bookmark on previous level if (data[index]) { data[index].beforeBookmark = beforeBookmark; } // Time to compress if (settings.custom_undo_redo_levels) { if (data.length > settings.custom_undo_redo_levels) { for (i = 0; i < data.length - 1; i++) { data[i] = data[i + 1]; } data.length--; index = data.length; } } // Get a non intrusive normalized bookmark level.bookmark = editor.selection.getBookmark(2, true); // Crop array if needed if (index < data.length - 1) { data.length = index + 1; } data.push(level); index = data.length - 1; var args = {level: level, lastLevel: lastLevel, originalEvent: event}; editor.fire('AddUndo', args); if (index > 0) { setDirty(true); editor.fire('change', args); } return level; }, /** * Undoes the last action. * * @method undo * @return {Object} Undo level or null if no undo was performed. */ undo: function() { var level; if (self.typing) { self.add(); self.typing = false; } if (index > 0) { level = data[--index]; // Undo to first index then set dirty state to false if (index === 0) { setDirty(false); } editor.setContent(level.content, {format: 'raw'}); editor.selection.moveToBookmark(level.beforeBookmark); editor.fire('undo', {level: level}); } return level; }, /** * Redoes the last action. * * @method redo * @return {Object} Redo level or null if no redo was performed. */ redo: function() { var level; if (index < data.length - 1) { level = data[++index]; editor.setContent(level.content, {format: 'raw'}); editor.selection.moveToBookmark(level.bookmark); setDirty(true); editor.fire('redo', {level: level}); } return level; }, /** * Removes all undo levels. * * @method clear */ clear: function() { data = []; index = 0; self.typing = false; editor.fire('ClearUndos'); }, /** * Returns true/false if the undo manager has any undo levels. * * @method hasUndo * @return {Boolean} true/false if the undo manager has any undo levels. */ hasUndo: function() { // Has undo levels or typing and content isn't the same as the initial level return index > 0 || (self.typing && data[0] && getContent() != data[0].content); }, /** * Returns true/false if the undo manager has any redo levels. * * @method hasRedo * @return {Boolean} true/false if the undo manager has any redo levels. */ hasRedo: function() { return index < data.length - 1 && !this.typing; }, /** * Executes the specified function in an undo transation. The selection * before the modification will be stored to the undo stack and if the DOM changes * it will add a new undo level. Any methods within the transation that adds undo levels will * be ignored. So a transation can include calls to execCommand or editor.insertContent. * * @method transact * @param {function} callback Function to execute dom manipulation logic in. */ transact: function(callback) { self.beforeChange(); try { locks++; callback(); } finally { locks--; } self.add(); } }; return self; }; });